(Mis)Tracking Web Traffic
PreacherTom writes "Online advertising is considered by many to be the most dependably trackable ad medium of all time, with revenues expected to grow to $16 billion in this year alone. However, companies are finding that competing methods of measuring web traffic are giving contradictory results. Since advertising revenues are based directly on the traffic developed, this news could mean serious trouble. For example, valuations for startups such as Facebook and YouTube appear to be doubling every few months, but those numbers are based on traffic figures that could be misleading."
This just in:
The new numbers show noone actually reads slashdot. All comments are posted by long a forgotten script that posts a random jumble of verbiage from Wikipedia, and jumbles it even more, so it seems to begin to make sense.
Have you read my journal today?
How many shards is Warhammer Online going to have?
/.ers:
One, like EVE Online, or eleventy bajillion, like World of Warcraft?
Side rant for
I don't like the fact that WoW is called a Massively Multiplayer ORPG when it's got tons servers. Not one massive one. So it's very difficult to play with your friends if they started on server Y and you started on server X and you're not allowed to transfer your character to their server, and they're unwillling to play on yours - or some other scenario. Whereas EVE has one server. Tranquility. If you play EVE, you play with everybody else playing eve. One economy, one server with all your friends and enemeies.
And for the record, I'm currently subscribed to - and playing - both EVE and WoW.
Question everything