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Are More Choices Really Better?

A. Bosch writes to mention that Joel Spolsky of Fog Creek software has a commentary that examines the need for choices in software. From the article: "This highlights a style of software design shared by Microsoft and the open source movement, in both cases driven by a desire for consensus and for 'Making Everybody Happy,' but it's based on the misconceived notion that lots of choices make people happy, which we really need to rethink." With software steadily becoming more sophisticated, are more choices really necessarily better?

2 of 309 comments (clear)

  1. The next dvorak? by RingDev · · Score: 1, Flamebait

    Joel is a smart guy. Scratch that. Joel is an incredibly smart guy. But must every single post he makes on his own web site be headlined on /.? It's not like his ego isn't big enough already. No need to stoke the flames of that fire.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  2. Re:To clarify... by 'nother+poster · · Score: 0, Flamebait

    I read TFA. He needs to just stop whining. If you can't decide what you want your computer state to be when you "shutdown" step away from the computer. Permenantly. All of the choices you are given in the menu do different things. The buttons, real and virtual, are simply shortcuts to the menu choices. What a pussy he is if he can't make a decision and wants the developers to decide for him. Well, it locks, then sleeps, then hibernates in his world. And if that is not what I want it to fucking do? What if I want it to hibernate right now so I can leave Starbucks and go back to my desk, but not lose my state vectors? Oh, and if he decides not to go that far, which does the sleep/hibernate choice he describes do, sleep or hibernate? I think the real choice he needs to make is to get a clue, or get a clue.