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The Tax Man Comes To Virtual Australia

shadrach_au writes to mention that what was being considered in the states is now apparently policy down under: your virtual assets can be taxed. The Australian Tax Office (ATO) is warning citizens to consider whether their gaming 'is a hobby or a business' and act accordingly. From the article: "If a virtual transaction has real world implications — if it can be attributed a monetary value — it attracts the attention of the Tax Office. Sites such as slexchange.com set rates for swapping Second Life's Linden dollars for 'real' money. 'The real world value of a transaction may form part of your taxable income, even if it is in Linden dollars,' the ATO spokeswoman says. 'In addition, there may be GST (goods and services tax) to consider.' In other words, if you are turning over the equivalent of more than $50,000 selling virtual jewelery to Second Life avatars, you must get an ABN (Australian Business Number) and register for GST."

91 comments

  1. I support this by avronius · · Score: 1

    My income is taxed.

    Regardless of what service you provide, you should also pay taxes. Give to Ceaser what is Ceasers.

    1. Re:I support this by joe+155 · · Score: 1

      I agree, the business has to be turning over "more than $50,000", which is quite a lot of money really - they should pay the same as anyone else.

      Other than that "Give to Ceaser what is Ceasers", I have one of his Denariuses - but he's been dead for 1800 years, do I really have to give it back?

      --
      *''I can't believe it's not a hyperlink.''
    2. Re:I support this by MeanderingMind · · Score: 1

      I believe you both meant "Give to seizure what is geezer's", in reference to the high tax on inheritence.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    3. Re:I support this by east+coast · · Score: 1

      I have one of his Denariuses - but he's been dead for 1800 years, do I really have to give it back?

      It's Holloween. Be careful what you wish for.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    4. Re:I support this by Harinezumi · · Score: 2, Insightful

      Virtual currency should be taxed when, and only when, real-world currency is exchanged for it. Until such a point no taxable transaction takes place, since any goods exchanged between characters in-game remain the property of the game operator before, after, and during the transaction.

      Once real money enters the picture, though, the transaction becomes as taxable as any other exchange of money for services.

    5. Re:I support this by Profane+MuthaFucka · · Score: 1

      If the geezer is Paris Hilton's dad, then I say that for Paris Hilton, a hundred million ought to be enough. High taxes are relative. Give me a billion and I'll gladly pay 90% tax. You would too.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    6. Re:I support this by batkiwi · · Score: 1

      If you buy and sell stock online, is that virtual currency or "real" currency?

      Better yet, what about commodities and futures! There you're not buying anything at all...

    7. Re:I support this by Harinezumi · · Score: 1
      When you buy stock or commodities, online or otherwise, their legal ownership changes hands from the previous owner to you. Likewise, buying futures represents a legal contract for a future exchange of legal ownership.

      The issue I have with taxing purely in-game transactions is the fact that the objects exchanged remain the exclusive property of the company running the game, who explicitly denies any legal responsibility for them.

    8. Re:I support this by BozoForPresident · · Score: 1

      I say give unto Ceasar a knife in the back - or face. Whatever floats your boat.

    9. Re:I support this by Anonymous Coward · · Score: 0

      on the up side, as a business, you can then claim a computer, power, internet connection and monthly fees against the business's income as expences.

      some might be even able to off-set their normal RL income.

    10. Re:I support this by Jesrad · · Score: 1

      "Give to Ceaser what is Ceasers."

      I do not think this means what you think it means. There might be his head and name on the coin, it does not make it his. All tax is theft, and is a sin.

      --
      Maybe we deserve this world ?
    11. Re:I support this by whatever3003 · · Score: 1
      "on the up side, as a business, you can then claim a computer, power, internet connection and monthly fees against the business's income as expences."

      excellent point - artists in the AU have a similar deal. we can declare ourselves as a business and claim our materials/rent/etc, however if we decide not to, we're classified as hobbyists and can have a large percentage of any transaction withheld until the end of the financial year etc.

      As our income can be wildly variable, heaps one year, almost nothing the next, if we do declare ourselves other than hobbyists, then it's recognized that artists usually have to supplant their income with a regular job wherein we can then offset our art expenses against the tax we pay on our regular 9-5.

      I wonder if those who make the virtual money also have these similar benefits.

      --
      "Those who do not want to imitate anything, produce nothing." -- Salvador Dali
  2. Well, that seems reasonable... by 91degrees · · Score: 2, Funny

    I wonder if I can pay taxes in World of Warcraft gold.

