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The Lameness of Warcraft

Slate is running an article lamenting the fact that, despite World of Warcraft's popularity, it is a deeply flawed game. Author Chris Dahlen makes the statement that Blizzard's MMOG should take its cues from single-player RPGs by offering further customization, morality based choices, and dynamic events. From the article: "Blizzard has written new storylines before. Last winter, it challenged players to team up and fuel a worldwide war effort. As a payoff, it unlocked new territory. This was a good example of letting the users drive a story, but Warcraft needs more of them. New wars should break out, cities should rise and fall, and all hell should break loose at least once a month--and the players should be the ones to make it happen. After all, in a world that never changes, you can never make your mark." I want to be snarky and point out that this guy obviously has no idea how these games are designed, but I think he pretty much nails what every MMOG player really wants out of a game. Now, if only it were feasible within the bounds of money, time, and talent.

2 of 354 comments (clear)

  1. Snarky, obvious! by Dogun · · Score: 0, Offtopic

    I want to be snarky and point out this editor obvious has no grasp of grammar.

  2. Nice troll. by Anonymous Coward · · Score: -1, Offtopic

    Funny how the most controversial articles aren't even submitted by anybody.. Zonk is seeking them out. You'll notice that Zonk only seeks out articles with a minority opinion, resulting in lots of hostile comments. Weird how that works, huh?

    I'm waiting for the day that Zonk starts posting GNAA "press releases". Hmm.. GNAA: please put out a press release indicating that the PS3 is somehow inferior to the Wii and/or Xbox360! Trolls trolling the troll!