Applications and the Difficulties of Portability?
insane_coder asks: "I'm a software developer who writes a lot of freeware utilities in C/C++ which are all cross platform and work well. Lately some of my users have been pestering me to stop wasting precious development time supporting minority OSs like Linux, and get more work done for the majority — the Windows users. Now all of my utilities are simple tools that perform various operations on files such as compression or rearranging. I've also made a few frontends for them using the excellent Qt library to allow the user to select a file and process using a simple GUI. In the dozens of applications I wrote, most of them several thousand lines long, I haven't written a single conditional for any particular OS. When I release, I just compile each app for all the OSs I have access to and post them on my website. I barely expend any effort at all to achieve portability. So the question I have to ask is: Why do the masses perceive portability as something that requires effort and a waste of time?"
"Most applications don't do anything fancy or need to talk to devices and therefor there is no need to do anything special other than compile them on a particular OS to run on that OS. So why are there so many simple apps using native APIs to do simple things like file reading instead of the standard ones? Why are we projecting an image that one must go out of their way or switch to a different language in order to achieve portability?"
It's the Windows development tools. By default they generate code that uses tons of Windows-specific APIs that aren't portable to anything but another version of Windows (and sometimes not even then). If you start with OS-specific code, then yes supporting other OSes looks difficult. Combine this with Microsoft's business need to make portability look as difficult as possible to discourage developers from aiming for it and the results are predictable.
For the most part, portability isn't hard. You can write pretty much all the functionality of your software without getting into platform-specific issues. Generally, the higher the level of abstraction a languages is at (assembly C Python), the easier it gets. Of course, you do have to use standard APIs and avoid platform-specific ones (win32, GNU extensions, etc.) Things that have caused trouble for me in the past:
...
- Sockets (BSD sockets vs. Winsock's almost-compatible variant); this is not a problem in most higher level languages
- GUIs (there isn't really a standard; perhaps wxWidgets?)
- Threads (POSIX threads vs. whatever Windows has)
- Processes (fork, AFAIK, really doesn't exist on Windows)
If I need any functionality that isn't readily portable, I usually target POSIX or BSD, which makes my code portable to many *nix variants, and Windows using Cygwin.
Of course, there are also a whole bunch of cross-platform libraries out there, like glib, the APR, SDL, Qt,
Please correct me if I got my facts wrong.
From the sound of the article/question, with their setup, it really doesn't seem like it is that big a deal to support multiple platforms. Plus, the knowledge is there, and they seem to enjoy it, its simple tools, etc. Why the hell not.
,but I remember even in Java a few years back, one had to add some specific arguments when running java apps so that the menu bar would be at the right place in OSX, otherwise it would end up more like KDE/WIndows/Gnome/etc, with everything inside the window by default.
Other environments (usualy very customer centric ones, let say consulting firms, with strict deadlines, marketing getting in the way, etc) and more complex applications with very specific needs, it becomes trickier. These are the environments where your job is hard even if you're only supporting one platform, and even using every single last specialised API the platform offers still let you wish for more. In those cases it becomes a bit more annoying to have to go with the lowest common denominator.
Then add to that that users of different platforms -expect- different things. It isn't the end of the world to make something that works on both OSX and Windows, for example. But users of both platforms expect certain different things. I don't know the status right now
And last, but the most important one, testing, QA, etc. Doing cross platform, no matter what you do (unless you only do HTML and target Firefox only or something) means testing on those platforms, if only to look. That means moving the files, booting up the virtual machine, or something, to check it out. If the app is remotly complex, that IS time consuming like hell.
So in the end, it really depends. If you release your app to the general public, then the advantages of cross platform often outweight the "cost", and its only a matter of time before we are -expected- to do it. When your audience is more limited though, you often benifit more from targeting one particular platform and optimising your workflow like crazy for it, the time saving is significant.