    1. Re:Well, that seems reasonable... by CrazyJim1 · · Score: 1

      Sure, we'll let you pay taxes in WOW gold. We'll let you write off donations to charitable causes such as,"The be nice to newbies fund." But if your account gets suspended, you still have to pay up and can't sue Blizzard. Thats right, a fate worse than paying money: paying money to level a character back up to 60.

    2. Re:Well, that seems reasonable... by G-funk · · Score: 1

      Not only that, but our GST (like the UK VAT) only applies to transactions where the purchaser is a tax resident in Australia. Everybody on WOW / SL could simply say "I'm in California" and they're not eligible to pay our GST. This whole thing is unenforceable and well, stupid.

      --
      Send lawyers, guns, and money!
  3. like currency by TheSHAD0W · · Score: 1

    Somehow I suspect the Australian tax authorities won't accept payment in Linden dollars. (I suppose it depends how much their MPs are into Second Life...)

    1. Re:like currency by NekoXP · · Score: 1

      If they won't take payments in L$, you can go to www.slexchange.com - just like the article said - and convert it back to AUS$ - and then pay the tax man.

    2. Re:like currency by TheSHAD0W · · Score: 2, Insightful

      That could actually be really bad. I've seen problems occur w/ that sort of transaction: The government assesses a levy in AU$ on your L$ income - but by the time you're ready to pay the levy, something happens to the exchange rate and you're toast.

      This happened to some people when Enron fell apart: They took a stock option deal, and incurred a tax on the difference between the option price and the value at the time of acceptance; but by the time the stock actually vested, it was worthless. They were still stuck with the levy, and it bankrupted them.

    3. Re:like currency by NekoXP · · Score: 1

      Usual disclaimer applies: Speculating/trading in [anything] carries a high risk to your capital. You may lose more than your initial deposit. Only speculate with funds that you can afford to lose. Understand the risks. Seek expert advice if necessary. .. you can't say "these people got screwed because they took a risk and failed". The reason you would stand to make so much money on them is partly because involved. That's how the entire stocks and shares and foreign exchange market works. You speculate on something, hope it will go up.. if it does, great. If you made a giant leap out there you're rich. If you took a safer bet, maybe you got your money back and enough to buy a Wal*Mart discount DVD.

      It's GAMBLING.

      Would you enter a poker game and whine when you lost? Oh that's not fair all my money is gone!! I gambled and I have no money left!

    4. Re:like currency by jafuser · · Score: 1

      So, if you get permanently banned from Second Life as part of a guilt-by-association political move, can you claim your L$ balance as a capital loss?

      --
      Please consider making an automatic monthly recurring donation to the EFF
    5. Re:like currency by Anonymous Coward · · Score: 0
      This happened to some people when Enron fell apart...

      This was extremely common in California during the dot-com boom; I could easily be wrong but don't think Texas has a similar law (it's a state tax issue, not federal) so it probably wasn't Enron you are thinking of.

    6. Re:like currency by Tweekster · · Score: 1

      Bad analogy since poker is a game of skill

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    7. Re:like currency by edschurr · · Score: 1

      You don't think someone gambling on stocks can make use of any information to change their likelihood of success?

    8. Re:like currency by Tweekster · · Score: 1

      Judging from the numbers out of wallstreet...NO

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    9. Re:like currency by edschurr · · Score: 1

      And what of Warren Buffet?

    10. Re:like currency by Goaway · · Score: 1

      Somehow I suspect they won't accept payment in USD either. Doesn't mean you don't have to pay taxes on income you get as USD.

    11. Re:like currency by Izeickl · · Score: 1

      Poker is just the same as trading...the majority lose money so the minority make money...Those skilled will take the money off of those less skilled.

  4. It's still a real world transaction by Joe+U · · Score: 2, Insightful

    It's still a real world transaction, so it shouldn't come as a surprise that it's taxable.

    If you design graphic artwork for a website, you get taxed when you get paid for the work, even though it's not something designed to be used outside of the computer.

    Game pieces are really no different.

    1. Re:It's still a real world transaction by Volante3192 · · Score: 1

      Are contracts made between characters in SL legally binding? If someone defaults on a payment in L$ can they be taken to court? If this comes to the US, would banks in SL have FDIC backing?

      If yes, then I see no reason why it shouldn't be taxed at some point.

      However, if I lose L$ through a method not of my choosing, and I have no legal recourse, they can bugger off.

    2. Re:It's still a real world transaction by Anonymous Coward · · Score: 0

      Game pieces are really no different.

      Except that you are paid in real dollars for your design graphic work, not in virtual currency which can all be wiped clean from a hard drive crash or arbitrary decision on the part of the admins who run the servers.

