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Wii Aches - Couch Potatoes Working it Up

Genocaust writes "While the new controller on the Wii is proving to be a success, it's turning out to be more effort than some die-hard couch potatoes bargained for. The Wall Street Journal reports on the newest workout regime for nerds." From the article: "In Rochester, Minn., Jeremy Scherer and his wife spent three hours playing tennis and bowling, two of the games included with the Wii. Mr. Scherer says he managed to improve his scores — at the cost of shoulders and back that were still aching the next day. 'I was using muscles I hadn't used in a while,' says Mr. Scherer, a computer programmer who describes himself as 'not very active.' Mr. Scherer is vowing nightly 'Wii workouts' to get in better shape." "Bunnies Don't Know What To Do With Cows", in Rayman, is another guaranteed way to get your arm aching. Cows are heavy, and it takes a lot of energy to throw them.

8 of 336 comments (clear)

  1. Re:How long by MuNansen · · Score: 4, Interesting

    Wii Sports has a Fitness function, sort of like Brain Age, that's meant to help you stay consistent, but it's not very in-depth. A more in-depth version could do a lot. And the parent is right that the cow throwing game in Rayman gives you a MAJOR workout.

  2. Wii are out of shape by destine · · Score: 4, Interesting

    I mean really really out of shape. I've known this for awhile, but it's nice that I have something I can do that I enjoy that actually gives me a bit of a workout. My SO and I are playing a lot of Tennis together. It's less of a learning curve and more practical to play a few best of 3 games of tennis every night than to go out and do it in cold wet seattle. And surprisingly, we can work up a sweat after a half hour to an hour of tennis.

    The bowling is really easy on the arms. Baseball can be hard on the pitching arm. Boxing is a real work out. And golf is kind of relaxing and is more of a precision game. Several of the Raving Rabbids games have tested our metal. I seem to be really good at the running and rhythm games, and my SO is great at the shooting and fine manipulation games.

    All in all, it was fun to notice that little bit of pain in the back of the shoulder that lets you know you got some exercise. Something I rarely feel I can do much of anymore, which is really just a mental block and lazyness on my part. Still, if they could figure out some way to get your legs to workout in this games, it would be something better for youth to do besides the regular sit and stare video games that I grew up with.

  3. Re:How long by sporkme · · Score: 4, Interesting

    Remember the original Nintendo's game mat, the PowerPad? You could use it with an Olimpics themed game and compete in track and field events. I recall kneeling on the floor and smacking the pressure spots with my hands to achieve unrealistic scores.

    I think maybe something like this may make a venture into the trendy excercise market. If they can sell a big ball for a hundred bucks, they can sell a Wii controller too.

    This begs the now cliche question: Why not just go outside and play the actual sport? Alas, there is not a chance in hell.

  4. Re:More than unworked muscle aches? by Anonymous Coward · · Score: 4, Interesting

    I've used the Wii. I am also a tennis player and was delighted to see that the real world tennis motions match up with the game as expected. As far as injury goes, I think you are just looking at repetative type injuries that can't be avoided. Since there is no actual contact with anything and therefore no resistance I find it hard to believe that anyone could get injured simply from waving the remote around in a natural manner.

  5. Wiimote + Dancemat? by meringuoid · · Score: 4, Interesting
    Maybe it'd be worth coming out with an alternative controller, something you'd need to put your whole body into in order to operate it.

    You could make a dance game with extra detail, maybe. Two wiimotes, one in each hand, and a dance mat connected as a standard controller.

    Come to think of it, that wouldn't only work for dance games. How about a fighting game? Wii Boxing with fancy footwork...

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:Wiimote + Dancemat? by timeOday · · Score: 4, Interesting

      You do have to wonder, will Nintendo come out with sensors you can wear on (i.e.) your ankles that use the same technology? I was going to buy a Dance Dance Revolution game but never did because there are all kinds of problems with the dance pads (except for the metal ones that cost a couple hundred). Think about it, if you jump on your controller it's bound to wear out. But doing it optically or with gyros or however this thing works should last a lot longer.

    2. Re:Wiimote + Dancemat? by powerlord · · Score: 5, Interesting

      If you've got a DDR dance pad, you can do this already. ... The dance pad basically maps to the 'face' buttons on a PS2's controller.

      One gathering, after a bunch of DDR matches between friends, someone popped in one of the Gundam Fighting games. Imagine 170lb guys dancing on a pad trying to get combos off, as giant robots battle it out on screen.

      Scarily enough, one of the group started getting good at it :)

      --
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  6. Re:Not my choice by Shados · · Score: 4, Interesting

    Ironically enough, I'm pretty positive that if Lucas Art comes out with a -good- game from the Jedi Knight serie on the Wii that correctly uses the Wiimote, the Wii sales for the next few months after launch will flat double.