Image Metrics May Revolutionize Facial Animation
iStorm writes, "I've been interested in computer animation for a long time and have recently started cracking down on my studies in an effort to eventually move myself from hobbyist to professional... then I find this article about Image Metrics, which can map an actor's emoting onto a generated face or onto the image of another actor, living or dead. How does a seasoned animator view this sort of push ahead in technology? If so much of the creative process is made so easy, where's the need for traditional animators spending exponentially larger amounts of time to create work of equal or lesser quality? How did animators view motion capture when it first appeared? Will there still be room for creativity if this tech comes to fruition?" The article doesn't say what kind of time or processing power Image Metrics's "high-fidelity, performance-driven facial animation" requires.
We did all our art in MacPaint. We only had the basics mind, a line tool, a square tool, but we didn't complain.
In Soviet Russia, article writes YOU!
So you used Corel's predecessor Coral? Sounds like luxury to me.
"Unheard of means only it's undreamed of yet,
Impossible means not yet done." ~~ Julia Ecklar
Thousands of p0rn "actresses" just lost their jobs.
I can't believe I'm the first person in this thread to realize this!
...following the principles of Heisenburger's Uncertain Cat...
Say... Keanu Reeves. Since he's only got one facial expression, all you need is a camera and... well, that's it.
This sig isn't original enough, it's time to come up with something witty...
No just, grammar and speling.
Proud neuron in the Slashdot hivemind since 2002.