    3. Re:It's still a real world transaction by disasm · · Score: 1

      I think you kinda missed the article... If you exchange virtual money for real money, then it is taxable, for example, if you made a diablo 2 character on battle.net, then sold it on ebay for a 1000, that 1000 would be taxable. Nothing wrong with this, just like every other business. Look at the bright side of this, now you can write off those game purchases and subscriptions as a business expense! Sam

    4. Re:It's still a real world transaction by Volante3192 · · Score: 2, Interesting

      Well, if you're making a business out of it, and are required to get a business licence, you should be guarenteed the same protections as any other business. It's part of your livelyhood. If SL crashes, you're now out of income. Can this be applied to unemployment? Can you get insurance?

      Taxation is supposed to be a guarentee of protections and services from the government.

      Plus, I think a FDIC insured SL bank would just be hilarious...

  5. Then the government better provide services... by Anonymous Coward · · Score: 0

    ... otherwise it is taxation without representation, eh?

    Do they provide/pay for any infrastructure in these virtual environments?

    1. Re:Then the government better provide services... by Nos. · · Score: 1

      The same way they provide infrastructure for every other real world transaction. Its income, its taxable. Live with it.

    2. Re:Then the government better provide services... by patio11 · · Score: 2, Informative

      >> ... otherwise it is taxation without representation, eh?
      >>

      No. The complaint about "taxation without representation" means something different entirely. The complaint was not that Britain didn't provide infrastructure in the colonies. They did, indisputably -- magistrates, courts, soldiers, all that jazz. The problem was that Britain refused to allow the Americans a say in how they were governed, both in how the money was spent and how those magistrates, courts, and soldiers acted. They could, for example, have one of their magistrates order the dissolution of the legislatures of the various colonies for any reason whatsoever, and the colonists had no redress against this. (See Declaration of Independence, its one of the "He has..." list of George III's usurpations.)

      Now, an Australian paying taxes on his income from Second Life has both representation (he can ring the chap he voted into parliament and say "Hey, this tax on my Second Life earnings is irksome, cut it out. And by the way I have a pothole outside of my house, see that something gets done about it. Oh, and I'm not too thrilled about our foreign policy lately, change it." and vote against him if he doesn't like the response) as well as infrastructure (minimally, the physical security of the Australian while he is playing Second Life is partially ensured by men paid with tax dollars who stand ready to do violence on his behalf if required).

  6. Because we all know by Anonymous Coward · · Score: 0

    video games are real

  7. obligatory by dlt074 · · Score: 1

    first they take your guns... then they take what ever the hell they want.

    1. Re:obligatory by cloricus · · Score: 1

      Bah I know! First my Corp taxes me and then the government does too! When will it end? :(
       
      *Releax it is a joke!*

      --
      I ate your fish.
  8. Surprising? by exick · · Score: 1

    I'm not sure why anyone would find this surprising. If you are making money by doing something, the taxman cometh.

    1. Re:Surprising? by Kamineko · · Score: 1

      But why?

    2. Re:Surprising? by ShadowsHawk · · Score: 1

      "Everyone owes and everyone pays." (Gangs of New York) It's seen as their right to take your money (tax you) since they provide services. The truth is, you could go your entire life without using a single one and it doesn't matter because they're going to get their cut.

    3. Re:Surprising? by exick · · Score: 1

      If you are able to go your entire life without using a single state-provided service, then in all likelihood you are probably far enough off the radar that not paying taxes won't hurt you. Truthfully, you probably don't even need money if that's the case, so it's a non-issue.

  9. Blimey! by Anonymous Coward · · Score: 0

    n/t

  10. Real income or "in-game"? by MojoBox · · Score: 1

    I have no idea how second life works, but does this only include "virtual money" you convert to real money? How could you tax something that never get's converted to actual currency? Seems like a good way to bankrupt people who just want to play the game and not give a damn about making real money.

    1. Re:Real income or "in-game"? by exick · · Score: 1

      I doubt they'd be able to get away with taxing it while it's still in SecondLife dollars. If they tried, it would be fun to watch the first time someone with a huge amount of in-game assets killed their account and claimed a business loss.

    2. Re:Real income or "in-game"? by gronofer · · Score: 1

      Why could they not? They already do the same thing with real world foreign currencies. Make money in US dollars, get taxed in Australian dollars. It happens all the time.

  11. It's an invasion by yoprst · · Score: 1

    They're essentially declaring sovereignity over somene's else virtual world. Sort of like taxing all the satellites that fly over Australia.

    1. Re:It's an invasion by east+coast · · Score: 1

      Not really. They're not involved until real money switches hands. Even though the product is not a tangable object how is this any different from being taxed for music, books, films or software I can download?

