Slashdot Mirror


Sony Defends Rumble Loss

Eurogamer reports on comments from Sony defending the loss of rumble in the SIXAXIS controller. "'I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them,' Harrison explains. 'So it has to be done at a price, and it has to be done at a volume that fits our production requirements. I think the decision that we've made to build in the SIXAXIS functionality, and Bluetooth wireless, and great battery life, and all the other functionality that comes with it, far outweighs the chatter that we're getting on vibration. And, it's incredibly light! Just pick it up!'"

2 of 145 comments (clear)

  1. Re:A Poor Tradeoff by UbuntuDupe · · Score: 4, Interesting

    Of course it was stupid to remove rumble, and of course it wasn't necessary to support the motion sensing. Sony's just trying to make the best of bad deal. The rumble patent is probably the one part of the PS3 development/marketing on which I actually sympathize with them. The patent was total crap. Way to broad, way too obvious. We should be thanking Sony for trying to fight patent, rather than rewarding Immersion through settling.

    Everything else Sony has done is boneheaded (going for overpriced design, trying to impose BluRay through the PS3, arrogant statements, E3 screwups, poor production management), but on the rumble patent, I do feel for them.

  2. Defend, but successfully? by MeanderingMind · · Score: 4, Interesting

    [quote]"'I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them,' Harrison explains. 'So it has to be done at a price, and it has to be done at a volume that fits our production requirements. I think the decision that we've made to build in the SIXAXIS functionality, and Bluetooth wireless, and great battery life, and all the other functionality that comes with it, far outweighs the chatter that we're getting on vibration. And, it's incredibly light! Just pick it up!'"[/quote]

    When Sony was first asked why rumble was missing, they told us it was technically impossible/too difficult to do with the new tilt sensing. That wasn't infeasible, but highly disappointing. Then the lid was blown off of that.

    Now Sony has changed their tune. It's a matter of price. The cost of $.01 over 150 million controllers is non-trivial. That seems feasible, why didn't you say that in the first place? Why does your controller cost $50 when you're saving us money? How is it that Nintendo's more advanced controller that features rumble, motion sensing, and even a speaker is $10 less than your controller until you start buy an addon which also features motion sensing? (Microsoft, you've got some explaining to do too)

    The waffling about this doesn't alleviate the suspicion that Sony remove the rumble because of the lawsuit against them. We're not convinced you're trying to save us money when you're charging $500 to $600 for your system, in excess of $60 for games, and $50 for controllers. The original suspicion, that you're too arrogant and sour to suck it up and pay someone else for their proprietary technology, sadly fits the facts far better than anything you've told us yet. Given that the settlement for the lawsuit was around $100 million for years worth of controllers and games it doesn't strike me that the cost of working with Immersion is really so terrible a thing.

    This isn't a defense, it's an excuse. I've never gotten the impression from any Sony representative that they are actually sad to see rumble go. The words of Sony aren't the sad, but necessary statements that game and hardware designers make as reality defeats cool concepts and ideas. They are distractions and red herrings from a ugliness Sony had hoped we wouldn't see.

    Honesty will get you a lot farther than lies "chatter"ing through your teeth.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!