Lumines Live! Creator Defends Content Downloads
Eurogamer reports that Lumines Live! creator Tetsuya Mizuguchi is defending the extra content downloads required to play the entire game on the 360. From the article: "Mizuguchi told IGN that one reason for the download/pricing strategy was technical ('We have to include everything in 50MB') but that the other reason was the desire to let people customise Lumines. 'We want people to look at Lumines and, depending on the artist, or the season, or the music, we want to give them different reasons to consider buying the game,' he explained." Relatedly, the Live service hit 4 Million users, Microsoft has announced. "Microsoft reckons it's on track for six million users by June 2007. 'We openly welcome other console platforms to join us in [the online] space,' [they say], a bit mockingly."
If there is a 50 meg limit and the game needs to go over it, why not sell the game retail?
There's no reason why we can't get a full game for $29.99 at the store and then still have the ability to purchase 'updates' via the marketplace. The game is reasonably priced if purchased in a store since you get a disc and a package and booklet, etc. But taking all that away should lower the price...
I'm sure after all the packs come out, one will be able to buy it at the local gaming store at a lower price then us suckers paid for intially.
The idea was you could try out the different parts of the game without purchasing the whole thing, but honestly, Lumines Live will end up costing more than Lumines 2 for the PSP and that just doesn't sit well.