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Fraidy Cat Gamer

Allen Cook, over at Gamers With Jobs, talks about the problems of being a 'fraidy cat gamer'. Horror games are awesome, no doubt about it, but it's really hard to actually play through one if your fear takes hold of you. From the article: "I can watch most horror movies without any problem. The trick has nothing to do with my horror movie constitution but simply knowing the formula. At the beginning of any horror movie, I subconsciously pick out which characters are going to die. It's like a stupidity test. You watch the characters being introduced and whenever a character passes below a certain stupidity threshold you know they will end up dead. Probably at the hands of some supernatural force, a mask-wearing psychopath or some otherworldly parasitic infestation. It's a given part of the formula that most of these characters will die. When it happens, I may be surprised by how they die, but it doesn't emotionally scar me. With horror games though, there's no switch I can pull to stop caring about my character. That's me in there in the inexplicably short mini skirt and tall boots, surrounded by flesh eating zombies. Why the hell did I wear that anyway? Is that standard issue zombie hunting gear where I'm from? It doesn't matter, a zombie just tore a chunk out of my skull."

89 comments

  1. Following one's own advice by Dachannien · · Score: 4, Funny

    At the beginning of any horror movie, I subconsciously pick out which characters are going to die. It's like a stupidity test. You watch the characters being introduced and whenever a character passes below a certain stupidity threshold you know they will end up dead.

    Simple solution:

    Realize from the outset that you suck at this game and you're going to die.

    1. Re:Following one's own advice by Scrameustache · · Score: 1

      Simple solution:
      Realize from the outset that you suck at this game and you're going to die.


      Hilarious :)

      I have a friend who's affraid of spiders, he's good at that game, except where there's giant spiders, I used to do those levels for him.
      People with phobias are funny.

      --

      You can't take the sky from me...

    2. Re:Following one's own advice by kfg · · Score: 3, Insightful

      Realize from the outset that you suck at this game and you're going to die.

      Ok, now that you've disposed of his real life problems, how about doing the same for his problems as a gamer?

      KFG

    3. Re:Following one's own advice by Anonymous Coward · · Score: 0

      Works for real life too!

  2. Dissassociation by MrSquishy · · Score: 5, Funny

    I find that breaking the connection from Player to Character helps.
    If the character in the game is wearing a short skirt and tall boots, I wear a tutu and clown shoes.

    Also, the lines at the arcade seem to be quite short in this attire.

  3. I don't know. by kinglink · · Score: 1

    The fact you can load/reset/restart, and get a second ending or a win makes even horror games tame. Don't know which game he's refering too, but a lot of the horror games we have now are like that jerk who jumps out and shouts boo, they'll scare you only if you don't know what to expect.

    Personally I don't have many games that really terrify me, maybe I just am not playing the right games, but even back in the day, the resident evils just were annoyingly hard, not exactly "scary".

    1. Re:I don't know. by CastrTroy · · Score: 2, Insightful

      There's not so many games anymore that really draw you in like some of the old ones did. I remember playing Alone In The Dark, and getting really scared at some points. For a game to scare you, it has to really draw you in, so that it's the only thing you are focusing on. I find that I got scared a lot playing Metroid Prime. Not because it had a horror theme or anything, but because the atmosphere of the game really drew you in, and when some enemy jumps in front of you when you are already on edge, you tend to jump a bit.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:I don't know. by Jaysyn · · Score: 2, Interesting

      I can't play System Shock 2 anymore. Eternal Darkness & Call of Cthulu: Dark Corners of the Earth are both pretty damn creepy.

      Jaysyn

      --
      There is a war going on for your mind.
    3. Re:I don't know. by kinglink · · Score: 1

      I was going to meantion System Shock 1, but that was more anticipated fear, than raw horror. But good games, I will say Eternal Darkness really took the "creepiness" to new levels.

    4. Re:I don't know. by KDR_11k · · Score: 0, Troll

      Eternal Darkness? Creepy? Please, you're slaughtering your way through hordes of monsters! Those guys are nothing but cannon fodder. Are you afraid when cannon fodder jumps at you?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:I don't know. by 7Prime · · Score: 1

      I'll second that. Metroid Prime and Super Metroid are some of the creepiest games ever made. Going deeper and deeper into the Phazon Mines, in which you start encountering giant glow-in-the-dark mushrooms, objects that you can only see in the X-Ray scope (which itself, was really creepy vision) and completely dark rooms just creeped me out. It didn't help that every so often, you were suddenly faced with a giant, mutant space pirate. And to top it off, at the end you face off with Omega Pirate, quite possibly one of the strangest bosses ever... I mean, the guy will suddenly disappear from normal space, and then you're watching his spinal column regenerate itself in the X-Ray scope... fucked up. Similarly, that 8-eyed monster inside Norfair (Super Metroid) who's skin eventually melts off while he screems is pretty fucked up too... when he re-appeared again (the first time I played the game), I almost shit myself!

      Prime Echos almost had it, but some things irked me about that game, and kinda took away from the suspense. And the "Dark Aether" crap just felt like they were trying too hard.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    6. Re:I don't know. by Solra+Bizna · · Score: 2, Interesting
      maybe I just am not playing the right games...

      If you can get past the graphics, Marathon:RED.

      Bort... bort... bort... bort... bort...

      -:sigma.SB

      --
      WARN
      THERE IS ANOTHER SYSTEM
    7. Re:I don't know. by steveo777 · · Score: 1
      Good call on the suspense of the Metroids. Prime had me soiling myself inside of the reasearch centers where the stealth pirates would drop from the ceilings. Using the heat-visor also was creepy if there wasn't any music because it had an unsettling tune of its own, as well as the XRay visor.

      My brother and I both shouted out loud when the SNES boss you mention showed up again, after being disturbed by its trying to swim in the magma.

      The Dark Aether messed with your mind at first, but since you were always in and out, it was desensatized rather quickly. It didn't help that the game would regen all your energy in the light spheres. That really took away from the suspense of the game.

