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Gaming Politics To Watch Today

As you go to the polls today, alongside more serious issue be sure to think of how politics affects the gaming world. GamePolitics has a rundown of politicians associated with gaming (in either a good or bad way) who are up for re-election today. From the article: "Hillary Clinton (D-NY): sponsor of the Family Entertainment Protection Act (FEPA). Joe Lieberman (I-CT): his criticism of game violence in the mid-1990's led directly to the formation of the ESRB. Rick Santorum (R-PA): backs Hillary's game initiatives, but also backs the ESRB. George Allen (R-VA): backs the ESRB rating system. Candidate Mike McGavick (R-WA): trying to unseat Democrat Maria Cantwell; he believes the entertainment industry will not regulate itself and wants to explore legislative solutions."

6 of 58 comments (clear)

  1. What's wrong with ESRB? by MBraynard · · Score: 4, Insightful
    It's an independant, non-governmental, non-profit organization that has the full support of developers and publishers who voluntarily have their games certified. I realize the typical slashherd member can't see the difference between this and, say, Red China's government cracking down on politically disident 'bloggers,' but the difference is there.

    And if the private sector does not do a good job at self-regulation (and even sometimes when it does!), the unfortunate result is government's ham-fisted regulation that is always worse. So three cheers for the ESRB?

  2. Re:War, economy, abortion, jobs.... gaming by krell · · Score: 4, Insightful

    "Are you kidding me? Even if you're a hardcore gamer, games should be the LAST thing you consider as you vote for someone for public office. This article is ridiculous."

    The First Amendment is more important than you think.

    --
    Where were you when the voynix came?
  3. Re:ESRB is government related. by hal2814 · · Score: 4, Insightful

    No, the government's use of the ESRB is a censorship matter but the ESRB itself is not. I for one like the ESRB. It's not perfect but it does give a ballpark idea of the appropriateness of games for children. I still usually have to do some research of my own on the game's content but it's a nice starting point. Parents and stores do not have to follow the ESRB's recommendation in most cases. In places where ESRB ratings carry some sort of legal weight, the fault lies entirely with the legislators that made such laws, not the independent game rating unit that never intended their ratings to be used in such a manner.

  4. Re:War, economy, abortion, jobs.... gaming by theckhd · · Score: 3, Informative

    Well, it's something to consider (first amendment and such), but let's not lose sight of the big picture here.

    For example, I don't care if Rick Santorum backs the ESRB or not, his voting record (and general asshattery) is more than enough to dissuade me from voting for him.

    I mean seriously, the man is against gay marriage and gay rights, tried to slip Intelligent Design into the No Child Left Behind act, has said that he doesn't belive in privacy rights, and is anti-abortion. If you have an opinion on any of those issues, then his stance on the ESRB is probably irrelevant when you decide whether or not to vote for him.

  5. Re:wow, look at all the Democrats... by CrashPoint · · Score: 3, Insightful

    Yes it is.

    The right and responsibility to decide what games little Billy can buy belongs solely to his parents.

    The right and responsibility to protect the integrity of the ESRB ratings belongs solely to the ESRB.

    The government has no business interfering in either.

  6. Re:ESRB is government related. by SuperRob · · Score: 3, Insightful

    The ESRB does a great job ... when parents can be bothered to read the ratings and understand them, and understanding the GAME, too. The ratings aren't enough.

    When Grand Theft Auto: Vice City was coming out, I did some market research into the people buying the game. At one point, while standing in a Toys 'R' Us collecting observational data, I noticed a grandmother buying the game. I asked her who she was buying the game for. "My grandson ... he asked for it." I asked her if she was aware of the rating on the game. She wasn't aware that games even had ratings. I showed her where the rating was, and that the game she was buying for her 12-year-old grandson was rated for 17 and up. She was dumbfounded.

    So then I asked her, "Ma'am ... what's the name of this game?"

    "Grand Theft Auto."

    "What does that mean to you?"

    She couldn't answer. Apparently, it never even occurred to her that buying a game for her grandson that was titled after a CRIME was somehow a bad idea.

    The ESRB is good. There needs to be more, though. Parents (and in this case, grandparents) need to be more proactive in learning what their kids are playing, and more importantly, learn to engage their critical thinking skills when it comes to a kid that might be trying to put one over on ol' Grams.