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Game Breakers

1up is running a feature looking at some not-so-fun design decisions that have been made in games over the years. "Innovations" like pits, spawn points, and long FMV sequences are just some of the choices they take to task here. From the article: "Rumor has it that videogames are not, in fact, movies. This might seem obvious to anyone who plays them, but the entertainment industry — and even a few game designers — have yet to comprehend this. Developers like Metal Gear's Hideo Kojima insist on cramming their games with cut-scenes that are often inscrutable, occasionally entertaining, and almost never interactive. Sometimes, you can't even press the Start button to skip them."

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  1. Hey asshole by StocDred · · Score: 0, Flamebait
    Developers like Metal Gear's Hideo Kojima insist on cramming their games with cut-scenes that are often inscrutable, occasionally entertaining, and almost never interactive. Sometimes, you can't even press the Start button to skip them."

    Hey asshole, how about you go buy games that don't have cutscenes. There's enough to go around. I hear Lumines is pretty cool.

    Anyone who picked up a Metal Gear game in the last decade and was surprised to find lots of lengthy cutscenes, obviously doesn't know very much about what they're buying.

    Why is it that everybody has to sound off about this, when it's really easy to just buy games that are not story-driven.

    To review:

    • not all cutscenes are bad
    • not all cutscenes are good
    • not all games have cutscenes
    • you don't have to buy the games that contain cutscenes that you do not like
    • if you did buy a game that has cutscenes you don't like, please return/resell it
    • stop being such a whiner and don't wreck it for those of who like carefully orchestrated, cinematic cutscenes