Companies Continue to Get a Second Life
PreacherTom writes "Reuters and CNET aren't the only players staking online claims in the virtual world of Second Life. Yesterday, Wired magazine opened their 1-acre digitized headquarters, complete with neon-pink sliding doors and a nouveau 50 person conference room. Businessweek takes a look at the new virtual offerings from Adidas, Toyota, Lego, and even Major League Baseball in their pictoral spread. 'We are this canvas that allows companies to do what they want to do in Second Life,' says David Fleck, Linden's vice-president of marketing. 'It mimics real life much more accurately.'"
I'm waiting for the day someone opens up a virtual world within second life.
Third life, as it will be called, will be paid for with second life currency. Your characters use SL computers to connect to it, which then runs in a nearly full-screen window within second life (other people who don't play third life can even watch over your shoulder and stuff).
"Waste not one watt!" - CZ
A bright, new shiny world, without all the problems of the real one? I feel this overwhelming urge to start a homeless character who will sleep in their bushes and pee on their steps.
A feeling of having made the same mistake before: Deja Foobar
If you want to call this an "MMORPG" then it has much more freedom than any other in existance. You can literally create objects from nothing and make them ANYTHING you want -- we are talking 3dsmax anything.
But the fact is... this "game" is not fun and straightforward enough for most users (like me!) We don't all know 3dsmax!!
A game like WOW is sucessful because it has: defined goals, defined structure, and defined limits. People actually like that shit.
(The download for SL is only like... 30 MB for windows, 60 MB for mac if you want to try it.)
How much is Linden paying these companies to get their names on the Obligatory Corporate Logo-Filled PowerPoint Slide they use at presentations? It's pretty obvious that this is all contrived to make Second Life seem less like a playground for virtual BDSM fantasies and more like a playground for profitable corporations.
Yet Another Web Site
It was free and even THEN it's not worth it. Now I have about the quickest high-speed internet connection and yet it still just sits there for a few minutes downloading everything you walk or fly through. Go to a new place, it starts downloading again....forever.....
Ok, so I know it's not all just about how fast your connection is blah blah, but it's a major problem for me as it NEVER feels like you're in another world. It feels like what it is, bad artwork in a bad 3D environment. Fine, but the people that play must really be nice right?
Well, every place I go where I see on the map a lot of people have gathered usually end up just being either virtual prostitution or porn. Or worse, just people sitting in these chairs that generate for them 1 Lindon per hour or something. Just sitting. Or dancing....AFK people sitting and dancing. Wow, fun!
Also, don't know what the point is. It's a chat/social/networking thingy that's laggy and unreal. Ok, so basically a instant messenger with badly made 3D avatars that all look like nymphet women wearing very skimpy clothes that still look unreal. We're talking animations and models that are pre Everquest. I felt like I was in some world that was made 15 years or go or something.
It also didn't seem finished. It felt like a beta of something that was abandoned about 3 years ago and just barely hanging on.
I don't know...I just don't get it.
"Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
"'We are this canvas that allows companies to do what they want to do in Second Life,' says David Fleck, Linden's vice-president of marketing. 'It mimics real life much more accurately.'""
Is there digital dumping?
Presumably there will be people logged in as the companies. Does one apply for a job as a second-life avatar?
Or is this like 90's web pages - companies know only they need one so you could make $100/hour as a "e-commerce consultant" playing with notepad.
Now I just need to convince my boss that playing my WoW pally is somehow an important part of the company...
Just wait till some crappy band steals your nic.
I'm watching him watch his sim watch TV...
Ask not what you can do for your country. Ask what your country did to you
"A bright, new shiny world, without all the problems of the real one? "
Escapism. It brings you games, and supports the slashdot community.
Okay, I finally checked out the Second Life client yesterday, and flew around looking for something to *do*. There were about two billboards per active person in the world. It seemed like a third of the buildings I flew past were little businesses to personalize your avatar or house or sell real estate, a third of the buildings were nightmarish personal constructions that looked like those paintings done by elephants in the zoo, and a third of the space was blocked off by barbed wire ("not on the access list, cannot enter").
It seems like the only way someone would think it interesting is if they are playing with people they already know, 100% of the time. There was no call to action. There was nothing drawing my attention as an activity. I mean, I have actually WORKED in the MMORPG industry, have played several games and have thought about online social spaces for years. I still couldn't get a handle on what Lindon expects people to *do* in Second Life, except of course to pay Lindon some actual money.
What am I missing?
[
Thanks for your interesting comment. It just made me wonder about the gambling aspect... Wasn't there some sort of US law passed about that recently?
.sigs: Just Say No!
Is it just me or do you guys think Linden Lab is sponsering all these stories?
There have been at least a couple in a last few days on Slashdot and I have seen a few more other places. Feels like a giant marketing plan. I mean this is a hell of a lot of press for something with such a small online community. I think the general consensus about Second Life is "meh, kinda slow, kinda outdated, nothing to do, it has no point, boring".
