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Wii Confirmed at 480p

Eurogamer is reconfirming that the Wii only outputs at 480p, after the official Nintendo magazine mistakenly said otherwise. From the article: "Nintendo UK also recently said that it had every intention of releasing peripherals like the component cable — used to achieve the 480p resolution — at retail, despite suggestions that you'd have to buy the cables through online shops in the US. The interest in Wii's high-resolution options is of course spurred on by Microsoft and Sony's battling over the higher end. Both PlayStation 3 and Xbox 360 generally offer games in 720p, with 1080p now possible for developers who want to go the extra mile (well, the extra 1,152,000 pixels, anyway)."

16 of 223 comments (clear)

  1. Re:A little late? by MeanMF · · Score: 4, Informative

    02/11/06 in Europe is 11/02/06 in the U.S.

  2. Does resolution matter? by LehiNephi · · Score: 3, Insightful

    It would be interesting to know how much of the video game market consists of people with HDTVs that actually do 720p/1080whatever. This also leads me to ask: "Does resolution really matter?" For some games, I'm sure it makes a difference, but I'd be willing to bet that high resolution won't make any difference to a large majority of gamers in a large number of titles.

    Keeping to 480p seems like a good move by Nintendo. Many (I'd even go so far as to say most) of their games will be just as fun, you don't need a fancy TV just to enjoy it, and (perhaps most importantly) it keeps part cost, size, and power requirements down.

    I was watching my teenage brother-in-law play Zelda (I don't recall which) on his gamecube the other day. The graphical style of the game was very effective, and I think it would actually lose appeal going to higher resolution.

    Now all you experts can respond and tell me why I'm totally wrong.

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    1. Re:Does resolution matter? by gt_mattex · · Score: 2, Informative

      You are correct sir. The Wii will support widescreen at 480p.

      I have unwittingly spewed FUD and must apologize.

      --
      "No doubt one may quote history to support any cause, as the devil quotes scripture." - Learned Hand
    2. Re:Does resolution matter? by Cereal+Box · · Score: 2, Insightful

      Well, ask yourself this: do you think 640x480 is still an acceptable PC gaming resolution or do you see benefit in higher resolutions?

      Another thing you should consider is that the Wii is going to stick around for what, five years or so? The 480p graphics will look absolutely primitive by then (I would argue they do right now), and the fact is that HDTV adoption is on the rise, and more and more households will have them in five year's time. Nintendo should've at least allowed the possibility of 720p/1080i output in order to "future-proof" the console.

    3. Re:Does resolution matter? by twistedsymphony · · Score: 2, Insightful

      I agree... HD resolutions is one of those things that if you don't have it, you don't need, it but once you've lived with it for a while you'd have a very hard time going back... like upgrading from a ball mouse to an optical or laser. Or from a corded phone to a cordless. Or a wired controller to a wireless, etc. etc.

      I don't watch tv, I don't have anything beyond basic cable for the news, and I certainly don't pay for HD service, I have an HDTV purely to play my games. IMO resolution might not add to the gameplay but widescreen certainly does, it literally ads an extra 33% of viewable area. HD, while not a necessity is beneficial when playing any game that would split up the screen, or any game with a lot of menus and text (like an RPG or other games with deep strategy or text driven gameplay). Text can be incredibly difficult to read on an SD display unless it takes up a substantial footprint on the screen to keep it from being blurred into oblivion.

      Anyone who said HD resolutions don't matter, I encourage you to set the resolution on your PC monitor to 640x480 (essentially 480p)... then use that for a few days, come back and tell me how beneficial higher resolutions are.

      There are cases where HD and Widescreen don't actually add anything to a game over SD (480i) resolutions, however I can't think of a single instance where HD and or Widescreen took something away from the gaming experience. That is to say most games will be OK in SD, but ALL games will be OK in HD. The GP talked about Zela (which is Cell Shaded) the game wouldn't have lost anything being in HD, it simply would have looked more crisp, clean, and vivid.

      After watching content in HD, going back to SD or ED resolutions is like sticking a screen door in front of your screen, you can still play it and it doesn't take away from the gameplay it's just not as visually appealing. And while visual appeal isn't a necessity, neither is playing video games, it's all about what makes you happy.