      --
      This sig isn't original enough, it's time to come up with something witty...
    8. Re:I don't know. by Simon80 · · Score: 1

      The problem with Echoes was a goofy story (with goofy troop logs), and mediocre music. Metroid prime was very faithful to elements from super metroid, and thus as nostalgic as it gets, while at the same time being somewhat gritty. Echoes was a disappointment because of that - they innovated with the gameplay, but missed the point with the presentation. I blame Nintendo, according to the extras material in the game, they meticulously specified the contents of cutscenes, probably the story as well, but I forget. :(

  4. F.E.A.R. is a misnomer by spyrochaete · · Score: 0

    By all means go ahead and play F.E.A.R. then. It's absolutely formulaic.

    What's the loud noise?!?! Oh, it's just a rat.

    What's that scary shadow?!?! Oh, it's just a coat rack.

    Who's that scary girl?!?!? Oh, it's just the girl from The Ring.

    Powerup on my left? Scary noise to the right.

    As simplistic as the gameplay is, don't play Doom 3! The spooky elements of the level and sound design really get under your skin!

    1. Re:F.E.A.R. is a misnomer by F1_Fan · · Score: 5, Funny

      Doom 3 stopped being scary as soon as I learned to walk into rooms backwards.

    2. Re:F.E.A.R. is a misnomer by Fallingcow · · Score: 1

      Agreed. The level design was ass.

      "Oh, a new room. Let's see--there's a pillar over there, so there's a zombie behind it. And some other kind of monster will undoubtably spawn or appear from a monster closet behind me when I enter the room."

      Splash damage shot next to the pillar... oh, what do you know, there was a zombie behind it! Step in slowly, look to my immediate left... look, a wall opening up to reveal a room that has no business being there, and another zombie! Wow, so surprised.

      The original doom games are scarier. At least they had that frantic thing going for them. Doom III fired one arrow while aiming simultaneously at both the "frantic horror" and the "suspense horror with a storyline" targets, and of course missed both of them. What a dull game.

    3. Re:F.E.A.R. is a misnomer by Merovign · · Score: 1


      Wait... am I misreading you or do you think that Doom 3 was _less_ formulaic than F.E.A.R.?

      I had my problems with the latter, but I count it radically higher on the creepy-coolness scale, if lower on the imps-constantly-jumping-out-of-invisible-closets scale.

      Though both have anemic storylines, which I think we've all just come to accept from action games, and movies for that matter ("Must serve the evil god Momentum!" As Joss Whedon almost said).

      After all, Doom 3 was about a mute space marine who possesses the only flashlight on Mars and uses it as a club. And who walks outside the dome in a short-sleeved t-shirt. And who can't jump more that 1 foot in the air.

      I got all excited in one of the D3 complexes when there are strange lights and whispers, but then nothing else happened and I didn't get more.

      I like the creepy more than the gore or constant sneak attacks.

    4. Re:F.E.A.R. is a misnomer by spyrochaete · · Score: 0, Troll

      The story in Doom 3 was totally stupid, and the gameplay was definitely predictable. However, the levels are very carefully crafted so that creepy ideas sneak in and slowly become the status quo. The first time I played it I thought the game was very ho-hum, but now that I've played it again a year later (on a vastly better machine) I was really impressed by the level design. The increasingly gooey corridors and haunting audio are what immersed me into Doom 3, not the monsters, gameplay, or "surprises".

    5. Re:F.E.A.R. is a misnomer by Anonymous Coward · · Score: 0

      Yeah, Doom 3 is really scary. Like when you fire one rocket at the feet of one of those huge guys that comes through the portal, and their semi-dissolving corpse bounces up all the way to the ceiling from the buggy-ass physics.

      I don't see how anyone thought Doom 3 was scary, unless you're the kind of person that would piss their pants watching Saw III in theatres. Forcing a player to turn off their flashlight to fire at something they can't see, and then boasting about how great the engine looks? Well that's nice, maybe if the levels had some fucking lights in them, you might get a closer look.

    6. Re:F.E.A.R. is a misnomer by Merovign · · Score: 1

      I spent my time in Doom 3 wishing there was more creepy.

      It was too close to the earlier Dooms, which were great in their time but no longer.

      Maybe I'm spoiled.

      (that was my 14, 20, 4 "extended mix" doom 3 haiku)

    7. Re:F.E.A.R. is a misnomer by ravenshrike · · Score: 1

      Um, the original dooms were scarier. Especially the resurrection demons. The only thing that creeped me out in D3 were the damned flying babies. Not to mention I never once had an "Oh shit I'm gonna die, I'm gonna die, I'm gonna die" feeling from D3, while in almost every big monster infested room you got that feeling with the original dooms.

    8. Re:F.E.A.R. is a misnomer by Sigma+7 · · Score: 1
      Not to mention I never once had an "Oh shit I'm gonna die, I'm gonna die, I'm gonna die" feeling from D3, while in almost every big monster infested room you got that feeling with the original dooms.


      The main reason you don't have that feeling anymore is because of the strafe command. If you played Doom as your first video game today (after having a friend give you a crash course in game configuration), the fear will be significantly cut down because you can sidestep fireball attacks with ease.

      In this kind of action game, fear only works once. Once you learn the "pattern", you are no longer really afraid. However, games can still make the player feel a bit uneasy - especially with something similar to "trigger_random" where something happens only half the time.
    9. Re:F.E.A.R. is a misnomer by Merovign · · Score: 1


      I hate to tell you this, but there was a strafe in DOOM and DOOM 2 - and I used it to "pwn" many a fellow player.

      And I myself generally don't play the same scene over and over and over again - I guess I have ADD or something - I tend to play it cautious and take more time getting through the game with minimal reloads.

      I hate doing the same thing over and over and over. Probably why I was never a good guitar player.

    10. Re:F.E.A.R. is a misnomer by Sigma+7 · · Score: 1
      I hate to tell you this, but there was a strafe in DOOM and DOOM 2 - and I used it to "pwn" many a fellow player


      It wasn't configured well - by default, it was ',' and '.' for strafe and arrow keys for walking/turning.

