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User: bishiraver

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  1. Re:Domestic vs. Foreign on ACLU Sues Over Legality of "Targeted Killing" By Drones · · Score: 1

    Soldiers request Predator backup against military targets.

    This is talking about the targeted execution of individuals via predator drones. In that situation, they're called in by intelligence reports and flown to the designated target area whereupon they eliminate the target.

    How do we know these intelligence reports are correct?

    How do we know the intelligence report generated by an intelligence subcontractor wasn't fabricated?

    How do we know they weren't based on misinformation?

    For the summary execution of a US citizen, that's a lot of what ifs that should be left in a court of law, not some intelligence subcontractor's laptop.

  2. Re:bubbles = isolation on Code Bubbles — Rethinking the IDE's User Interface · · Score: 1

    Typically, the only time you have (or should have) lines that cannot be intuitively line-broken and indented is if you're writing mindfuckingly verbose code like

    SuperSpaceMapStrategyFactory<SubLightIonEngineTypeManager<MediumPoweredIonEngine>> marsRocketEnterplanetaryEngine = new SuperSpaceMapStrategyFactory<SubLightIonEngineTypeManager<MediumPoweredIonEngine>>(new RocketEnginePattern(engineDiameter,engineForce));

    Which, I suppose, you only really get if you use Java anyway. Otherwise 80 columns is more than enough space for anyone.

  3. Re:Ability has nothing to do with it on Why Are There No Popular Ultima Online-Like MMOs? · · Score: 1

    People who got caught by the trapped-box / poisoned-food ploy were morons, imho (saying this as someone who got hit with an exploded box in a guard tower outside Yew once. Woops!) -

    If you found a bag of groceries at the side of the road, would you take them home and eat them?

    If you saw an abandoned piece of luggage on the bus, would you go rooting around in it?

    Think of it as karma... :)

  4. Re:UO wasn't that much fun really on Why Are There No Popular Ultima Online-Like MMOs? · · Score: 1

    Thanks for the thoughtful post.

    I wonder what the game would be like if they had encoded virtues into it instead of the half-baked notoriety/honor system.

  5. Re:Also WoW keeps it sane on Why Are There No Popular Ultima Online-Like MMOs? · · Score: 1

    In UO, if you attacked other players needlessly you'd drop in reputation, eventually getting instakilled if you set foot in town. It also allowed other players to attack you (and gain rep for themselves) with impunity, leading to something unique to UO - Notoriety PKs; "blues" who indiscriminately attacked and hunted down every last "red" they could find ;)

  6. Re:Also WoW keeps it sane on Why Are There No Popular Ultima Online-Like MMOs? · · Score: 1

    Wish I could mod you up, but I've already put my 2c in to this thread.

    There were the occasional rare magic items, but they weren't /that/ much more powerful, and several kinds were limited in how long they were useful (a sword of lightning with 3 charges, useless after that).

    Much more lucrative were items crafted by server-famous people, or having a piece of fur (not leather).

    Or the "skull of soandso" rolling around in your bankbox.

  7. Re:UO wasn't that much fun really on Why Are There No Popular Ultima Online-Like MMOs? · · Score: 1

    UO proved that you could build a large enough base of people around it.

    Just look at the glut of houses pre-Trammel..

    They just wanted it to be bigger. They didn't realize they had something niche and magical.

  8. Re:UO wasn't that much fun really on Why Are There No Popular Ultima Online-Like MMOs? · · Score: 1

    Then again, things like the Shadowclan Orcs don't really translate well to anything other than pre-Tramell UO :) And that was a huge factor in making Catskills a great server to play on.

  9. Re:Shadowbane on Why Are There No Popular Ultima Online-Like MMOs? · · Score: 1

    Shadowbane had the following flaws:

    * You had to mercilessly camp mob spawns in order to get money for your guild/city.
    * It was disasterously easy to quit your guild and join the rival so you end up on the winning side

    This made things: boring.

  10. Re:Missing the point on Why Are There No Popular Ultima Online-Like MMOs? · · Score: 5, Informative

    Why did I enjoy UO in its late-beta early-release stage, then, as a complete non-griefer?

    Granted, I was a lot younger back then, so this may all simply be rose-tinted goggles.

    But here's what I liked about it:

    Player housing that wasn't too widespread. This was before every buildable square inch of the gameworld was covered in castles and houses. The wilderness actually felt like wilderness. There were birds flitting around, and then all of a sudden you hear an ettin roar. Rut roh! (Compare to when I left it, about a year later: running between houses.. between houses.. argh what's with all the houses.. hey, a tower with "ASS" spelt out in cloth on its roof..)

