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NASA Playing With Unreal Engine For Virtual World

An anonymous reader writes "Daniel Laughlin, Project Manager for NASA's Learning Technologies Office spoke at the International Space Flight Museum in SecondLife and said that they are using the Unreal 3 Engine to create a synthetic world for training. The mission? The moon by 2020, and Mars by 2035. He said, 'We are combining the efforts of a commercial game developer, two universities and two NASA mission directorates into the project. If we can't check off all three boxes at the end, then we'll have done a poor job.'"

3 of 116 comments (clear)

  1. This would be a fun project by Anonymous Coward · · Score: 4, Insightful

    This is a project that should be open sourced. I bet there are alot of folks that would love to work on something like this.

    1. Re:This would be a fun project by kilgortrout · · Score: 2, Insightful

      Especially since our tax dollars are paying for all this.

  2. Re:Why UT3? by drinkypoo · · Score: 2, Insightful
    I guess ogre being not particularly good and needing bringing up to speed was why they were one of the Google Summer of Code participants?

    Uh, yeah. If it was good and up to speed, it wouldn't have needed to be a google summer of code participant. See, the summer of code was for writing code. Stop me if this isn't making sense, and I'll see if I can use smaller words.

    Oh, and whilst you're there, fix what you think is wrong with it, and submit it. See - that's how OSS works.

    I hate this fucking argument. Not everyone is a programmer. Build a bridge, and get over this fact. There's lots of valuable skills out there and programming is only one of them. If someone says that a program needs help, they're not automatically wrong if they aren't one.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"