      A better configuration is the classic 'w', 'a', 's', 'd' and mouse movement, or using 'e' and 'r' as strafe. However, since keyboard configuration had to be performed in an external setup program, it is generally a trial-and-error to find out how you like your keyboard configuation (and you might not necessarly notice between reconfigurations.) In addition, you had to be careful not to have your keybindings conflict with hard-coded Doom commands (e.g. talking with other players.)

      There's also Strafe50 implemented with Doom - for thatn you need to optimize your config, especially with keyboards behaving differently when you press too many keys at once.
  5. Made ya flinch! by Suzumushi · · Score: 1

    I've never been too terrified to play a game...Aliens vs. Predator 2 had some nice surprise moments that made me jump in my seat..but that's about it. Besides, any horror video game or movie can be ruined/de-scarified by simply turning the lights on and having some background noise, like a TV or screaming children neighbors, etc.

    1. Re:Made ya flinch! by Scutter · · Score: 1

      I'm responding more to the subject line than the content here, but "Made ya flinch!" sums up everything that's wrong with the horror genre in general, whether it's games, movies, whatever. It's easy easy easy to scare someone by having something jump out at them. How many movies have you seen where the music builds to a crescendo and then a freaking cat jumps down from a shelf in front of the protagonist and everyone in the audience screams? It takes no effort whatsoever. It's hack. It's not worth my time and I'm not interested in being startled. Few producers/writers/directors understand the difference between startling someone and *scaring* them. This is why Japanese horror movies like The Ring are suddenly doing so well. The writer knows how to scare without cats jumping out at you. They're showing people what horror is supposed to be.

      You want to startle me? No thanks. In the context of a game, it's even worse. When I save/reload, I don't want that moronic thing jumping out at me over and over. You want to *scare* me, though? Let's go! I'm in.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    2. Re:Made ya flinch! by Meagermanx · · Score: 1

      The Japanese movies aren't scary, though. The first one is. If you haven't seen 'em, watch Ringu or Ju-On or their English translations and they'll be scary. But then you watch the next one, and the next one, and you realize the plots are all the same. It's like the '70s-'80s slasher craze all over again. How many strange cat-girls and distorted mouths and creepy televisions (or computer monitors) do you need to see before you realize it's the same thing, but a different basic plot? About 3.

      A good plot is written and carried out once in a while, and then it becomes the norm, and everyone copies it. It's the same in the FPS world, the movie world, the book world, and the television world.

    3. Re:Made ya flinch! by Aladrin · · Score: 1

      You say 'they all copy it', but that's not really true in Japan, except for sequels. It's true in the US, though, so much that they've made parodies (Scary Movie, etc) that the basic plot is a parody of almost every US Horror movie ever made. If you parodied The Ring, you wouldn't have even come close to parodying The Grudge, though... They're just too different.

      For those who are wondering, Ju-On is the Japanese name for The Curse, The Grudge, The Curse 2 and The Grudge 2, and I believe that is the correct order they were made in. Yeah, 4 movies that are almost identical, except they are all named Ju-On with Curse/Grudge/etc as the subtitle. They are just sequels, and as such, are basically the same plot, with different details. The Curse and The Grudge will weird you out, but the other 2 are just more of the same.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:Made ya flinch! by Anonymous Coward · · Score: 0

      Screaming children ruin a horror game for you?
      For me, it's the scariest part of playing a game - some mildly spooky scene and some kid's scream from some place not even close to the TV... Shocks me every time.

    5. Re:Made ya flinch! by Meagermanx · · Score: 1

      It's not the plot and backstory that's similar, but rather the progression and filming style. Jason Voorhees and Michael Myers are about as similar as Crazy-Ring-Girl and Crazy-Grudge-Cat-Girl. It's just the backstory that's different. The plots still unfold in similar, easy-to-figure-out ways in both comparisons. The difference between Japanese movies and American Slasher movies is purely formulaic. There's nothing amazing and revolutionary about them.

  6. Take it in small doses! by Cerberus7 · · Score: 2, Interesting

    I have the same problem, and my solution is to play frightening games in small doses. 10-15 minutes here and there, and eventually I make my way through it. It took me almost a week to get through Ravenholm the first time, just because I needed to take so many breaks and go play Civ.

    As an alternate solution, I will just blast through such a scene quickly, letting whatever baddies reveal their locations, then I go back to my save point and do it again with full knowledge of just what nastiness is going to jump out at me and when.

    I feel the same kind of intensity from other emotions in games, not only fear. It's just much easier to deal with the other emotions, as they don't come with a built-in fight-or-flight response the way anxiety and fear do.

    --
    I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
    1. Re:Take it in small doses! by tepples · · Score: 1
      As an alternate solution, I will just blast through such a scene quickly, letting whatever baddies reveal their locations, then I go back to my save point and do it again with full knowledge of just what nastiness is going to jump out at me and when.

      And then you shit your pants when you start playing games with randomized spawns. Or you get the shitty ending because you reloaded too many times.

    2. Re:Take it in small doses! by tygerstripes · · Score: 1
      I know what you mean about Ravenholm.

      I don't go there anymore...

      --
      Meta will eat itself
    3. Re:Take it in small doses! by ShadowsHawk · · Score: 1

      Ravenholm scared the crap out of me, but it is still my favorite part of the game. I still get shivers when I hear the howling and scratching...

  7. F.E.A.R. is an acronym by MrSquishy · · Score: 0

    I missed half the scare scenes in FEAR because I was looking the other way.

  8. Aliens Vs. Predator II by paladinwannabe2 · · Score: 1

    The Marine campaign tended to be quite scary- especially if you played in the harder modes. Nothing like limited saving and inifinitly spawning enemies to heighten the suspense (and make your death much more painful). Eventually I had to give up and beat the Marine campaign in an easier mode- I just couldn't beat one level in hard difficulty, much less hardcore mode.

