Cross-Platform Development For Windows and OS X
An anonymous reader writes to let us know about an article in RegDeveloper detailing the use of Qt, Trolltech's cross-platform C++ toolkit, for development across Windows and Mac OS X. From the article: "QT not only goes across desktops but onto embedded devices as well. So any app you write with Qt will port to an embedded device with a frame buffer running Trolltech's embedded version of QT, called QtopiaCore."
Its Qt and not QT which means Quicktime.
This is blatant slashvertisement. Qt's controls are all emulated, it's like using Java Swing when you can use SWT instead. Further more, it requires you to use non-standard c++ syntax together with a 'qt preprocessor'. The better choice is wxWidgets. It supports platforms, more compilers, has native controls, and it is open source.
It's not a news article, it's more of an overview for programmers. Actually, it's pretty well written, just not a 'headline'. Incidentally, I hadn't heard about the KDE/GNOME stuff until recently. I only ran across Qt when I was looking for an OSS (or just free) RAD tool.
What do you mean my sig is repetitive? What do you mean my sig is repetitive? What do you mean....
They work like native apps (check the comments below the article), and as far as I know, they can use native widgets as well. Skype and Opera are also written in QT (the interface) - do they look like native enough on windows or MacOS X? I've seen the windows versions of these only, they look like... well, windows programs (so consistency is not a problem, they just blend in fine the rest of the application stack on windows ;))
#include <signature.h>