      I would disagree with this move if the transfer of "money" was between second life's currency directly into everquest gold but this isn't the case.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:It's an invasion by Skippy_kangaroo · · Score: 1

      Nope.

      They are taxing the income of residents of Australia. Something that is perfectly within their sovereign power and perfectly logical.

      It is perfectly standard for countries to tax the worldwide income of their residents. On the other hand, the US goes one step further and taxes the worldwide income of citizens regardless of their residence. Now that is obscene.

    3. Re:It's an invasion by Profound · · Score: 1

      >> Sort of like taxing all the satellites that fly over Australia.

      You have to pay the Goods & Services Tax on satellite TV in Australia.

  12. Ronnie said it best... by Stormwatch · · Score: 2, Insightful

    Government's view of the economy could be summed up in a few short phrases: If it moves, tax it. If it keeps moving, regulate it. And if it stops moving, subsidize it. - Ronald Wilson Reagan

    1. Re:Ronnie said it best... by Maximilio · · Score: 1

      Uh, yeah. If Ronnie said "it," I'm not sure it really needed to be said. All that much. I think that fucker still owes me and my kids $2.5 trillion.

  13. Interesting implications wrt minors by everphilski · · Score: 1

    Would also make some interesting implications for family time, if the account is in your name and your kids are playing on it ...

    1. Re:Interesting implications wrt minors by gronofer · · Score: 1

      Finally, an up-to-date way to make money out of your kids. Hardly anybody in the developed world sends them out pickpocketting and chimney sweeping any more.

    2. Re:Interesting implications wrt minors by Anonymous Coward · · Score: 0

      I would read that as a way to lower your taxable income, claim it was the kids account.

  14. That's not what they said. by Anonymous Coward · · Score: 0

    But this apparently applies to pure virtual-world transactions, so long as they can "be attributed a monetary value". i.e. if you're paid in Lindens and never convert them to real money should you still be taxed? What about if you pick up an item - for your own use - in WoW that has monetary value, should you be taxed?
    If I picked up the Redeemer weapon in UT2004 I could probably sell it for a few cents - should I be taxed for that value even when I don't sell it? How about if I get the high score on a Pac Man arcade machine, I could probably charge money to put someone else's name up there, it can "be attributed a monetary value"... taxable?

  15. What is Caesar's by Anonymous Coward · · Score: 0

    The only thing Caesar deserves is a knife in the back. Julius got his due.

    1. Re:What is Caesar's by WilliamSChips · · Score: 1

      The "Caesar" Jesus was talking about wasn't Gaius Julius--that one died 40 or so years before Jesus was born.* It was Augustus.
      *We know Caesar died on 44 BCE. We don't know when Jesus was born although most modern estimates are around 5-6 BCE.

      --
      Please, for the good of Humanity, vote Obama.
    2. Re:What is Caesar's by donscarletti · · Score: 1

      Ah, Augustus, the emporor that died in 14AD when Jesus was 16 or so. I think you might be thinking about Tiberius right there.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
  16. No, it's a virtual transaction with RL value! by RingDev · · Score: 1

    Here's what I'm worried about:
      If you sell a virtual necklace for 1000 virtual dollars, and those 1000 virtual dollars are worth $50 on the open real world market, then could you be taxed on that $50 regardless on whether you converted those 1000 virtual dollars to currency or not?

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:No, it's a virtual transaction with RL value! by Bitsy+Boffin · · Score: 1

      Yes.

      That's how taxation and earnings in foreign currencies work.

      I'm in New Zealand. I do work for some clients in Australian Dollars. When the end of the year rolls around any Australian Dollars I retain (I have not exchanged) need to be declared in an equivalent New Zealand dollar value at an approved exchange rate. When I do get around to exchanging I will either make a gain (income) or loss (expense) because of the fluctuation between what I declared that income to be worth, and what it actually ended up as, which can affect the next tax return appropriately.

      A virtual currency is still a foreign currency so treat it the same way if it's intended to be used as real world income in the future.

      --
      NZ Electronics Enthusiasts: Check out my Trade Me Listings
  17. Timing of taxes by nuggz · · Score: 1

    If you wait till later to pay the taxes currency changes can always get you.
    Whenever you convert currency to calculate your gain/income, also convert enough of the asset to cover your tax liability.

    You need to handle your L$ assets like any other foreign currency liability.

  18. No, you don't (Re:I support this) by OpenGLFan · · Score: 1

    No, this is something different and stupid.
    You'd support the government getting their cut when the "virtual" money is exchanged for real money. That's sensible. This issue is about treating in-game points (virtual money) WITHIN THE GAME, just because there are external agents willing to trade points for money.