    --
    You are reading a copy of my copyrighted post.
  9. The only game.. by Brothernone · · Score: 1

    The only video game that truly good and frightened me was the original Silent Hill. That game was freaky not because of *insert random horror* jumping out at you from the darkness. Silent Hill was scary because it had an amazinly well done soundtrack. If i played that game for more than an hour in the dark, i had trouble sleeping. The sequals haven't done it justice and are turning into blatant gore/scare fests. The first Silent Hill wasn't so simple.

    --
    He whom you called four-eyes yesterday, you call Sir tomorrow.
    1. Re:The only game.. by syrion · · Score: 1

      SH2 was hardly a gore/scare fest. It had the best plot, and was probably the most consistently melancholy and creepy of the games. The third game used such vibrant colors that its primary impact was visceral: some of the violence and blood scenes, while not particularly "gory," were very memorable because of the way the environment looked. SH4 relied too much on the "boo" factor to match the previous games.

      Here's hoping SH5 is more like SH2.

    2. Re:The only game.. by Alphager · · Score: 1

      Try F.E.A.R. . It had me sleepless for some nights; without the usual "monster being teleported right behind you" cheap stuff.

    3. Re:The only game.. by man_ls · · Score: 1

      Agreed - I played Silent Hill in the dark with a friend of mine from start to finish, and it was amazing.

      The movie was okay, but the games are so much better.

    4. Re:The only game.. by Anonymous Coward · · Score: 0

      System Shock 2. Probably the scariest game I have ever played, definately more so than Silent Hill.

  10. I don't know-SH by Anonymous Coward · · Score: 0

    Silent Hill one, two and three did better than Resident Evil's "jump out and say boo!".

    1. Re:I don't know-SH by Meagermanx · · Score: 1

      I can agree that Silent Hill and Resident Evil are scary. I scream like a schoolgirl when those things come out of the car in Silent Hill 2 or when a zombie bites your leg in Resident Evil.

      I've played Resident Evil, Resident Evil 3, Silent Hill, Silent Hill 2 Alone in the Dark, and Dino Crisis.
      What I don't get is what makes these games fun to play to people. I feel like I've tried the survival horror thing, but it's just not very fun.
      First of all, what's with the controls in these games? I'd much rather be able to walk/jog/sprint in any direction than have to slowly turn around or slowly back up. To me, it just makes these games frustrating.
      The puzzles. Why do all the puzzles involve some sort of gem or emblem or key card? There are thousands of examples in classic adventure games of interesting problem-solving. Why does it always have to involve some dumb statue?
      The ability to fight back. Every survival horror game I've ever played has extremely limited ammo. They do this so that you'll have to run away from conflicts. Fair enough. But it's not fair when the controls suck so bad that you can't move anywhere, and the environments are so poorly-designed and cluttered that you can't flee. If there was a "jump-over-the-desk" button, then it'd be fair to make you run.
      The saving. Most of these games try to limit your ability to save, or at least discourage it. That's lame. The games should be designed so that you clear several obstacles, and then get a chance to save. Nobody wants to go back and look for more lame keycards because they couldn't save because they haven't found a typewriter ribbon in the last two hours.

      Can someone explain this to me? Why are these games fun to people? Is there just something I'm missing? I appreciate the ambiance, but why can't the games themselves be fun to play?

    2. Re:I don't know-SH by donaldm · · Score: 1

      Played all the Res Evil games except 4 (on my to-do list) and of all of them do have issues with camera angle at some time. I am not sure of 4 since I think you can control the camera. It can be very annoying when the camera angle is wrong although in the majority of cases the fix is to stick in the middle (if you can) of the area you are exploring.

      I think that the idea of finding and using items even though they may seem silly is to distinguish the game from the first person shooter (FPS) and provide an simple RPG challenge (puzzle solving) as is the limited ammo and weapon types which IMHO is much more realistic (hence survival) than some FPS's (floating and/or spinning ammo and guns - how real is that). As for horror and survival I think the best one was were you as Jill (RE3) had to keep running from the monster which would keep following you and would even open closed doors which always stopped other monsters that were chasing you. As for the short skirt and boots (not exactly practical) well I prefer looking at a girl dressed like that than with practical armor on (call me sexist but I would think most males prefer this).

      In all the RE games I never had any issues with limited typewriter ribbons but basically this is another aspect of game play (similar to the crystals in Tomb Raider) which can be an interesting challenge or make game-play more difficult. IMHO saving anywhere detracts and dumbs down the game-play, I prefer save-points or at least recovery points (example God of War) since this makes for a more challenging game although I can see were it can be very frustrating when a game with limited save points may require one to three hours of work before saving and should you die between them!!.

      Actually the original RE1 game was a parody/salute based on the old 1950's B horror movies along with the deliberate bad voice acting. You can play the guy but I always recommend the girl first since the game is easier and you get to know the mansion first. If you have a Gamecube I do reccommend RE1 since the graphics are fantastic and the story was different (sort off) although you still don't have any control of the camera.

      As far as the Silent Hill series. Liked SH1 and SH3 but not SH2 (not exactly sure why but possibly I did not like the character) although IMHO the RE series was better since I actually got to like the characters even though the voice acting was cheesy.

      The problem in gaming is that just because a person likes or hates a particular game or game style does not necessary mean that everyone else will agree with them. That is why we have so many different styles of games and are better off for it. I myself like console RPG's (played PC ones but lost interest) and action adventure games, however some games which I thought I would like I have found tedious and annoying, while others I have loved because I found them fun and challenging. Personally the most interesting game I have played is Metroid 3 on the Gamecube because this game went from originally an action/adventure, sidescroller/platformer game to a first person perspective game with all the above (except sidescrolling since it was 3D) and I found it more fun to play than many FPS games. Metroid 3 was not survival horror but sometimes your heart would beat a little faster when you went into a room or area and something huge and ugly would attack you and if you did not have the right equipment you died quickly.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    3. Re:I don't know-SH by de+Siem · · Score: 1
      You would want to play resi 4 then. It basically allows you to fight back,with plenty of ammo, save points are well spaced out, and no need for ribbons either. Although there's still gems inthere, it's mostly used as treasure to be sold for cash which buys new weapons and/or weapon upgrades. Puzzles are simple and are more of the 'duplicate the pattern you seen somewhere before' design.