    4. Re:Does resolution matter? by thatguywhoiam · · Score: 2, Informative
      It would be interesting to know how much of the video game market consists of people with HDTVs that actually do 720p/1080whatever. This also leads me to ask: "Does resolution really matter?"

      Which leads me to answer: "Of course it fucking matters!"

      Look, I get the argument. A lot of people don't have HDTVs yet. But this is a resolution that has been with us since the 50s people. It is positively ancient.

      Not to mention, the inherent artifacts of NTSC (Never The Same Colour). 29.97 frames per second, not 30. No real reds (balanced to make caucasian skin look palatable). Interlaced. Its bullshit. And we all know it.

      The Wii solves one problem - its progressive, so no interlacing. That's nice. But you still need to make considerations for: action-safe area on the TV (overscan), gigantic fonts (because the resolution is so bad), obscure broadcast-design limitations around aliasing and gradients, moire effect... I could go on and on.

      480p, in my humble opinion, is the PS2 and GameCube and Xbox. It is yesteryear. I've been playing games in that resolution for over ten years. Its time for something that would not look like a postage stamp on my computer monitor. 720p would have been a nice boost.

      Now all you experts can respond and tell me why I'm totally wrong.

      Did I miss anything?

      --
      If Jesus wants me it knows where to find me.
  3. Great!! by phase_9 · · Score: 2, Funny

    I was busting for one!!! ;)

  4. Re:Thank God! by MyDixieWrecked · · Score: 2, Interesting

    It's a fact that the 360 works with a regular TV and it can be assumed (quite confidently) that the PS3 will, too.

    Although, one problem that the 360 has is that many of the games are designed with HDTVs in mind. That leads to developers creating HUDs with text that is unreadably small on regular TVs. So far, I've noticed that problem in FEAR (the only unreadable text so far has been the name of the talking person in the upper left corner, which doesn't really matter), Dead Rising (the name of the weapon and some other misc. text, but it's not a HUGE deal... but that one gets annoying), and Madden. I primarily stick to playing Lumines, Geometry Wars and Fight Night, so I haven't seen every game in depth, but my roommate has complained about small type in other games.

    There is an advantage with nintendo only supporting 480p which is basically that all developers are targeting the same resolution and things will be consistent.

    although, I think the Wii will be far more fun on those huge TVs which are high-def and it would look beautiful if they supported the 1080 resolution.

    anyway, I seriously doubt Nintendo would release the wii if it looked terrible. they do have some sense.

    --



    ...spike
    Ewwwwww, coconut...
  5. Re:Not even capable of what the original XBOX can by ben+there... · · Score: 2, Insightful

    That doesn't even make sense to me. When you're talking movies, they are shot on film at 24fps progressive. So say 720p24 for film. Then on DVD it is encoded as either 720p24 or telecined to 720i60, where 60 refers to fields (1/2 frames). NTSC TV is usually recorded at 720i60, which displays as 60 fields per second, which equals 30 frames per second.

    HD movies would be sourced to film still, at 1080p24, and there is no reason to encode or display them at any higher frame rate. The data is not there. Every HDTV broadcast I've seen has been 1080p30, which is equivalent to 1080i60. Same number of pixels once the 60 fields are deinterlaced to 30 frames.

    Games could theoretically output 1080p60, which would be twice as many pixels as 1080i60, but from what I've read so far, you need the latest version of HDMI, 1.3, to even support that bandwidth. Does the PS3 use HDMI 1.3? I'm sure the Xbox didn't. The 360 probably doesn't.

    If we're talking a full 60 frames of 1080p, it has more pixels. Still not for movies, which are still recorded at 24fps, but possibly for games. Short of that, this whole discussion about pixels is meaningless.

  6. Resolutions by weasello · · Score: 5, Interesting

    I'm a big geek and I'd love to say "1080P ROXXORZ! ALL!! 4TW!!" but sadly, it isn't the case. Yes, a big-screen high-definition teleivision playing HDTV definately looks better than Channel 2 on your old 13". But that isn't an accurate comparison for most of the market.

