Wii Confirmed at 480p
Eurogamer is reconfirming that the Wii only outputs at 480p, after the official Nintendo magazine mistakenly said otherwise. From the article: "Nintendo UK also recently said that it had every intention of releasing peripherals like the component cable — used to achieve the 480p resolution — at retail, despite suggestions that you'd have to buy the cables through online shops in the US. The interest in Wii's high-resolution options is of course spurred on by Microsoft and Sony's battling over the higher end. Both PlayStation 3 and Xbox 360 generally offer games in 720p, with 1080p now possible for developers who want to go the extra mile (well, the extra 1,152,000 pixels, anyway)."
It would be interesting to know how much of the video game market consists of people with HDTVs that actually do 720p/1080whatever. This also leads me to ask: "Does resolution really matter?" For some games, I'm sure it makes a difference, but I'd be willing to bet that high resolution won't make any difference to a large majority of gamers in a large number of titles.
Keeping to 480p seems like a good move by Nintendo. Many (I'd even go so far as to say most) of their games will be just as fun, you don't need a fancy TV just to enjoy it, and (perhaps most importantly) it keeps part cost, size, and power requirements down.
I was watching my teenage brother-in-law play Zelda (I don't recall which) on his gamecube the other day. The graphical style of the game was very effective, and I think it would actually lose appeal going to higher resolution.
Now all you experts can respond and tell me why I'm totally wrong.
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That doesn't even make sense to me. When you're talking movies, they are shot on film at 24fps progressive. So say 720p24 for film. Then on DVD it is encoded as either 720p24 or telecined to 720i60, where 60 refers to fields (1/2 frames). NTSC TV is usually recorded at 720i60, which displays as 60 fields per second, which equals 30 frames per second.
HD movies would be sourced to film still, at 1080p24, and there is no reason to encode or display them at any higher frame rate. The data is not there. Every HDTV broadcast I've seen has been 1080p30, which is equivalent to 1080i60. Same number of pixels once the 60 fields are deinterlaced to 30 frames.
Games could theoretically output 1080p60, which would be twice as many pixels as 1080i60, but from what I've read so far, you need the latest version of HDMI, 1.3, to even support that bandwidth. Does the PS3 use HDMI 1.3? I'm sure the Xbox didn't. The 360 probably doesn't.
If we're talking a full 60 frames of 1080p, it has more pixels. Still not for movies, which are still recorded at 24fps, but possibly for games. Short of that, this whole discussion about pixels is meaningless.
Yours is an interesting post. I would add one point though.
I tend to sit much closer to my television when I'm playing games than when I'm watching TV- the whole lean forward vs. lean back interaction... I'd estimate maybe 5 feet vs. 10 feet, respectively. I'm not sure if this is common or not, but it could explain why folks care more about resolution when gaming.