NASA Playing With Unreal Engine For Virtual World
An anonymous reader writes "Daniel Laughlin, Project Manager for NASA's Learning Technologies Office spoke at the International Space Flight Museum in SecondLife and said that they are using the Unreal 3 Engine to create a synthetic world for training. The mission? The moon by 2020, and Mars by 2035. He said, 'We are combining the efforts of a commercial game developer, two universities and two NASA mission directorates into the project. If we can't check off all three boxes at the end, then we'll have done a poor job.'"
This is a project that should be open sourced. I bet there are alot of folks that would love to work on something like this.
Uh, yeah. If it was good and up to speed, it wouldn't have needed to be a google summer of code participant. See, the summer of code was for writing code. Stop me if this isn't making sense, and I'll see if I can use smaller words.
I hate this fucking argument. Not everyone is a programmer. Build a bridge, and get over this fact. There's lots of valuable skills out there and programming is only one of them. If someone says that a program needs help, they're not automatically wrong if they aren't one.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"