      In short it address all the issues you have ith the previous resident evil games and maintain the ambiance. Sofar it's the only single player game I've completed more than twice.

      --
      Beating up people in little rooms, if you do it for a good reason you do it for a bad one.
    4. Re:I don't know-SH by twistedsymphony · · Score: 1

      I think you're just playing the wrong survival horror games, those are all good games but they all use the same formula. Its like only ever watching the Friday the 13th movies and claming that you know horror movies.

      Some more modern takes on the formula are Resident Evil 4 - no zombies, rebuilt control system from the ground up, it plays more like a 3rd person shooter (think Ghost Recon or Splinter Cell) then any of the old Resident Evil games. Condemned: Criminal Origins - IMO one of the best adventure horror games availble today, I've played through it 3 times and the sense of fear from the atmosphere alone is still very real even when I know what's around the corner, this game has FPS style controlls (but NOT an FPS), more often then not you wont have a weapon and when confronted you'll have to find something near buy to to use, like an exposed pipe off of the wall, a chair, desk drawer, etc. graphics are awesome, atmosphere is awesome and the storyline is top notch. F.E.A.R. is another one, based on the same engine as Condemned, this one IS actually an FPS, basically imagine a less stealthy Sam Fisher or Solid Snake who when going about their regular work run into creapy poltergeist level paranormal stuff. Then there is Dead Rising, which is honestly more of Survival aspect then the horror aspect. The game is basically a Grand Theft Audo in a Zombie infested mall, the kind of open ended go anywhere, do-anything environment. If Resident Evil can be related to your typicall Zombie game, then Dead Rising is the video game equivalent of Shaun of the Dead. The game will definitly test your skills, become resourseful in stocking up food and weapons so you can tread across large areas filled litterally with 100s, probably 1000s of zombies as you unfold the story, and countless sub stories.

      None of these games have stupid gems to unlock doors or elaborate puzzles to solve to make it into the next area. With the exception of the supernatural element these games are for the most part believable in their setting, atmosphere, character personalities, plots. If a door is locked, you'll have to find the key, and the key will be in a believeable location, most of the puzzles aren't blatent "figure this out to open the door" but they're based in skillfully crafted level designs, that feel more like a real world solution to getting around a blocked path.

      Check these games out... don't think you know Survival Horror until you've played them.

  11. If you think that's scary... by Poltron+Inconnu · · Score: 1, Interesting

    ...just imagine if this happened to you. http://video.google.com/videoplay?docid=-768895638 9104405762 I don't know whether to be envious of this guy or not.

    1. Re:If you think that's scary... by Merovign · · Score: 1


      Oh, I so smell fake. Like all those "haunting" shows where people jump at their cameraman knocking on a wall.

      And as far as envying, I would SO have two ex-friends and a legal case for kidnapping. I'm not 100% up on British law, but I imagine that they would be pretty leery of this kind of thing - say the boy has a heart attack, or even panic attacks, would he or his family sue? I would think so. Then again, I think it was a setup from the start, so...

      Besides, what kind of isolated gen-X-er doesn't know what a paint gun is? You may be able to knock some poor fool out with the right combination of flashes, but you can't reprogram him to believe that a paint gun is a real gun.

      And, what idiot TV show extra would pretend to be a zombie in front of a stranger with a paint gun without eye protection? Everybody knows you have to shoot zombies in the head. Imagine getting one of those in the eye!

      And, bad video quality aside, it sure looked like those "zombies" had squibs going off on their chests. I don't think a paintball gun would cause those bursts outward through new holes in their shirts. Paintballs spatter on clothes, not punch through them... or else they would hurt a hell of a lot more than extras would put up with.

    2. Re:If you think that's scary... by Mostly+Monkey · · Score: 1

      Good points. Of note though, that looks like a Talon Stingray which doesn't have any internal paintball storage. Without a hopper he was just shooting blasts of CO2. I'm not sure how they were triggering the squibs accurately which to me is an additional clue towards the video's "fakeness"

      --
      Chika Chik-ah... do-e ow ow.
    3. Re:If you think that's scary... by Poltron+Inconnu · · Score: 1

      I should check my email more often. Yes, the video quality is bad in that google video clip. It was not bad when it was aired on Friday May 6th of 2005 on Channel 4 in the U.K. Derren Brown is well known in the U.K. and always controversial. How much of what he does is "real" is often debated. As to the specific problems you mention, they are rather easily dealt with. At the end of the show the unwitting participant is laughing as he watches video of himself. Since you also got to see the video he signed waivers to allow that to happen. While they may not hold up in court, most people won't sue if they signed a piece of paper to that effect. I would likely not know a paint gun. I've seen them in stores but never held or used one. In a normal setting I would likely figure it out quickly. When a split second before I'd been in a well lighted pub but am now in a darkened room where people are shambling towards me and not responding to my queries, I'm likely to pull the trigger and be satisfied with the response I get from it. No extra would do that. As someone else pointed out, the gun had no ammunition only CO2 propellant. Yes they were squibs. They showed the rather elaborate control room to which they took his friends to watch the action. I'm sure that was where they controlled the firing of the squibs from. As for the friends, Well as I said Derren is well known over there so I don't find it difficult to believe that when a celebrity who is known for interacting with the public comes up to you and says "I'm Derren Brown. Do exactly what I tell you." and finds themself in front of a TV camera that they do exactly what he tells them. I rather credit the girl in fact for looking uneasy about it. As to whether it was all "real" or not, I don't know. However, in the past, when Derren hoaxes the audience he reveals it. I think his reputation would be worth more than half an episode of his TV series. http://www.mickgrierson.co.uk/?m=200505 This is the guy who designed the game. He hints that sound was part of inducing the trance. http://en.wikipedia.org/wiki/Derren_Brown#Waking_D ead Gets a specific and sceptical mention.

