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Metaverse the Next Big Thing?

CrashPanic writes to tell us TCS Daily has an article entitled "The Next Big Thing" which is about Multiverse. It does a good job of making the case for the evolution to a 3D web through the lens of the past history of Netscape. From the article: "Forces are coalescing that will produce a shift comparable at least to the spread of broadband. This change will have enormous financial, cultural and political repercussions, and the most interesting aspect of the coming transformation is that it will not be some new and unexpected thing. Rather, the Web for many will become the cliched 3D virtual reality that has been so overused as a literary and cinematic devise that most of us have forgotten how compelling that vision was when it first appeared."

11 of 288 comments (clear)

  1. So basically... by joto · · Score: 3, Insightful

    This man uses several pages to talk about the origins of the web and how revolutionary netscape navigator was, but he doesn't even remember it's immediate predecessor NCSA Mosaic, or the predecessor of the web: gopher? And you expect me to think this person is more qualified to predict the future of the web, than someone else, such as my grandmother?

  2. No it won't by realnowhereman · · Score: 3, Insightful

    The current web represents a huge investment in time, effort and money. It's not going anywhere for a long time.

    --
    Carpe Daemon
  3. Not for workstations by MichaelSmith · · Score: 4, Insightful

    The computers most of us use give us a virtual desktop complete with files and crap scattered around. Minus spilled coffee I suppose.

    It would be next to impossible to convince a non-technical person to virtually walk through a filing system to find their work when they could just browse to it normally without the 3D stuff.

    But the desktop paradigm breaks down when we talk about portable devices. These devices are both much more limited (by being small) and much more powerful (because by their nature they have to be close to the user and their environment) that a totally new way of seeing the inside of your system may have traction.

    William Gibson had this in Virtual Light. Neal Stephenson had it in Snow Crash. I think it will eventually come true.

    One thing I am sure of. If I am going to have little LCD screens in my glasses I want to focus on infinity to look at them. Not sure how you do that without massive amounts of refractive material in the small space available.

  4. No Compelling Need by sagefire.org · · Score: 4, Insightful

    This sounds like change for the sake of change.

    Until there is a real NEED for this, I don't see it happening.

    That said, I would think that true VR will come to game consoles long before it comes to any generic computer. In the Console market, this seems like a natural evolution and not just some NEAT-O idea being added on for the sake of change.

  5. The Metaverse is not like the web by zoeblade · · Score: 5, Insightful

    The Metaverse, if anyone manages to create one that is truly decentralised, will co-exist with the web. If it's going to replace anything, it's going to replace IRC - a fun place to wander around aimlessly and meet new people, or to form a small group of friends you have things in common with regardless of your physical location. The web is a resource for finding or publishing information. The Metaverse is a communications tool for hanging out with friends and meeting new people.

  6. Re:Yes but ... by FirienFirien · · Score: 3, Insightful

    Navigation in a 3D realm will always be awkward

    Tell that to the MMORPG players. If you want to be able to go up and down rather than having gravity pulling you down to the ground, then think back to even early versions of UT - being able to zoom around the map in flying mode. Mouse - point. Aim. Whatever. WASD or arrow keys, go towards aim; this includes flying, flying backwards, going straight up or down, or looping round in a climbing spiral with a half twist at the top. That isn't "awkward". Any beginner user in any system has trouble; think of the expense of driving lessons. In a computerised 3D realm, you can zoom around and bump into things without harm, so the learning curve is easier, and the range of movement much higher.

    Movement and navigation in a 3D realm is no barrier whatsoever.

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
  7. Flashback by pubjames · · Score: 3, Insightful

    I remember going to a presentation at SGI UK in about 1997, which titled something like "Web 2.0 - the coming 3D web space". It was about how the next generation of the web would all be in 3D. I thought it was bollocks then, and I think it's bollocks today.

    If 3D user interfaces were better then we'd be using 3D versions of desktop applications by now. Clearly Photoshop or Microsoft Word with a 3D interface doesn't make much sense, so why should it for online applications?

  8. It looks fine to me, thanks by PopeRatzo · · Score: 5, Insightful

    Of course, it's nonsense to say "the interface is too clumsy" or "it's impractical". The early adopters and a whole bunch of their friends are already there and doing just fine. If you think a keyboard can't handle graceful movements, you've never been aced in Unreal or Tribes by somebody who's shooting you from over there one second and kicking you ass from over there, the next. All while doing a victory dance and providing a running commentary on your p0wnage.

    No, the interface is pleny rich, but of course it's going to get better.

    And I'd be careful of thinking that the "fully immersive encounter suit might be the end game". There are those that thought that animated gifs would be the end game, too. "Someday, we will even have on-demand delivery of music on the internet. Maybe even video!". All whilst many of use are downloading The Departed via bittorrent, and the Goth-Rock boxed set, while watching The Daily Show via YouTube. Be very careful when thinking you can envision an "endgame".

    --
    You are welcome on my lawn.
  9. Re:Bob? by DaveCar · · Score: 3, Insightful


    Yeah. 3D is great for games and visualisation. Why are they trying to shoehorn all this stuff which has no real-world analogue into a model of the world? How does a Gantt chart work in this crazy place? Is it like some set of blocks which represent tasks which when I throw up into the air twists around like a Transformer toy into a diagram representing a critical path analysis?

    Why have we spent the last 50(?, 60?) years getting away from the physical limitiations of meatspace just to reimpose arbitrary constraints on the much more useful abstract environment which we have created?

    How do I tab-browse this world? How do I have multiple world-windows open at once? Won't my legs get tired from running around all day? What happens when I break stuff in my room from crashing into it whilst gesticulating?

  10. Re:Yes but ... by TapeCutter · · Score: 3, Insightful

    "Movement and navigation in a 3D realm is no barrier whatsoever."

    Agreed, I'm an old fart and have have taught quite a few other old farts to "appreciate" 3D games. I find it takes an hour or so to learn reasonably fluid motion in a 3D game (and thus start to experience the game), but once learned the skill will transfer to most other 3D games. I know it does because they keep on playing without the need to retrain every time they get a new game.

    I think it is well worth the hour or two to learn the interface via practice, in the real 3D world most "noobs" can't even stand up for 10-15 months and many people never achive fluid motion even after a lifetime of practice!

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  11. Re:Yes but ... by DougWebb · · Score: 4, Insightful

    If you're flying a plane, in real life, you're mostly working with two dimensions as well: you can turn left and right, and you can climb and descend. A small subset of planes and pilots can roll without changing direction, but normally that's not done; partial rolls are just a part of turning. There is also a throttle control, but that just controls how fast you're moving in your chosen 2D direction.

    My point isn't that planes can't be controlled in 3D, it's that most of the time they aren't. I think the reason for that is because we evolved on a large and basically two dimensional space, and 2D navigation is simply more natural for us. That makes 2D controls easier to understand and use, even for navigating 3D spaces.

    If you want an example of true 3D controls, think of a helicopter: up/down, left/right, forward/back, and apparently very difficult to control safely.