    I'll wander away from the SL mechanics itself for a more familiar example: You've just slain ten ogres with your ogre-slaying knife, +9 against ogres, or whatever. The ogres drop 200 gold. So you go to the shops and get a new helmet.

    Should you be taxed on your "income" gained by slaying ogres?
    Should you have to pay sales tax at the shops?
    NO, OF COURSE NOT!

    The fact that some yahoos will sell you 200 gold for five bucks is IRRELEVANT. You're playing a GAME. Tax the yahoos on the ACTUAL income they get for exchanging gold for money, sure. Tax ME for playing a game and slaying ogres? Morons.

    Unfortunately, the best way to fix this is to take a step away from reality and call the gold "points" or "magic beans" or such. It breaks the suspension of disbelief, but it's the only way to keep this from happening. Politicians think the Internet IS a series of tubes: tubes that lead right into their pockets. Bastards.

  19. Yes, I do. by avronius · · Score: 1

    You realize, of course, that this isn't unusual, right?

    If you bought a home in the 1920's in a rural area with 0 property tax, and now a city has grown around you, you are now expected to pay property tax. NOT at the cost that you bought it for, but at it's potential resale value.

    The belief is, that you are using the same services as your neighbours. Access to street cleaning, garbage removal, sewage services, etc. YOU may not have chosen for the city to grow around you, but you have no recourse.

    This is one example. If you spend a few minutes, you will find countless other examples of taxation that occurs whether you spend the money today or not.

    I've read the article (oh my!). It makes sense. If it were not possible to buy / sell their currency, it would not be taxable. Plain and simple.

    1. Re:Yes, I do. by ShadowsHawk · · Score: 1

      IDNRTF (I did not read the article). Are they discussing taxing in general or income tax? In order to tax income, you had to have gained something of monetary value. Like stocks, vitual assets have no value until you cash them in, so you should not be taxed until you sell them.

    2. Re:Yes, I do. by peaworth · · Score: 1

      Yes, but property taxes are a different kind of tax. And it is for just what you named, public education (the lion's share), fire, police, etc. It is a tax levied by a municipality or other authority because you own property within their boundaries.

      You are not taxed on the value of your home as income (or capital gains) until you sell it. The value may actually go up and down while you own it. Also you may choose to sell it for less than its "estimated" value (quick sale, etc.)

      Same goes for stocks - value may go up and down, are not taxed from a income or capital gains standpoint until income is acutally realized.

      I think that you'll actually find these cases to be more representative. Income tax is not collected until actual income is realized.

    3. Re:Yes, I do. by OpenGLFan · · Score: 1

      Indeed, if you bought a house in the 1920s, you'd have to pay property taxes today. These taxes would support city services, the road to your street, police to serve and protect, and a fire department for when your kids play with matches. The land and the house represent scarce resources in demand by you and your neighbors and have an inherent value.

      Those 10 slain orcs and 200 gold pieces don't represent anything. Blizzard servers giveth and taketh away, orcs regenerate and do not represent scarce resources, and cops don't show up to fight the PK'ers. Admins could go crazy and fluctuate the currency wildly without regulation -- and I don't think ANYBODY wants the US Treasury department to start regulating how many points you can get in a video game.

      This is just greed.

    4. Re:Yes, I do. by OpenGLFan · · Score: 1

      Much better argument than mine. Excellent point.

    5. Re:Yes, I do. by avronius · · Score: 1

      I think that you've stumbled onto an excellent idea there... Game police. Where do I sign up?

      I think that ultimately, I agree that if you make a living off of a game, you should pay taxes. Anything that EVENLY distributes the tax base is a good idea.

  20. Tos's and EULA by Joe+The+Dragon · · Score: 1

    Most EULA say you can not sell stuff for real money and some even ban you for doing it.
    also the Second Life Terms of Service says

    1.4 Second Life "currency" is a limited license right available for purchase or free distribution at Linden Lab's discretion, and is not redeemable for monetary value from Linden Lab.

    You acknowledge that the Service presently includes a component of in-world fictional currency ("Currency" or "Linden Dollars" or "L$"), which constitutes a limited license right to use a feature of our product when, as, and if allowed by Linden Lab. Linden Lab may charge fees for the right to use Linden Dollars, or may distribute Linden Dollars without charge, in its sole discretion. Regardless of terminology used, Linden Dollars represent a limited license right governed solely under the terms of this Agreement, and are not redeemable for any sum of money or monetary value from Linden Lab at any time. You agree that Linden Lab has the absolute right to manage, regulate, control, modify and/or eliminate such Currency as it sees fit in its sole discretion, and that Linden Lab will have no liability to you based on its exercise of such right.

