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Ask the Warhammer Online Team

In my recap of 2006's GenCon event, I was somewhat unkind to Warhammer Online. They are far better people than I am, thankfully, and the folks from Mythic Entertainment are extending a hand to the members of the Slashdot community. We have the chance to ask them any questions we'd like about Warhammer Online: Age of Reckoning. We'll look through your questions, and pass on the best to the development team at Mythic. We've gotten assurances that responses will be attributed, too, so you'll know who is answering what. Whether you're a Massive game fan or an old-school wargamer Warhammer Online has to have something to interest you, so ask away. One question per post, please, and we'll post the answers as soon as we get them.

11 of 246 comments (clear)

  1. Why Is It For Me? by eldavojohn · · Score: 4, Insightful

    On a site like Slashdot, a lot of us are caught up in online RPG games and console wars. I read the overview of your game on your site but--like a lot of people--I'm not sold. What's the number one reason I should be interested in Warhammer Online? What do you feel sets it above the online successes out there and the average run of the mill games? It appears to have a lot of 'war' involved in it but is there any social aspects to your online game? Is there diplomacy in Warhammer?

    --
    My work here is dung.
  2. Casual or Hardcore Gaming? by eldavojohn · · Score: 4, Insightful

    Will your game cater to the casual gamer (1-2 hours a week) or will it cater only to serious gamers (40 hours a week/second job)? How do you balance a game such that both players can play and feel the game is fair and satisfying?

    --
    My work here is dung.
    1. Re:Casual or Hardcore Gaming? by mdarksbane · · Score: 3, Insightful

      Little bit of hostility there, eh?

      How about the question - what will there be in end game that doesn't require commitment to a raiding guild?

      I think most of the people who complain about a lack of casual content aren't actually that "casual." I realized that most of the people I meet who would label themselves casual still play probably 8 hours a week, at least, maybe even more like 16-20. What they mean is that they can't or won't commit to the specific times or effort required to be in a raiding guild. Even without the time issue, I know quite a few people who don't want to leave their small, homey guilds to go raid with people who are taking the game much more seriously.

      It does not take long in wow to reach a point where you cannot advance your character without the help of 39 other people all meeting on a specific night, whether you call them hardcore or not. Wow has (finally) addressed this somewhat with the Dungeon Set 2 quests, but it took them a while, and they're still just a creative rehash of existing content, not a new dungeon. There is no reason they can't implement a 5-man dungeon with epic loot that has bosses undefeatable by five new level sixties, that could take several days for a small group of friends to complete. In fact, they seem to be doing just that in the expansion.

      So what is going to be offered in terms of advancement for someone who would rather get a group of five friends together to go do something challenging than have to find 39 people he can put up with?

  3. EA asshatery by sinij · · Score: 5, Insightful

    How does it feel to have EA suck the soul out of your studio and make you push your product unfinished with core feature removed since they are too 'risky' and/or will affect ESRB rating?

    1. Re:EA asshatery by llchao · · Score: 5, Insightful

      On a less rude note alone the same topic, What game design and content decisions have been affected by the EA take-over of Mythic?

  4. Questions from an Ex-Workshoper by RembrandtX · · Score: 5, Insightful

    As a former workshop employee, both domestic and abroad, Here are a few Questions :P

    1) How difficult do you find it to work with the studio ? Aside from the time differences, Having spent a little time there, I know how possesive the studio is of their IP, and overall mythos. In the past they [I almost said we] have been very difficult to work with from the vantage of software companies in this regard. [Even going so far as to turn down a brand new software company in the early 90's when they pitched a Humans vs Orcs fantasy game .. Blizzard was the company btw, who managed to release the software anyways to some moderate success :)] I know that recent mindsets on the board have stopped seeing video games as 'the enemy' and started seeing them as effective marketing tools to branch boys into 'the hobby', do you find this to be reflected through out the company as well ?

    2) What kind of visuals do you work with ? Again, the paper files in the old Notts. studio were EXTENSIVE, I know that mythic has their internal art department. [A place I once applied to after being encouraged by friends who work there, oddly enough , I would have been perfect on this project, but thats neither here nor there ;P] Do your artists have some free reign ? Do you get to use source material from the GW design studio ? How tight are they on your artistic licence, and is it frustrating to work under those constraints ?

    3) Has GW taken you folks to play paint-ball in Nottingham forest yet ? :)
    4) Do you like the pub in the new head office ?
    5) Are Jon Stallard and Chris Harbour still Beardy-Ol-Gits ?

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    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  5. Fantasy done to death by Skevin · · Score: 4, Insightful

    > What's unique about Warhammer Online

    I was wondering this myself. There are already more fantasy MMORPGs than I can shake a Dextrous Fiery Stick of Warding +8 at. I know, the polls show that Fantasy seems to have more uptake than any other genre of MMORPG, but I really think it's more the marketing and gameplay rather than the actual genre itself. Perhaps the statistics are skewed because there are way more Fantasy MMORPGs than other genres and we simply ignore the ones that have already failed.

