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Why Sony Won't Lose The Next-Gen War

GamesDaily has up an opinion piece, talking about why author James Brightman sees Sony walking away with the next-gen crown, again. From the article: "Sony is well aware of the power of its brand and it will do everything it can to leverage the PlayStation name. Providing backwards compatibility with both the PS1 and PS2, as well as offering full PS1 titles for download through the PS3, can only help to reinforce that brand and remind gamers of the PlayStation games they hold so dear. Selling over 100 million units, twice, has its advantages. In fact, there are a number of people who have probably owned nothing but PlayStation consoles, and those consumers are likely to stick with a brand they know and trust. Before they've even learned anything about Sony's new console, many consumers have already made up their minds that they want the next PlayStation no matter what. A strong brand should not be underestimated." Relatedly, the company released a few more details on its online plan via its Japanese office. That article touches on AV chat, a puzzle games service, and downloadable games.

7 of 228 comments (clear)

  1. Leaning on the name? by hal2814 · · Score: 4, Insightful

    Leaning on the Playstation name? That'll be fine... at first. Even the almost unplayayble Atari 5200 did well off its name for a while. After that, it had to survive on its own merits and did poorly. I don't think the name alone will make the PS3 a success.

    1. Re:Leaning on the name? by HappySqurriel · · Score: 4, Insightful

      I have had conversations from people who were more casual gamers who complained that Sony is producing a controller that has non-chargeable/non-replaceable batteries, that the controller has lost rumble, and that to take advantage of the features in the PS3 they'd need to spend thousands of dollars on a TV. Mind you, these people were aware of the price and (as I've said before) people usually decide what they want and then justify the purchase; they may have decided they couldn't afford a PS3 and then looked into why they didn't like it.

    2. Re:Leaning on the name? by cowscows · · Score: 4, Insightful

      Nintendo had plenty of brand recognition back in the day, and that didn't stop them from getting their asses handed to them by the playstation.

      A brand can help, but in the end, it all comes down to the games. It's really that simple. The PS3 is going to need some really high-end exclusive games to match its high-end price tag, but if they can build up a solid library, they'll do fine. I don't think they'll dominate as forcefully as they did with the PS2, but they'll end up making some money, and life will go on.

      --

      One time I threw a brick at a duck.

  2. A strong brand. by Lemental · · Score: 4, Insightful

    Like Ford? Or an IBM Branded PC?

  3. Time by Shadow+Wrought · · Score: 3, Insightful

    The window for Sony to win, however, is extremely small. the 360 and Wii are both well positioned tot ake advantage of that short window. If the PS3 doesn't get sold in large enough numbers to justify the large development costs for it, it could very well end up on the outside looking in. Hardware is only the first part of the equation. Games are the second, and more important part of the equation. No games, no system.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  4. Critics not readin article by SuperKendall · · Score: 3, Insightful

    I have not yet seen responses that were more than your garden variety off the cuff Sony hatred that so permeates Slashdot nowadays. After actually reading through the article I though it made two great points:

    "certain PS3 launch games (e.g. Resistance: Fall of Man) already look as good as the best Xbox 360 has to offer. In one to two years, we think the combination of the Blu-ray medium and the Cell processor will lead to a noticeable difference between the visuals of the PS3 and the Xbox 360, as developers begin to really harness the technology in the PS3. And by that time the PS3 won't be retailing for $500 or $600 anymore. Nintendo may not care about hi-def graphics, but in the ultra-tech battle between Microsoft and Sony, it's beginning to look like Sony has the edge."

    People have said you can always just use multiple DVD's on the 360, but really that is way more clunky and drastically reduces profits for manufacturers. The extra storage space will be useful to PS3 developers, as it is even at launch. I'm not sure why people discount this as an advantage for Sony, given that the game developers have expressed displeasure with the 360's anemic storage and we can see right before our eyes that it is being used.

    Another point was about the online service:

    "With the inclusion of free online play, publishers know that anybody in the PS3's install base can go online. Not only does that automatically encourage developers to make use of online functionality, but it also could have important ramifications with regards to in-game ads that are streamed online. All of a sudden the potential audience for these ads is that much bigger, while on the 360 publishers of online titles with streamed in-game ads will still be limited to the number of Xbox Live Gold subscribers. Ultimately, we think that Microsoft will have no choice but to go free as well (perhaps with some ad-supported scheme with the help of MS-owned Massive Inc.), even if it's not for another couple years."

    Free online play is a big draw for us computer gamers who were leery of a recurring fee to play online. It makes buying console versions of games more acceptable rather than just waiting for a PC version of some things.

    But fundamentally the point here is that making it so that every console owner can easily be online means that game makers may well focus even more on the quality of online play, just as including a hard drive in every console gives freedom to game developers in use of system resources. The PS3 has a more expansive list of things the developer can assume exist for every player:

    *) Hard drive
    *) Match service/online play
    *) Large storage capacity
    *) Motion detection

    Any one of those items alone does not guarantee a great game. But each one of them opens up new avenues for developers and can enable them to make a great game they might not have been able to make otherwise.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  5. 3rd Party Wii-mote Devices by WiseWeasel · · Score: 3, Insightful

    It doesn't matter if a 3rd party releases a Wii-mote type device for PS3 or 360. Developers won't use it unless it ships with either the system, or bundled with their game. I doubt they could be made cheaply enough to be bundled with games.

    --
    "I like systems, their application excepted", George Sand (French)