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Saga of Ryzom, Free and Open Source Software?

chew827 writes "Nevrax has been suffering bankruptcy and is in the process of liquidation and are trying to sell the Saga of Ryzom, the #3 rated MMORPG on mmorpg.com, to any prospective buyers. A group has assembled to try and raise enough funds to buy the intellectual property and open it under the GPL license — something Ton Roosendaal did for Blender."

33 of 164 comments (clear)

  1. Evil Plan by PsyQo · · Score: 2, Insightful

    Blizzard buys it and then shuts it down to eliminate the competition. It is evil, but hey, it has been done before and they have cash-a-plenty.

  2. Obviously there's no benefit... by Rinzai · · Score: 3, Interesting
    ...in being #3.

    Horizons has gone through some owners, as well, and even got Peter S. Beagle to take over some of the story writing. I'm not surprised that Ryzom is hitting the skids, though, as WoW pretty much has every moron in the world ponying up for the pleasure.

    Can't stand WoW myself. Not too fond of Ryzom, either, come to think of it.

    What's fascinating to me is that City of Heroes and City of Villains continue to do well in spite of the WoW-ed world. I guess it's just the fantasy genre that's too crowded.

    All you fantasy MMORPG developers that haven't made it to market yet, take heed, sez I.

    1. Re:Obviously there's no benefit... by Kyokugenryu · · Score: 2, Insightful

      The reason I play WoW is the massive community, the insane amount of content to cover, and most of all, the PVP. When I played CoH, there was no PVP, so I wanted nothing to do with it. City of Villains added it, but I can't be arsed trying it out. NCSoft has a far superior game in Lineage II, which is the best PVP game I've ever played. Guild Wars has decent PVP as well. WoW's PVP is fun, but it's nothing compared to L2. PVP is the main reason I keep a sub for L2 AND WoW.

    2. Re:Obviously there's no benefit... by The+Living+Fractal · · Score: 2, Interesting

      I'm not surprised that you don't like WoW. A lot of people don't like it merely because it's popular. Maybe you're one of them, I don't know. A lot of people don't like WoW because they can't stand how long it takes to get the best gear. Perhaps those people should see the changes Blizzard is making with 2.0 and the expansion. And even more people think that in WoW if you don't raid with 40 people you can never compete. So that is the whole casual vs. hard-core debate. Again, I offer that these people take a look at the changes Blizzard is making regarding this issue.

      I'm not surprised you decided to use the word 'moron' to describe people who play WoW. Given your previous statements you are obviously highly opinionated about your MMORPGs.

      But you are simply wrong IMHO. The Fantasy genre may be crowded... But the reason these other games aren't making a strong profit or even staying afloat has less to do with crowding as the fact that World of Warcraft is just that good. You can argue against it all you want, but the numbers will prove you wrong. Money talks and you apparently choose not to listen. That's your choice.

      People choose WoW because they like it. They don't choose other games because they choose WoW. And guess what, someday WoW will get trumped by something new.

      Your argument is like saying when DVD overtook VHS that the recording medium market was 'too crowded' for VHS to survive. Wrong. DVD (WoW) is just that much better. Or are you going to argue that VHS is better now?

      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
    3. Re:Obviously there's no benefit... by Bieeanda · · Score: 2, Interesting
      I'm definitely in for the lore and exploration in these games; if there's a way that I can avoid whacking the monsters, I'll take it. What had me hooked on CoX for over a straight year was that just about everything moving had a bit of back-story. If it's a quest-giver, you can click and see their background. If it's a monster, you can click a couple of times to see a textual description. Lots of mission objectives give you little clues that you can bring up in a window, and when you finish a story arc you're left with a souvenir synopsis of the whole escapade. Some of the stories are one-shots, but others reveal the methods and drives of signature villains and their minions.

      Warcraft does things similarly, in that their quest givers usually have some degree of personality, but the rewards that they grant are ultimately disposable and there is nothing like a traditional CRPG quest log. It seems to rely more on outside knowledge of the Warcraft canon, like from the tie-in novels or the earlier RTS games, which limited my appreciation of the storylines.

      Games like Ryzom rarely have a real story, and when it is there it's usually poorly translated. Instead they go for the Pokemon grind: level up killing green crabs, then move on to red crabs, and then try your hand at killing slugs.