  12. Fear? What fear? by KDR_11k · · Score: 1

    Sure, there's dozens of zombies trying to eat me but guess what's between me and the zombies? A game can't be scary if I'm the guy holding the big ass cannons. Oooh, an imp tried to jump me, how cute. Here, have some hot plasma death! What's there to be afraid of if you've got the Big Fucking Gun?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Fear? What fear? by sirboxalot · · Score: 1

      Running out of ammo. Some games are pretty damn good at limiting it, others, not so much.

    2. Re:Fear? What fear? by Fallingcow · · Score: 1

      Then there's the System Shock universe, where scientists have got the whole "interstellar travel" thing tackled, but are still working on making handguns that can fire more than 20 shots before breaking...

      Yeah, I admit it, I used a cheat or mod or something (I don't remember, it's been too long) that vastly improved the longevity of weapons in SS2 when I played it. I also used the, "Space Marines should have 2 working hands" mod that let me hold both a flashlight and a handgun simultaneously in Doom III. So sue me.

    3. Re:Fear? What fear? by sirboxalot · · Score: 1

      Half Life 2 did a great job of rationing ammo for the powerful weapons, and there were some great gameplay situations based on caches of rockets when fighting a boss.

    4. Re:Fear? What fear? by Fallingcow · · Score: 1

      That game was great all around. Both it and FarCry (the other of the "Big 3" new-engine games that came out at around the same time) were much, much better games than Doom III. I maintain (and frequently post :) ) that D3's problem was that it tried to do several things simultaneously, and as a result sucked at all of them, while FC and HL2 did a lot of things (especially HL2) but did them individually, and it worked.

      Examples:

      The first part of FC was an exceptionally good standard shooter. The second was an above-average, atmospheric scare-fest, at least for a while.

      HL2 gave us standard on-a-rail shooting, "arena" areas, frantic "10-v-1 and they just keep spawning!" (aka Doom I and II) action, and even managed to get two "scary" sections that each used completely different mechanisms for their scares, those being Ravenholm (f'ing zombie madness! God what a good level...) and The Coast (intensely creepy atmostphere, not too many "boo" scares, felt like a goddamn Hitchcock movie).

      I was really excited about Doom III. With the good engine and the setting, we could have gotten one hell of a successor to the System Shock series for creepy, futuristic, survivalist scares, or they could go with a classic frantic Doom feel (the trailer suggested the latter). Upon loading the game up, the first part (up to about 10-15 minutes after the action started) had me thinking that it would actually be SS-like, rather than Doom-like. Then I realized that it was neither, but trying to be both, and was sucking at it. The further I got in to the game, the more bored I got. Ugh.

      The only OK part was Hell. The level design for the rest of the game was some of the worst I've ever seen. What a disappointment.

    5. Re:Fear? What fear? by Patrik_AKA_RedX · · Score: 1
      --
      Nintendo of Europe is a bunch of mindless jerks who'll be the first against the wall when the revolution comes.
      Shouldn't that be the Wii now? I can see the head line already: "Wii has arrived, NoE against wall, lawyers expected to be next".
    6. Re:Fear? What fear? by KDR_11k · · Score: 1

      I didn't find Ravenholm scary, either. I was merely annoyed that they forced me to use the gravity gun by giving out way too little ammo. Considering a large part of that level was mutilating zombies with all kinds of devices or, failing that, launching garbage at them, it was more funny than scary. Never played Far Cry, though. Guess I should try that for a bit considering it's like 5€ now (but then again it's the censored version they made to evade indexing, no idea how much they butchered it).

      I think way too many games use "scares" as a gimmick in between battles so it doesn't look like you're only blasting away anything that moves (FEAR is like that, "oh no, something scary is happening! Oh well, back to blasting clone armies." Never mind it's hard to fear clone armies if you're some kind of supersoldier that rips through them like a flamethrower through butter).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Fear? What fear? by Anonymous Coward · · Score: 0

      Don't expect much. Far Cry was crap. Sure it had a nice engine, but everything else about that game was garbage.

  13. doom 3 by kevin.fowler · · Score: 1

    from the first time that you look in a mirror and see a zombie behind you, i knew doom 3 was a bad choice to play at night. I've got nothing better to do tonight, maybe I'll start Sweet Home.

    --
    Bury me in mashed potatoes.
  14. Wow...freaky coincidence... by Gemini_25_RB · · Score: 1

    I was playing Half Life 2 earlier today, and there is a section where you travel under a bridge and do stuff. Well, I'm incredibly afraid of heights and nearly tossed my lunch. I ended up having my friend do that section for me, not because I suck (well, I do, but that section isn't hard at all) but because I couldn't watch the screen.

    1. Re:Wow...freaky coincidence... by Lemental · · Score: 1

      I too had problems with that part. I am afraid of heights and the game renders the feel of being up that high so well, I fell to my death many times.

    2. Re:Wow...freaky coincidence... by Anonymous Coward · · Score: 0

      pussy.

    3. Re:Wow...freaky coincidence... by Anonymous Coward · · Score: 0

      Wow so I'm not the only one who found that bit difficult. I think thats the only time a game has triggered my fear of heights. Hats off to valve for that one

  15. Damned irrationality by incom · · Score: 0

    How can you be afraid of a moment in a videogame? My solution to such a problem would be weed, you'll be mellow and comfy, not afraid at all. Although you may spill som snacks on your keyboard...

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    1. Re:Damned irrationality by Arcane_Rhino · · Score: 1

      How can you be afraid of a moment in a videogame?

      By getting into the moment.

      Though simple, my first run through of Diablo was horrifying. I played at night, with no lights, and with the music and sound volumes fairly high. After a while, I was actually looking over my shoulder while playing the game. It was great but I almost didn't finish the game.