    For novelty, why not a Warhammer 40K MMORPG? (That's the Sci-Fi version of Warhammer, for those of you who didn't know.) Sure, you'd still have battles planetside (I can't think of a MMORPG where fighting *doesn't* occur on the ground), but I have long envisioned space battles between capital ships/space hulks/craftworlds that may as well be cities (thriving trade, virtual real estate, etc), where entire decks can disappear without a moment's notice in a well-placed shot of heavy weapons fire. I envision subscribers also being able to play the role of individual pilots who are able to customize their fighter craft in accordance to their funds (or military rank). If Twitch Combat isn't your thing, that would be fine - you need not lead that kind of life if you don't want to.
    I'd see a 40K MMORPG offering both kinds of combat: one where you rely on skills defined in raw numbers which you can develop through tradtional means (ground combat), and one which relies almost solely on your real-life reaction time (a la Wing Commander).

    Solomon Chang

    --
    "Twice half-assed makes an ass whole." --Solomon K. Chang
  6. Re:Why not a Table Top port? by RembrandtX · · Score: 3, Insightful

    Well, I can answer for the Table Top Port.

    It will never happen. While the Board at GW is more understanding of video games now, they still see them only as a way to get boys interested in a 'real' hobby. That of model wargames.

    They will never, and I say never with conviction, issue a licence to reproduce their table top game on a computer. To the folks running the show, that is just as alien thought as buying a computer to only check e-mail is to a computer programmer.

    They simply don't understand how someone would want to play a video game of their hobby as opposed to actually playing with toy soldiers. The game is only part of the hobby to them [and me .. since I used to be one of them.] and modeling, painting and the tactile-ness of toy soldiers can't easily be reproduced. This tactile-ness is easily 80% of the hobby anyways, as well as the collecting part of it.

    So - you will never see a 'faithful' reproduction of their games, only games that add to the hobby - instead of replacing it.

    10 years ago - you wouldn't even see that :P

    --

    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  7. Re:PvP End-Game by Homr+Zodyssey · · Score: 4, Insightful

    Translation: "I liked Dark Age of Camelot better than World of Warcraft because it let me be a dick to other people. Will World of Warcraft give me the chance to be a dick? Or will it be a game for pansies -- which is what I think World of Warcraft is." This translation does not reflect the views of Homr Zodyssey or Zodyssey Publications, Inc.

  8. I turned down my Beta invite - why? by neye_eve · · Score: 5, Insightful

    When i found out that i was getting a beta invite a few months ago, I was pretty excited until i found out this was the fantasy version as opposed to 40K. With the extreme glut of fantasy-based mmo's currently in existence, what prompted you to decide "we have a loyal 40K fanbase, and there are not many sci-fi based mmos, thus we will follow the conventional wisdom and create yet another fantasy-based game."?

    I have no issue with you making whatever game you want to make, and think you can make money on. However, I really am curious as to what influenced your decision to go with fantasy over 40k.

  9. Re:What makes you special? by Shihar · · Score: 3, Insightful

    Why go for the cheap knockoff (WoW) when you can go directly to the game that they got their inspiration from?

    So are you saying that Warhammer will offer a Genuine Treadmill(TM) instead of just a normal Treadmill?

    Don't get me wrong, I like the Warhammer setting as much as anyone, but that doesn't change the fact that another shitty MMORPG with a different setting is still just a shitty MMORPG with a different setting.

    I don't know about anyone else, but back in the days of Doom when computer games started to really become multiplayer I had dreams of logging into a massive online world one day. If me of the future had gone back in time and showed me of the Doom era the crap that they were passing off as MMORPGs in the future, people would be dead. I would have hunted down the first asshat that thought that killing 10^12 monsters for exp and l00t so that you can kill some more monsters was "massive multiplayer online gameplay". In hunting down that first idiot, I would hope to prevent the current crop of shit for game play MMORPGs out there.

    The MMORPGs out there today are absolute crap. They are glorified mouse experiments where the stupid mouse keeps pressing a lever for a shot of dopamine until it forgets to eat and dies of starvation. If the best vision of a massive online world is an online world where the gameplay consists of mindlessly killing tens of thousands of NPCs to kill more NPCs with the occasional sub-game play distraction, the human race needs to be shot in the face.

    Personally, I don't believe that this levelfest crap gameplay that we see today is the pinnacle of game design. So, my question is this:

    Is Warhammer going to offer up some new game play that would not send me of 1993 into a homicidal rage seeking to prevent the creation of the first crappy MMORPGs, or is Warhammer going to offer up gameplay that transcends the brain damage causing "killing NPCs 4 l00t and 3xp" game play?