    4. Re:Obviously there's no benefit... by QuantaStarFire · · Score: 2, Interesting
      You know, if you want to grind, why play a MMORPG? Why not just connect to a MU* of some sort? Some of them, like AmberMUSH, are all about grinding. And on top of that, they tend to be free. MMORPGs are for roleplaying and bragging about roleplaying. Kind of like college. So are most MUDs. But there's a bunch of MUCKs and MUSHes and MOOs and MUSEs and whatnot that provide a primarily-grinding environment. You don't need pretty graphics if you want to grind - So go grind!

      Now obviously the AmberMUSH example wouldn't apply if it's not a grinding MUSH, but you can see that a little word substitution makes wanting to grind in MMOs as silly as wanting to roleplay. You could as easily have said "play D&D if you want to roleplay", but that doesn't really solve anything either. I mean, sure, it gives the mindless hordes that defend the genre's current state peace of mind, because now they don't have to deal with the guys who want to masquerade as elves speaking ye Olde English, but where does that leave the guys who want to masquerade as elves speaking ye Olde English, or their friends who can roleplay without sounding like they're from 11th-century England?

      Honestly, I think that if this is how these games are going to continue to be developed, they need to drop the RP moniker completely, because as it stands right now, it's very misleading. Massively Multiplayer Online Fantasy Setting Game would be a more accurate description for so-called MMORPGs, don't you think?

  3. Not a guarantee by El+Lobo · · Score: 3, Insightful

    Making a project Free and/or Open Source doesn't automatically makes it better no matter what some zealots may say. In this case, a MMORPG project may or may not be suitable to such a change. The advantage of MMORPGs in the form that we all know is that one or several servers are run by an entity/company by its rules and the server rules are stricytly controlled by them.

    Open Source almost always equalös division and we will see millions of variations of modifications that will be incompatible with each other and that will bring down the quality of the game.

    --
    It's time to realise that Abble's products are the biggest abomination these days. Just say NO to the dumb iAbble way!!
    1. Re:Not a guarantee by swillden · · Score: 5, Interesting

      Making a project Free and/or Open Source doesn't automatically makes it better no matter what some zealots may say.

      Who said it would make it better? What it will do is make it Free, so lots of people who want to can run their own servers and play with their own virtual worlds.

      we will see millions of variations of modifications that will be incompatible with each other and that will bring down the quality of the game.

      Some will be much worse than the original, probably few will add high-quality content, but some may become very good indeed. I think the biggest attraction for those who want to play the games, though (as opposed to those who find it more fun to hack on them) is the ability to run your own server. I was a big EQ fan a few years ago, and I think it would be great fun to explore Norrath with a small group of friends. I probably wouldn't change the content at all, either, except to dramatically reduce spawn rates in many areas so a strategy of exploration could be successful.

      It's entirely possible that an open source MMORPG could even spark some more competition in the genre by lowering the barrier to entry. There's no reason multiple companies couldn't be founded who charge for access to their Ryzom-based worlds, perhaps collaborating on engine features while competing on content.

      All in all, I'd say we have no idea what might result from the availability of a high-quality Free MMORPG. I pledged 20 euros because I'd like to find out.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    2. Re:Not a guarantee by ImTheDarkcyde · · Score: 2, Insightful

      making something Open Source does not make it free- look at quake 1, 2, and 3. Source Code freely downloadable, but not the game content.

    3. Re:Not a guarantee by 99BottlesOfBeerInMyF · · Score: 2, Interesting

      Making a project Free and/or Open Source doesn't automatically makes it better no matter what some zealots may say.

      Actually, yes it does. Being Free/Open source is a feature. Your argument is like saying "adding support for other platforms doesn't make it better." Sure it does, although the end result of such additions will not necessarily be positive.

      The advantage of MMORPGs in the form that we all know is that one or several servers are run by an entity/company by its rules and the server rules are stricytly controlled by them.

      I think it is debatable as to whether that is an advantage or disadvantage, but how does open sourcing this project stop some company from running a game using it on their own servers with their own rules?

      Open Source almost always equalös division and we will see millions of variations of modifications that will be incompatible with each other and that will bring down the quality of the game.

      Actually, I think the gaming market is ready for open source, but not following the same business model as Tux Racer, rather more along the lines of Apache. I'd like to see several companies contribute to an open source gaming engine and system and each of them build commercial games on top of them, including copyrighted artwork and trademarked settings. That way both commercial enterprises and community games can collaborate and improve the base engine and everyone wins. Ideally, I'd like to see a gaming environment with an engine that takes plug in game modules that anyone can create and which can be downloaded or purchased from a network built into the game engine. For the most part it is not the engine or the graphics even that need improvement in games. It is the story and game play. If one or a consortium of companies maintained this base system we could have numerous game modules developed faster for less cost and with more shared code. Really, how many slightly modified copies of the unreal engine does the average person need on their computer?