    First entrepreneurial act: saving up enough money to buy one of those rare dye tubs in the trinsic tailer's shop, and proceeding to sell customization to other players who missed the spawn! Then again, the guards were broken that day in beta, and a group of hoodlums had set up shop at the south entrance. (beta)

    Hanging out at the Yew Trading Company; one of the first guilds on Great Lakes to get a house with a forge in it placed it in the field at the crossroads just south of Yew. They took & delivered orders through the window. Occasionally PKs would attack, so they formed an alliance with a more combat oriented guild. They'd pay guildmembers to sit around outside and protect their clientele.

    A true sense of "danger;" every time a stranger came on screen I'd hit my all names hotkey. If they were red, I'd run the other direction as fast as I could. Running away from those big bad dread lords was fun! It got my blood pumping! Heck, I'd just bought some new platemail from Lilo! Compared to yawn, another instance...

    Had one character who was perpetually grey. Had studded leather armor of the best magical rating, along with an imminently accurate bow of vanquishing. And he was a GM archer/tactician/hiding. PKs and NPKs alike would try to kill him. He'd either run and hide or kill 'em outright. What kept him grey was if he saw someone kill an animal (bird|rabbit|hart|bear) and not skin it, he'd run em out of "his woods." After giving them ample warning to gtfo our quit it.

    The Orcs who set up base at the orc camp southwest of Yew. They were badass, and humongous. Occasionally they'd set up camp along the road and demand tribute. Occasionally they'd get attacked by people who thought they were badass PvP guilds.

    They almost always lost. There were almost always ten or twenty orcs hanging out at the fort. Sometimes a lot more.

    Their Drinkee fests were freakin' great.

    That's the kind of content you can't get from WoW. Or any other carebare MMO. You don't even get that kind of content with Eve (though you do get truly righteous massive space battles, which are kinda cool I guess). Heck, even a primarily PvP game like DAoC didn't get content like that.

    What's missing? Here's the attributes UO had that garnered more of that kind of behavior than any other MMO to date:

    1) Free-range PvP outside of towns
    2) easy ability to tell if a PK was a PK on first sight
    3) "stuff" was relatively easy and cheap to come by. Lost a set of armor? meh, you probably have another couple sets sitting in the bank that are just as good.
    4) You didn't have to go out grinding a treadmill to get to a state where you could comfortable interact with the rest of the game. It took 3-4 days of heavy playing to get a solid character up and running.
    5) there were craptons of "useless" items that actually showed up when you dropped 'em on the ground. Bones, rugs, mugs, clothes, everything. Heck, even "beef jerky" (too bad they had to take that out after they released in Germany)
    6) It didn't force your playing into a paradigm. Instead of being an amusement park with clearly marked lines and rides, it was an adventure.
    7) At the time, it was something that was brand spankin' new. Sure, Meridian 59 and other MUDs around had done similar stuff. But none of it had the mainstream appeal that UO had.

    Of cou

  11. Re:Direct ascent. on Windows Mobile 6.5 Launched, Panned · · Score: 1

    And has made the quality of OS and hardware better. The easier a customer can switch devices, the more you'll strive to keep that customer on your device.

  12. Re:Well on GE Developing 1TB Hologram Disc Readable By a Modified Blu-ray Drive · · Score: 2, Insightful

    Netflix membership + blueray: $6.00/mo for one disc out at a time. Average turnaround time: 3 days. That works out to .60 cents per night per blueray rental.

    Little bit cheaper than $1 a night dvds ;)

  13. Re:So it's a fnacy nmae on Schooling, Homeschooling, and Now, "Unschooling" · · Score: 1

    You mean, instead of doing manual labor or working in the service industry, they can be call center personnel or accounts receivable or receptionists or records management or middle management, at position (15,67) in cube farm D, sector 4 of floor 8 of building 2, Giraffe campus?

  14. Re:Lack of bandwidth is not Apple's fault on iPhone Straining AT&T Network · · Score: 1

    Unless, of course, you bought your iPhone free and clear of the subsidized contract price. Then you can switch whenever you like.. as long as you have a reason for contract termination (contract changes, etc).

  15. Re:slow data on iPhone Straining AT&T Network · · Score: 1

    3G network is fine and dandy?

    Apparently you've never tried to use an ssh app over 3g in manhattan..

  16. Re:At the Risk of Sounding Like an Apologist on Poor Design Choices In the Star Wars Universe · · Score: 4, Interesting

    Reminds me of the Jaffa in SG1.

