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Fighting For the Chinese Gaming Market

bart_scriv writes "While lots of ink is being spilled on the Wii/PS3 war, the real battleground for gamers may be in China, where companies Shanda and Netease are fighting for supremacy in the world's largest potential gaming market. The article looks at the companies' dramatically different business models (traditional subscriptions vs. virtual item sales), and offers screen caps of the companies' most popular online games: 'China is even expected to surpass tech-happy South Korea next year as Asia's biggest gaming market. China's overall Internet user base is enormous — about 120 million this year and growing fast. Yet it's a business in flux, and there is a huge debate among companies in this arena about whether to stick to a subscription fee model or go with a free-to-play one to build up a huge online consumer base. The lost revenues would be more than made up by sale of virtual goods (such as ammo for avatars, and so on) and also music and online movies to the legions of gaming fans attracted to its site — or so the theory goes.'"

2 of 31 comments (clear)

  1. Doesn't China just pirate stuff? by CrazyJim1 · · Score: 2, Insightful

    Except for MMORPGS where they farm gold, don't they play all emulated games? In a culture where 50 cents an hour is good pay, I don't see people shelling out for $10 or up software.

  2. Yep, China does just pirate stuff by patio11 · · Score: 2, Insightful

    That is why the only way to sell game software there is software-as-a-service (SAS), basically either subscription, item sales, or market-making models. (The last is similar to eBay or Sony's EQ2 system: you allow people to buy/sell items in your game but they have to share a percentage of the transaction with you.)