  16. It's not the horror games that are scary by miyako · · Score: 1

    I love the survival horror genre, as well as the horror themed action genre. Most of the games aren't really anything like what I would call scary though. The first two Resident Evils made me jump every so often- but they never really terrified me. Interestingly enough, I found Resident Evil 4 to be one of the most terrifying games, even though it was certainly more action focused - mostly because the enemies are smarter and vastly more numerous.
    I would say that really, although I love the horror games for their atmosphere, a lot of the most tense and creepy games I have played haven't been horror games at all. Metal Gear Solid always creeped me out, simply because the tension would really build up- especially playing it on the hardest difficulty setting.
    I think that games can really be a better platform for horror than movies, since movies are fundamentally a passive experience, whereas games are imersive.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
    1. Re:It's not the horror games that are scary by kfg · · Score: 1

      I would say that really, although I love the horror games for their atmosphere, a lot of the most tense and creepy games I have played haven't been horror games at all. Metal Gear Solid always creeped me out, simply because the tension would really build up- especially playing it on the hardest difficulty setting.

      There it is. Deep down in my soul, where my subconcious demons lie, I simply don't believe in ghosties and ghoulies. No, what scares the bejeezus out of me is other people; with guns and shit.

      And if I've got a gun too even that isn't quite so bad as it could be. If I'm still in some sort of control of the situation, if I can fight, no matter how bleak the situation, I'll settle down and cope. I'm one of those people who only gets the jitters waiting for the shit to hit the fan, but when the shit starts coming, the faster it comes, the colder I get.

      If you want to make me jump you have to do it in the waiting part. They call that "suspense." Alien was "scarey." Aliens wasn't.

      My wife went through a phase where my basic imperturbability (in part from my nature, in part from my situational awareness. It's really hard to sneak up on me) bothered her and she set out on a campaign to startle me, even if just once.

      It took her awhile, but she eventually managed it, not when she jumped out of a closet and yelled "boo" or something. No, the one time she startled me was when I knew it was coming. I was washing dishes in the kitchen and heard her creeping down the stairs toward me and saw her reflection in the window. Rather than blow her game I let her play it out and jumped when she did, because that released the tension of waiting for it.

      But if she'd been a ghostie or something I'd probably have just giggled. Ghosts just aren't scarey, but the only thing scarier than a man with a gun is a wife.

      Ultimately there is no defense against one of those things.

      KFG

    2. Re:It's not the horror games that are scary by lazyl · · Score: 1

      I'm one of those people who only gets the jitters waiting for the shit to hit the fan

      That's a major element a good horror game (or movie) and I think most people, not just yourself, find it more scary than being startled. Ghosts and the like are often used because the limits on what they can do (or are about to do) is much wider. They're more unpredictable which increases the suspense and makes them scarier. Simply put, they're not scary just because they're 'ghosts'; they're scary because they're unpredictable.

      --
      Aw crap, ninjas!
    3. Re:It's not the horror games that are scary by kfg · · Score: 1

      That's a major element a good horror game (or movie). . .

      I guess the point I was driving at is that there's damned few of those.

      Simply put, they're not scary just because they're 'ghosts'; they're scary because they're unpredictable.

      Eh. They eat your brains or suck you into a hellhole. What's more predictable than that?

      KFG

  17. Reminds off my first time.. by kabocox · · Score: 1

    This brings back memories of my first night playing Doom at a friends house. I'd never played an id game before. The first time those demons/imps popped up I nearlly fell out of the chair. I think that my friends offered for me to play the most just to laugh at me that night. ;) After a few nights, you get used to it. Of course what really helped was just turning off the sound. That helped a lot for me.

    1. Re:Reminds off my first time.. by maglor_83 · · Score: 1

      Yeah, playing an ID game before would have helped heaps. Commander Keen was terrifying ;)

    2. Re:Reminds off my first time.. by tygerstripes · · Score: 1
      Absolutely behind you, a hundred percent - I'll never forget the adrenalin shakes I had after playing the first level on Nightmare mode...

      Then my brother installed a patch that turned all the sounds into Monty Python sound-bites, so instead of background breathing and moaning, there would be occasional bouts of "Chicken... chicken!" and "I'll bite yer legs off!".

      Never was quite the same after that.

      --
      Meta will eat itself
  18. Sounds silly but... by Ayanami+Rei · · Score: 1

    what's not scary is the monsters. It's the lighting and atmospherics. On a decent system with headphones, you can get very disoriented and twitchy.

    You hear clanking and you don't know if it was a wrench you accidentally knocked off a ledge, a door closing, or a Commando kneeling down to chaingun you from a catwalk above.

    And at first monster spawns were kinda scary, but once you got used to where you think they should be, it became routine. And I think that might have been intentional.

    You'll notice later on they don't bother to teleport in most enemies anymore, they're either silent-spawned after a trigger, walking a beat, or just hiding somewhere before getting aggro'd.
    They save the spawn for locations where it's difficult to set up the "intended" firefight otherwise.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  19. Its all in the hardware by MMaestro · · Score: 1
    Seriously, think about it. When Resident Evil 1 for the PS1 came out, one of the biggest reasons why people found the game difficult/frustrating was the horrible controls.


    Fast forward to today and only recently are we seeing better controls for survival horror games. The camera no longer screws people over. You can actually SEE the monsters, not a unclear blob of brown and red pixels against a brown and red background. Level designs are no longer tight hallways that make it impossible to run past enemies if they come at you in numbers larger than 1.

    Obviously hardware can only do so much (I think we hit the critical point with Resident Evil 4), but in retrospect, games like Resident Evil 1 and Silent Hill 1 were scary because controls blew. Modern camera angles make it a joke to aim, especially if you've played FPSes in the past. Even with a bad TV you can still see the monsters limping towards you. Running away is so commonplace that many survival horror games now include scenarios where the player is REQUIRED to fight.

  20. Not the type of "fraidy cat gamer I was expecting. by LoudMusic · · Score: 3, Interesting

    I was expecting this to be more of an article about people who were afraid to play games the way they were intended. (intention in the eye of the beholder)

    I have several friends who play StarCraft completely defensively. On team games a couple of us will completely destroy the enemy while these RTS campers build base defenses the entire time. Highly frustrating.