    I sold TVs for 8 years. I had big banks of them - Standard, ED, HD - even some exotic 1080p stuff that didn't run anything except a special demo disk in a special machine.

    One particular corner was a perfect test area. We had a 480P, 720P, and 1080I television of the same make and line (it was an LG set of televisions). Of the hundreds (if not thousands) of customers I showed these sets to, running HD PBS 1080 feed via Satellite (beautiful show, btw) - 8 out of 10 people pointed at the 480P set and said it was superior quality. When pressed for why they made that choice, they usually said "it was a hunch" and that they couldn't really tell between the three.

    All three TVs had v-high quality cables, and my "test subjects" were sitting approximately 8 feet away from these 42" sets, which were all hung in equal lighting at eye level.

    Then I'd move the test subjects up close - 2 feet away or so - and we could easily count the physical pixels on the 480 screen, wheras you'd have to move your head much closer to count the pixels on the 1080 screen. We could all see that, yes, upon inspection we *know* that 1080 is better...

    But then I pointed at the pricetags. $1000 for the 480, $1800 for the 720, and $2500 for the 1080. Guess which one I sold the most of. (most of my data culled from 1-2-3 years ago so pricing/details may vary).

    1. Re:Resolutions by Aadain2001 · · Score: 2, Interesting

      I wish I had mod points to give you a "+1 Real World Info" rating. Too many people fail to see past the numbers and look at how the device will be used in the real world.

      --
      Space for rent, inquire within
    2. Re:Resolutions by Swanktastic · · Score: 2, Insightful

      Yours is an interesting post. I would add one point though.

      I tend to sit much closer to my television when I'm playing games than when I'm watching TV- the whole lean forward vs. lean back interaction... I'd estimate maybe 5 feet vs. 10 feet, respectively. I'm not sure if this is common or not, but it could explain why folks care more about resolution when gaming.

  7. Re:Not even capable of what the original XBOX can by twistedsymphony · · Score: 2, Interesting

    progressive scan is used over interlacing because interlacing leaves artifacts and flickering particularly with fast moving pictures (like sports). Not to mention most HDTV are progressing meaning they'd have to deinterlace the incoming signal which can create breakup and more artifacting along the edges of fast moving objects on screen (again like sports).

    In terms of the video game space there is no difference in programing 1080i and 1080p. While 1080i might only have 540 lines actually displayed they have to render the whole frame in 1080 frame to keep it in sync. If you were to specifically program your game to output in an interlaced format (meaning you only had to render 540 lines per frame) you'd be doing what's called "field rendering" which is almost universally avoided because it requires you to ensure a rock solid 60FPS and if you miss a frame you run the risk of loosing sync placing the odd lines where the evens should go and the even lines where the odds should go.

  8. Re:Does 480p have anything to do with widescreen? by weasello · · Score: 2, Informative

    After researching on Wikipedia, http://en.wikipedia.org/wiki/DVD All DVD video in NTSC is restricted to 480 lines of resolution and there are several horizontal pixel ratings (eg: 720x480, 352x480, etc.) and some DVDs are only 240 lines of resolution. Anyone out there that says "Wii suxx0rz for only being 480 I want my games to look as good as my rented DVDs on my high def TV" are deluding themselves. :)

  9. Re:Does 480p have anything to do with widescreen? by Goose42 · · Score: 2, Informative

    All video on (professionally mastered) DVDs is presented as a 720x480 picture. If its a widescreen video, the pixels are perfectly square. If its a standard-size video, the pixels are squished so that the 720 pixels per line fit in the screen. When a widescreen video is played on a standard-size screen, the DVD player is responsible for removing lines from the video so that the aspect ratio of the original video is maintained.

    And to the GP, the "pillar-boxing" you get when displaying a standard-size picture on a widescreen TV actually only takes up 11% of your screen's real-estate. If the pillar-boxing is taking up more than that, there's a problem with your setup.

  10. You're the one that's not accurate by Optic7 · · Score: 2, Informative

    The parent post was right. The "480p" on the Wii means 720x480 (or maybe 852x480). Not 480 by something else. That's typical of how TV resolutions are referred to - the vertical resolution, not the horizontal.