    1. Re:Tos's and EULA by Anonymous Coward · · Score: 0

      it would be more intersting if there was a law that made T&C / EULA's legal so that breaking them actually was a fineable offence (instead of having the account closed), as then you would be paying tax on a illegal source of income.

      now that would be some interesting times then.

      Just thinking about the possibilities, having your account "closed" could be a "loss of stock" that would become a tax reduction.

    2. Re:Tos's and EULA by Jesrad · · Score: 1

      And you think that'd stop the statemen from stealing your income, illegal or not ? In my country prostitutes have to pay taxes, even though prostitution is still illegal.

      --
      Maybe we deserve this world ?
  21. having done a little bit of maths... by brain159 · · Score: 1

    50,000 AU$ equates (based on Google's AU$->US$ conversion, and the current Purchase Rate estimate from the offical Lindex US$/L$ exchange) to somewhere over 10 Million L$. Figure is subject to drift of those exchange rates, but it gives you a decent enough yardstick.

    That is a very, *very* non-trivial amount of in-game cash. You would have to be doing a massive number of sales, or selling insanely high-ticket items, to meet that sort of level of income. As a comparison, the most expensive "sensible" items I've seen might go for L$15,000 for a big multiplayer "Event Game" system (along the lines of Tringo / Slingo / Pizzeria and the like). You'd have to sell somewhere over 650 of those (presumably annually, if that's the reporting period for the initial AU$50k) to be in that sort of level of income - and the market for them just ain't big enough to sustain that, IMHO.

    It could quite conceivably impact on professional "land barons" who deal in renting/selling large amounts of land, depending on the scale of their business. Anshe Chung's business /easily/ turns over that much, I'm sure.

    1. Re:having done a little bit of maths... by Anonymous Coward · · Score: 0

      That $50,000 figure is the point were you need to get and ABN and register for GST. If you are making money out of the game you would need to pay income tax on it regardless of how much you are making. This is the same as any other business. Last year my wife started a business and turned over less than $50,000, but she still had to pay income tax. This year she will make more than $50,000 so now she needs to put in BAS statements quarterly and possibly make GST payments.

      The key point in all this is:
      "People trading in virtual worlds should consider very carefully whether they are conducting a business or a hobby, the Tax Office advises. If conducting a business, then all money earned is generally assessable income. But expenses, such as the cost of computer equipment for accessing the virtual world, can be deducted. Any loss can be offset against other income."

      So they definitely look like they only mean people who are doing this as a business. When you read the article only pay attention to the actual quotes from the ATO.

    2. Re:having done a little bit of maths... by smileytshirt · · Score: 1
      The $50,000 limit is for the additional GST component. If you earn over $50,000 in a business you need to charge (and pay to the tax office) GST on your goods/services.

      If you make under that amount you are still going to have to declare the amount as part of your taxable income and will still pay tax on it, but you do not need to register for GST or charge customers GST. So this will affect everyone who uses gaming as a business whether they are making $50,000 or not.

      --
      www.shortman.com.au - top shorted stocks on the ASX
  22. The problem by Anonymous Coward · · Score: 0
    Most here agree that if you make real money of a game then that offcourse it should be taxed just like all other income is.

    But this seems to go further. If I read it correctly it seems to want to tax online wealth on the presumption that it can be turned into real wealth not wether you actually do that.

    If I sell my WoW trinket for X dollars then that is income from labour. Tax it.

    If I sell my WoW trinket for X ingame gold pieces then just because some people trade their ingame gold for real money doesn't mean I should be taxed for the number of gold pieces I have.

    if this will be the case then in essence the australian goverment is going to A force players to go into the gold market and B ruin games. Australians will have to farm not just to meet their avatars need but also to pay the taxman.

    I see real trouble in trying to tax virtual wealth. Just imagine what happens when WoW looses your account. All of sudden according to australia that could mean a real significant financial loss.

    Tax real world income no matter were it comes from, but pure virtual "wealth" is non-existant. It only gains meaning once I have converted it to real money and then that real money can be taxed.

    After all, is the australian goverment really willing to follow through? Allow me to pay in WoW gold, allow WoW gold as colatoral, enforce the same laws regarding money transfers on blizzards game as they enforce on banks (if wow gold is real then it should be protected the same as any other real currency)

    No, this is a hornests nest best left untouched

    1. Re:The problem by exick · · Score: 1

      As much as bureaucracies love to find busywork to do, I doubt that there are enough resources to spare (or enough people willing to spend money on said resources) to be able to keep track of a virtual economy. Not to mention the logistics and legality of them asking you to provide a list of your in-game assets, if they were to go that route, or forcing a company like Blizzard or Linden Lab to provide or allow access to such information.

