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The Lameness of Warcraft

Slate is running an article lamenting the fact that, despite World of Warcraft's popularity, it is a deeply flawed game. Author Chris Dahlen makes the statement that Blizzard's MMOG should take its cues from single-player RPGs by offering further customization, morality based choices, and dynamic events. From the article: "Blizzard has written new storylines before. Last winter, it challenged players to team up and fuel a worldwide war effort. As a payoff, it unlocked new territory. This was a good example of letting the users drive a story, but Warcraft needs more of them. New wars should break out, cities should rise and fall, and all hell should break loose at least once a month--and the players should be the ones to make it happen. After all, in a world that never changes, you can never make your mark." I want to be snarky and point out that this guy obviously has no idea how these games are designed, but I think he pretty much nails what every MMOG player really wants out of a game. Now, if only it were feasible within the bounds of money, time, and talent.

3 of 354 comments (clear)

  1. Yes Yes by uglysad · · Score: 5, Funny

    ...Blizzard got it all wrong that is why nobody is playing it. Blizzard, Listen up! If you want people to play this little game you devised, you better start listening to random internet guy or else it will never take off.
    You have been warned

  2. Re:It's that bad... by ZaMoose · · Score: 5, Funny

    I know an Alliance of Starcraft fans who would object to being called a Horde.

    *grin*

    --
    I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  3. Re:It's that bad... by myowntrueself · · Score: 4, Funny

    The real trick is making an entire world and an engine that DISTILLS an RPG down to what it's about, item finding.

    I *must* remember to draw my DM's attention to this next time we play...

    --
    In the free world the media isn't government run; the government is media run.