    Speaking of campers, what's with people who hide under the stairs in FPS and wait for someone to walk around the corner? Are you afraid of real combat?

    I also play Travian, a stupid web based RTS, and people constantly bitch and moan about being attacked. Hello! It's a war game.

    As far as the subject, I don't really understand horror in any medium. But why seek out the best horror game and then try to find ways to get through it? You're just watering it down! Take it like a man, you pussies! (:

    --
    No sig for you. YOU GET NO SIG!
  21. Sweet Home... by Anonymous Coward · · Score: 0

    ... is the only game that truly scared me.

    When that little girl runs up to you, out of nowhere, in Riven, that scared me a bit, I suppose. But the new mac remake of Sweet Home... it just sets me off.

  22. Re:Not the type of "fraidy cat gamer I was expecti by SpacePunk · · Score: 4, Insightful

    "Speaking of campers, what's with people who hide under the stairs in FPS and wait for someone to walk around the corner? Are you afraid of real combat?"

    That IS real combat. It's sneaky, it's underhanded, and you never, ever, give your opponent an even break. Unless you think of combat being the way the British fought the revolutionaries, or how the Civil war was fought where people just stand out in the open blatantly shooting each other.

    If you can't handle real (simulated) combat then take you noob ass to another game... I suggest something involving Barbie dolls.

  23. Willing suspension of disbelief by Ahnteis · · Score: 2, Insightful

    When you willingly put yourself into a game that would not normally scare you, your imagination can eventually take over and make the game a whole lot more enjoyable then it otherwise would have been. :)

  24. Re:Not the type of "fraidy cat gamer I was expecti by Some_Llama · · Score: 1

    "Speaking of campers, what's with people who hide under the stairs in FPS and wait for someone to walk around the corner? Are you afraid of real combat?"

    I used to hate players like that, but then I realised that is all they know how to do, so they are actually easier to beat than someone who is always changing their position, strategy, etc...

    So when i enter a room I throw a frag grenade under the stairs or a rocket that way (ala quake3) or throw a flash bang into the nest then spam as i come up the ramp (ala CS on de_dust).. these players are the most predictable and also the easiest to beat.

    They might get me once by surprise, but then I know to watch out for them and send some hot death their way automatically ;)

  25. Re:Not the type of "fraidy cat gamer I was expecti by GeckoX · · Score: 1

    Apparently he's never heard of a grenade.

    --
    No Comment.
  26. Rescue on Fractalus! by gozar · · Score: 1
    Playing this game, a simple search and rescue game, was the first game that scared the crap out of me. And this was on my Atari 800XL.

    Spoilers ROT13ed below:

    Va gur tnzr, lbh ner gb ynaq lbhe fuvc ol gur qbjarq cvybgf. Bapr lbh unir ynaqrq, lbh'yy urne gur cvybgf jnyx hc gb lbhe fuvc. Lbh jrer gbyq gb jnvg hagvy gur cvybgf xabpx ba gur fvqr bs gur fuvc orsber lbh bcra gur qbbe naq yrg gurz va. Fb nsgre gur cvybgf jnyx hc, lbh ner yvfgravat vagragyl... Naq gura, CBJ! Na nyvra gung unq nyernq qvfcbfrq bs gur cvybg whzcf va sebag bs lbhe jvaqbj! Vs lbh qba'g ghea ba gur fuvryqf gb qvfcrafr jvgu uvz, ur pbzrf guebhtu gur jvaqbj gb qvfcrafr jvgu lbh.

    --
    What, me worry?
  27. Re:Not the type of "fraidy cat gamer I was expecti by bishiraver · · Score: 1

    "Speaking of campers, what's with people who hide under the stairs in FPS and wait for someone to walk around the corner? Are you afraid of real combat?" Real combat is about maximizing enemy losses and minimizing personal risk. They're playing the game like Ghost Recon, not like Doom. Try leaning around the corner to see if they're waiting for you. Tossing a grenade. Not being able to play the game flexibly reveals your own weaknesses.

  28. Re:Not the type of "fraidy cat gamer I was expecti by SpacePunk · · Score: 1

    Yeah... hand grenades need to be nerfed. Their AOE instant kill area is overpowered.

  29. anger by asjk · · Score: 1
    When I start to feel my palms sweat and especially after I have tried a rough part and died I get angry and yell at my character to fight harder. Also my anger gets more focused at the enemy and I start trash talking them. My attitude in extremely difficult situations is "If I'm going to die I'm taking as many of you with me as I can."

    On reflection it seems strange to admit how completely some of these scenarioes get under my skin. I have never been in a fight for my life, or even a really bad fight but I guess that something along these lines would occur. To survive anger must trump fright.

    When all else fails blame game mechanics. Damn camera angle.

  30. Your Scared !?! by JuffoWupo · · Score: 1

    You are a highly trained marine with enough firepower to outfit an entire platoon and a nervous twitch in your trigger finger stalking around the map. My gods man if your scared the zombie must be s@#%ing themselves! They got nothing but a speach impedamentand and a lack of muscel control.

  31. Knights Of The Old Republic by beyowulf · · Score: 1

    I don't typically play survival horror, but one I did get creeped out by KOTOR. In the Sith Academy, there is a constant background noise of people whispering. This didn't bother me. However, there is a part where everyone in the Academy attacks you, and you kill them. But the whispering is still there. So you're walking down empty corridors, and the whispering is still going on, and that unnerved me.

  32. Re:Not the type of "fraidy cat gamer I was expecti by monopole · · Score: 1

    If you can't handle real (simulated) combat then take you noob ass to another game... I suggest something involving Barbie dolls.

    I'm still waiting for Mattel to Licence the Barbie Deathmatch Adventure FPS with the pink BFG-2000. The only title I want more is the Barbie Sex Worker Adventure!

  33. Re:Not the type of "fraidy cat gamer I was expecti by WilliamSChips · · Score: 1

    Jayne: "Wouldn't this be a lot easier if we had grenades?"

    --
    Please, for the good of Humanity, vote Obama.