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PlayStation 3 Gets Software Update On Launch Day

narramissic writes "Just as the long-awaited PlayStation 3 games consoles go on sale in Japan this Saturday, Sony will also be offering the first software update. The firmware update, offered as a free download, adds support for the PlayStation Network online service." From the article: "In late November the company also plans to offer a firmware update for its PlayStation Portable (PSP) games device. The update will bump the firmware to version 3.0 and add PlayStation Network support. With the new firmware in both devices the PSP will be able to access contents stored on the PlayStation 3 via a wireless LAN connection using a system Sony has dubbed 'Remote Play.' It will also make it possible to purchase and download PSP games content."

3 of 27 comments (clear)

  1. Good and Bad by MeanderingMind · · Score: 5, Interesting

    The Good News: Sony will have an online network for their PS3. Single login makes life easier.

    The Bad News: The firmware needs to be updated to use Sony's online network. That this was not pre-installed indicates the network only recently was finished. The possibility that the network will have issues and growing pains is thus much more likely (though not a certainty).

    The Bottom Line: Something is better than nothing.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  2. PC Style by KDR_11k · · Score: 3, Interesting

    Release first, patch later? I hope they don't expect everyone to have their PS3 hooked up to the internet, would suck to need a patch you can't get.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. The headlines write themselves by interiot · · Score: 3, Insightful

    Maybe I'm still in the mindset of the political elections, but I see the headline "PS3 network service added as an afterthought" out of this. I'm sure Sony didn't want to release it until it was thoroughly tested. But the Xbox 360 network service really seems like it was standardized early on (so games knew how many achievement points they had, they knew they had to send the achievements text and icons to xbox networking, they knew how much CPU drop they had to deal with when you start IM'ing friends in the middle of a game, etc). How much game integration is there if the networking service is offered as a patch?