    In one episode, SG1 is showing some faction the difference between the staff weapons and the assault rifles that SG1 uses. They show a Jaffa trying to hit a target perhaps 20m away - he misses several times, as you can imagine the staff weapon is rather inaccurate. One of the SG1 team then proceeds to shoot the shit out of it with their P90.

    The relevancy is thus:

    They explain that the staff weapon isn't made for battle - it's made for fear and intimidation. The same could probably be said for storm troopers: the blasters are loud, inaccurate, and give away your position like nobody's business. Their armor is for show, to embody intimidation and quell resistance.

    It doesn't make much sense in the SG1 universe, however, as it seems like the different Goa'uld are constantly skirmishing each other. You'd think they'd use the staff weapons to intimidate their slaves, and something a little more efficient for actual battles with other Goa'uld.

    In Atlantis, Ronon has a pistol that seems to shoot the same kind of energy as the staff weapons, with the caveat that it can be set to stun. Because it's a pistol, he's much more accurate than a Jaffa ever would be with his staff weapon. ... but this is only marginally related to the topic at hand, which is: Why was a wookie living on endor?

  17. Re:You know what's awful? on 'Awful' Internet Rules Released · · Score: 3, Informative

    Readability bookmarklet is your friend: http://lab.arc90.com/experiments/readability/

  18. Re:Stop feeding the trolls! on Microsoft Trial Misconduct Cost $40 Million · · Score: 1

    Feeding them after midnight - THATS when the problems start!

  19. Re:Let me guess ... on Microsoft Trial Misconduct Cost $40 Million · · Score: 1

    FWIW, WordPerfect is the defacto standard in the legal world. Don't ask me why...

  20. Re:blackboard is horrible on Blackboard Patent Invalidated By Appellate Court · · Score: 1

    Full-scale language support isn't that much more difficult. All it takes is making sure there are no plaintext strings in your html output - every UI string is run through the translation engine (and cached). Strings in the translation table typically look like, "{0} days remaining" - then you just roll the entire table out to a third party (or volunteers) who can translate.

    For RTL languages, you may need to include an additional stylesheet or two.

    The hard part is converting an app with tons of static strings to a translated app.

    (Worked on one app that needed to be completely converted; worked on another app that was in the process of being converted and was almost finished. Both global B2B webapps, so accurate translations were very important - we had a division whose job it was to not only make sure everything had translations, but that the translations were accurate; actual translations were taken care of by a third party service)

  21. YNet isn't the only one who's picked it up.. on Cure For Radiation Sickness Found? · · Score: 5, Informative

    Actually, the BBC has a less slanted article: http://news.bbc.co.uk/2/hi/health/7341336.stm

  22. Re:The race is on... on New Service Converts Torrents Into PNG Images · · Score: 1

    Wouldn't really work. This isn't true steganography; it just generates an image based on the torrent file. tag should be "!steganography" not "steganography"

  23. Re:Dynamic world on Experimental Video Game Evolves Its Own Content · · Score: 1

    Shadowbane had a lot of other problems.

    For example, to grow your city you needed hordes of people sitting in the killing fields grinding things. You couldn't really make money as a merchant. (by merchant, I mean ferrying goods - not putting shit up on the auction houses).

    Because the gameworld was largely empty fields for cities and a smattering of about 5 different types of terrain squares (they literally were squares) with only semi-unique things to do in them.

    The grinding might not have been so bad if the environment to grind in was uh, a little better than 'fucking awful.'

  24. Re:Japan is insane. on Railway Workers Get Daily Smile Scans · · Score: 1

    There's evidence that cannibalism only begins occuring once a culture is stressed beyond the norm. An example being archeological evidence showing that the Druids, while not typically cannibalistic, performed ritual cannibalism when they were being wiped out by the romans. Speculation has it they they used it as a last resort - one last thing that might make the gods smile upon them and let them drive out the invading roman forces.

    There's also evidence that tribal cannibalism elsewhere has only become a recent development, starting with british colonialism.

  25. Re:If Everything is copied... on Copyright Should Encourage Derivative Works · · Score: 1

    Fallout 3's IP was bought by bethesda from a faltering Interplay.

    Homeworld's IP is owned by Sierra, who published both Cataclysm and the original. Cataclysm was developed by Barking Dog, while the original was developed by Relic.

    The difference would be if Barking Dog saw the concept that Relic did, and felt like making a better version. Without permission from the IP holder (Sierra).