I have tried it myself, it felt and looked pretty clunky.
The ratio of people to cake is too big
Wow, how very conceited. Virtual crap is still crap, and people want entertainment, not crap. If making crap is entertaining to you, well and good. Just don't expect us all to look in your toilet and applaud. The difference between "content creators" like you, and the people at, say, Blizzard is that the people at Blizzard are getting paid while you are paying for the privilege of creating crap. Making crap on 2nd life no more makes you creative than paying to have a book published by a vanity press makes you a good writer.
If you were any good, people would be paying you, not the other way around. Second Life is for people who have no first life, not for "creative" people. Real creative people get paid for their creativity in this world, where it actually matters.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
Try citypixel.com or faketown.com. They both don't try and be something there not and don't try and meet every need.... Pretty cool concepts, both done in HTML, no flash or anything to download.
Your idea is great.
I started my serious online addiction playing LambdaMOO in about 1993. To sum up, it's a textual VR set in the then-house of Pavel Curtis, who created Lambda (and ncurses and other big unixy things) and you wandered around and played with things. One of the things was a computer, and if you could get it to boot (find the power switch, plug in the monitor, find the boot disc -- this was '93, after all) you could play games on the computer. As I recall, Adventure was on there, and I think there was a mini-version of Lambda, establishing recursion.
Nostalgia's not what it used to be.
Considering how many companies are pushing into SL, I wonder if or when players will start getting arrested or sued.
I'm asking this because there've been many "problems" with players in the past, some legitimate (like players creating a recursive, dissapearing object script that crashes entire nodes) some non-legitimate (like getting banned for objects or scenery "in bad taste"). In the case of the node crashing, some people actually lost "income" since there are players making money off of.
What would happen if people targeted specific companies or political candidates--such as Mark Warner, whose PAC has an office in-game--for griefing? What we do about copycat products, since early on many SL players used to grab textures from real world clothing (and cmon, American Apparel sells blank colored t-shirts)? And how would a company like Nike or Adidas respond if someone built something like, I don't know, a gigantic comedy sweatshop full of children working on an animated assembly right next to the big companies shoe promotion stores?
With all the griefers already in SL... if the flames here keep the slashdotters from checking it out that can only be for the good.
Have you guys read Snow Crash? If not go get it right now. It's exactly this. A novel well before it's time, hell, it was the book that started using the word Avatar as meaning your online self. "Games" like Second Life are all trying to emulate the Metaverse the way it was put in print in this book. This is just another example the road the online world is taking, and if you read Snow Crash you'll pretty much know where and what the end of that road is.
I don't play the game - never have and never will - but the idea of companies setting up locations inside a game intrigued me. While I was RTFA - which was shortly after reading about N. Korea, all I could imagine was having someone 'building a bomb' and removing the stores. How do the 'stores' recover? Is it terrorism? Is there a 'state' that can sponsor terrorism? Do they have 'gangs' running the streets in the game? How about robbing banks? Are there pickpockets? I can imagine a bored 12 year old wiping out large swaths of land. (Don't look at me to do any of it. I am way too old!)
OK I am a little warped. ;-)
This message was brought to you by "Lack of Sleep."
Second Life is modelled on Snow Crash, but in practice it's MUCH more like the "Other Plane" of True Names, than the "Metaverse" of Snow Crash, especially since they abandoned the Snow-Crash style "100% connected" world for one where individuals and companies can set up private estates (to bring things back on topic).
That's it! We just need to set N. Korea "no build" and "no script"!
You're complaining about being banned for harassing people.
Aren't you taking your harassing too seriously?
That sounds so very, very pathetic.
How can people waste so much of their time playing a pointless game?
Now, if you'll excuse me, Battle for Wesnoth is waiting.
Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
Is it's apparently too much work for the average hack and slash player to find something to do in SL. As a very happily married woman, I have tons to do there that doesn't involve sex, gambling, and camping. And it wasn't that hard finding places that don't do those things. I explore a level or creativity I didn't even know I had, and as soon as I figure out how to build things in RL that compare to the beauty I produce in world (and without paying a dime!), I've discovered I have an artistic vision people will actually PAY for...now to learn carpentry and get some start up capital....why bother, I can do it in SL for free. I started off the same as you guys, and you know, it took me less than 2 days to meet the "right" people and figure out where I wanted to take this. Now, I have a huge amount of friends, I acclompish real things, that make me REAL money (something WoW never did), and am a contributor to an 8 sim land (which has NO sex, gambling, etc. Just some really cool people). All in about 6 months...I've played MMORPG's, and you know what I have to show for it? The geeks think I'm cool, that doesn't even buy me a cup of coffee. Stay at home mom with a paycheck? WHOOOT!
I'll be enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it