  23. Money grubbing = stupid. by Anonymous Coward · · Score: 0

    As an Australian, I know what a bunch of greedy bastards the ATO can be. And given that this was probably some sort of grandstanding by a senior official it doesn't surprise me that it is not that well thought out. Under current tax law, if I out lay money for a pure business then it can be considered an operating expense and used to adjust the taxable income. So by saying that you have to pay taxes on profits gained in the virtual world, that implies that expenses incurred from operating in the virtual world are also legitimate. So If I maintain a broadband connection for $50/month and plow in a further $50/month to play second life and plug my wares, of which I only average $20 worth/month, shouldn't that imply that I have had a net loss of $480 that may be written off that year? Plus power for the office, furniture etc....
    You just know that they only saw $$$$ when they pushed that little ammendment through.

    Also there is the issue of whether the transaction was on Australian soil and therefore subject to the ATO... Given the transactions happen in the USA, I'ld say no dice.

    1. Re:Money grubbing = stupid. by Anonymous Coward · · Score: 0

      Losses can only be calculated against income in that business.

      The exception is negative gearing on property, but unless Linden Labs start giving as much cash to politicians and dominate media advertising like the real estate industry does, they won't be able to get in on that little rort.

    2. Re:Money grubbing = stupid. by natslovR · · Score: 1

      If you are resident in australia for tax purposes then all your income is taxable by the ATO even if you earnt part or all of it on the moon. If the moon has reciprocal tax agreement with the ATO then the income may be ignored, but you certainly need to declare all income unless they tell you otherwise.

      Note: i know it probably doesn't need to be said but i'll say it anyway, i'm not an accountant or tax officer and i'm not giving you financial advice.

  24. they tax that? by punkr0x · · Score: 1

    Who else read slexchange.com as sexchange.com, and immediately wondered at sex changes becoming so popular in australia that the aussies had made a special tax category for them?

  25. Missing the point by smileytshirt · · Score: 1
    I think a number of people are missing the point of the article - it isnt really explained well. The tax office is not simply saying that if you make real dollar profits after making the conversion from virtual dollars to real dollars then you pay tax.

    They are saying that if you make profit in virtual dollars and even if you do not convert virtual dollars to real dollars, then you are still liable to pay tax (in real dollars!). The reasoning behind this is that theoretically everyone in australia could convert all their money into virtual dollars and then buy and sell services for the rest of their lives in virtual dollars never paying the tax office any money.

    A similar system existed a number of years ago in Australia where a group of people set up a service sharing community. When you performed a service (or provided goods) to the community you received "Geckos" (their term for virtual money). If you were a plumber and you performed services for someone in the group you might receive a few hundred Geckos. You could then spend those Geckos on other goods/services that the community provided. The tax office realised that by using this virutal money system they were being deprived of taxation revenue that they would have otherwise received if the goods and services were being traded using real world money. They handed down a ruling stating that anyone using a system such as this was liable to add any virtual income to their real world income.

    --
    www.shortman.com.au - top shorted stocks on the ASX
  26. California Taxen uber alles? by Randym · · Score: 1
    Since Second Life is hosted in California, presumably no *actual* income is generated until Lindens are converted into $AU and downloaded into an account *in Australia* (or an account under the control of a citizen of Australia.)

    This has interesting implications for citizens of America too. Every state has a reciprocal state tax arrangement with every other state: you earn income in only one state or another, so you cannot be doubly taxed by both states. Now, does this mean that any income earned in Second Life is subject to California state tax when it is converted from $L to $USD? Or is it only income when it is downloaded to a bank account in *your* state, thus bypassing California's tax system completely?

    --
    DNA is a Turing machine. You, however, being dynamic and emergent, are not.
  27. Virtual ownership, Avatar ownership. by UnderCoverPenguin · · Score: 1

    Sure, yes, if a player converts her/his avatar's in-game resources into real world money, or accepts real world money from another person (presumably another player), taxes apply. No new laws needed.

    But an avatar does not exit outside the game. The avatar is really the property of the game's owners, which is leased to a player for some period of time in exchange for some fee. (The visual appearance and/or textual description, however, might be the intellectual property of the player, depending on the terms of service for the game.)

    Therefore, any in-game resources an avatar "owns" are actually owned by the game's owners.

    Someone made an analogy to property taxes. What in-game services are being provided by a real world government? As best I can tell, none. Sure, the government provides infrastructure and protection for the organization(s) who own the game and/or host the game's servers, but any taxes the players might owe for such are being paid indirectly through the fees paid to the game's owners.

