NASA Playing With Unreal Engine For Virtual World
An anonymous reader writes "Daniel Laughlin, Project Manager for NASA's Learning Technologies Office spoke at the International Space Flight Museum in SecondLife and said that they are using the Unreal 3 Engine to create a synthetic world for training. The mission? The moon by 2020, and Mars by 2035. He said, 'We are combining the efforts of a commercial game developer, two universities and two NASA mission directorates into the project. If we can't check off all three boxes at the end, then we'll have done a poor job.'"
Unreal is a very good engine. Ogre and all the other open source engines are not. They want something that will get out of their way, so they can spend their valuable time on creating an application, not bringing a 3D engine up to speed.
I wonder if I use bold in my signature, people will notice my posts.
And you never played DOOM either apparently. The demons are on Phobos.
The Unreal Engine is merely a proof-of-concept device. It will be used to lay the R&D groundwork for the much more powerful Infinite Improbability Drive.
The U.S. Constitution needs to be ammended with a "separation of business and state" clause.