    Granted, Linden Lab has complicated things by publishing an official exchange rate to purchase L$ using US$. But, even if they had not published a rate for purchasing L$ with US$, there would be no practical way to prevent the exchange of real world money for in-game resources, only make it hard. Players can still "sell" in-game resources privately through out-of-game means.

    (I put quotes around the word, sell, because the player doesn't really own the in-game resources, though her/his avatar has (some) control over resources in her/his possession. The buyer risks loosing his real world money as the game owners have the right to take away those resources. Both players risk loosing their avatars and all in-game resources.)

    I suppose a government might want to monitor in-game transactions on the assumption that transfers of resources between avatars represent parallel real world transfers of money, but trying to valuate a RW transfer by valuating an IG transfer would be very difficult. I just peeked at some in-game merchandise on slexchange. The prices bare little or no relationship to their real world counterparts. Examples: L$750 for jet-pack (to make an avatar fly) and L$1000 for a business suit. (Not saying these are unreasonable prices, just very hard to valuate.)

    Avatars are not citizens of the real world. To the extent a player does not reach out from behind the curtain to "steal" an avatar's resources, those assets should not be taxable.

    --
    Don't try to out wierd me, three-eyes. I get stranger things than you, free with my breakfast cereal. --Zaphod Beeblebr
  28. From an Aussie... by Mister+Impressive · · Score: 1

    I don't really mind what taxes they place on us, it's not asif I pay them anyway :P

    --
    Let the commencement BEGINULATE!
  29. It doesn't really ma\tter by brunes69 · · Score: 1

    buying and selling stocks works the same way - you only pay the tax when the money is exchanged for the stocks (when they are bought or sold). You don't pay tax ever time a stock goes up, you only pay when you sell it.

    Why should online money (Linden dollars) be any different?

    If I were these people though, I would be arguing that the income should count as a capital gain, not as business income. It's more like a capital gain than running a business.

  30. Wow, real life income is taxed!! by riprjak · · Score: 1

    This is so not news.

    Life is hard, in Australia we must pay tax on all income derived in Australia and abroad. This includes the net.

    If I trade virtual services for virtual money, all good; If I convert those virtual services or monies into ACTUAL money or trade (vurtual services or money traded for a tangible good, such as a game "time card") it is subject to assessment.

    If you have ANY business which generates more than 50,000 AUD (AUD, not wibblewubble dollars) income, you MUST register with the tax office.

    This is just how our country works. Even if I sell something on ebay, I need to report that income if I got more for the item than I purchased it for, that MIGHT BE a "capital gain" and be taxable.

    Once again, let us all shrink in horror that your income may be taxed by your government.

    This is why I get involved in actively running down and helping ban goldfarmers in game; because if trading of in-game currency for real money becomes TOO prevalent, then the ATO will be within its rights to declare ALL in-game transactions as taxable. Such is the case with my Project Entropia account, fortunately I rarely make money, but my accountant includes my in-game transactions; converted to AUD at an appropriate exchange rate; in my declaration of foreign income. In fact, if a BUSINESS held the subscription, I could use my in-game losses to offset real life income for the business.

    Swings and roundabouts :)

    1. Re:Wow, real life income is taxed!! by Anonymous Coward · · Score: 0

      You missed the point, riprjak. What the ATO is saying is that they JUST HAVE declared all in-game transactions as taxable. ''If I trade virtual services for virtual money, all good'' - NOT CORRECT. The article is saying precisely the opposite.

    2. Re:Wow, real life income is taxed!! by riprjak · · Score: 1

      TFA states "If a virtual transaction has real world implications -- if it can be attributed a monetary value ...." The point missed was by you Anonymous... the article clearly states that only transactions with real monetary value are taxed. If I buy in game money/item/asset for real money, taxable. If I buy in game money/item/asset with ingame money, not taxable.

      The danger comes when there is enough "gold" trading online that the ATO can define ALL in game transactions as having a monetary value due to the prevalence of exchange... this is why we all need to hunt down and kill gold farmers.

  31. Someone got busted ! by Anonymous Coward · · Score: 0

    Obviously someone at the Australian Tax Office got busted at work using their computer in Second Life :

    "Sorry Sir - but I was researching this 'virtual world' on the Internet where Australian taxpayers generate an income that is not being taxed"

    Good little public servant - we must persue this matter - please continue your research.

    Oh Bugger - what have i done ?

  32. Subsidised Hardware by Tekgno · · Score: 1

    So does that mean I can claim my expenses for hardware and indeed my WoW subscription and even my DSL back on tax?