    4. Re:Not a guarantee by KDR_11k · · Score: 2, Informative

      The engine is opensource already, what they're trying to buy is the rest.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. And another thing... by OneSmartFellow · · Score: 2, Interesting

    Learn to count for fuck sake !

    From the website: !

    Highest Ranked MMORPGs

    EVE Online Rating: 8.3
    Guild Wars Rating: 8.3
    EverQuest II Rating: 8.3
    Dark Age of Camelot Rating: 8.2
    Ryzom Rating: 8.2


    Looks like number 5 to me

    1. Re:And another thing... by GooberToo · · Score: 3, Informative

      Learn to count for fuck sake !
      Dark Age of Camelot Rating: 8.2
      Ryzom Rating: 8.2


      Looks like number 5 to me

      LOL. Looks like it is tied for number four to me! LOL!

    2. Re:And another thing... by mutube · · Score: 4, Informative
      If its tied, it would be tied for 2nd place.... as the first three in the list are then tied for 1st place....

      Um no.

      1st: EVE Online Rating: 8.3
      1st: Guild Wars Rating: 8.3
      1st: EverQuest II Rating: 8.3

      4th: Dark Age of Camelot Rating: 8.2
      4th: Ryzom Rating: 8.2

      When one or more places are tied, the following position starts counting from where it would have been (ie. you don't just ignore you've had 3 people in front of you).
    3. Re:And another thing... by Azarael · · Score: 2, Informative

      In sports it doesn't work that way. If there is a tie in the Olympics for example, then places that follow the tie are eliminated from the standings.
      For this list, the places would be:
      1.EVE
      1.Guild Wars
      1.Everquest
      4.Dark Age
      6.*next game on the list*

    4. Re:And another thing... by Aceticon · · Score: 2, Interesting

      I've played EVE Online in the past and although it's interesting at first, sooner or later one figures out that it overwelmingly consists of time sinks (eg travelling, mining, missions).

      I find it highly suspicious that it has 1st place. I seem to remember a "Vote for EVE Online at mmorpg.com" campaign (i still receive EVE Online newsleter e-mails).

      If the 1st place is suspect i reckon the rest of the list is suspect too.

  5. Rated for what? by Rhys · · Score: 4, Informative

    It sure isn't quality. A friend of mine downloaded the free trial they have. He played for an hour or two then uninstalled it because it was that bad. I hit it back in open beta and concluded I wouldn't be buying it.

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:Rated for what? by Aladrin · · Score: 2, Interesting

      Sadly, open beta was just after they destroyed the skill system. Prior to that, it was FUN. There were ways to use healers that could keep the whole team healed, if everyone worked together. You could go on long rampages and have a TON of fun. Nevrax had a 'it should take 6 months to max a character' policy and it could be done in 2 weeks with that skill system. So they didn't just nerf it, they completely reworked it.

      I quit open beta, and I played the free trial several times, and you're right. It STUNK.

      I just pledged 15 EU ($20 US) because of the fun I had in Beta, in the hopes that it can be that much fun again.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  6. Best of luck! by Rob+T+Firefly · · Score: 4, Informative

    Link seems slashdotted, so here's the mirrordot.

    While I personally hate MMORPGs, I wish these fans the best of luck in acquiring the game. Something as large and mainstream as the #3 MMO going FOSS can only mean good things for open-source in general.

    What I wonder, though, is who would actually run the game. A perusal of your fandom of choice's lower levels of fanfic will raise questions of the ability of even the most enthusiastic and well-meaning fans to actually run the canon.

    1. Re:Best of luck! by jandrese · · Score: 2, Funny

      I wonder who's bright idea it was to make the donation meter Penis Shaped. I can see where they were maybe trying for the thermometer look, but the proportions are all wrong.

      --

      I read the internet for the articles.
  7. I beg to differ.. by CptnHarlock · · Score: 2, Insightful

    Of course there will be "millions of variations" (heh, dream on.. :P .. hundred(s) at the most i guess), but all the bad ones will die out or just be played by the gangs that cooked them together. The good ones will attract more players and developers and thus - evolve. Also, open source software being used on a server doesn't mean that a server admin can not be BOFH:ish and impose strict rules.

    Cheers..

    --
    $HOME is where the .*shrc is
    -- silver_p
  8. NeL is already open source by nuzak · · Score: 2, Informative

    ... I haven't exactly seen an explosion of free MMORPG's hit the scene despite the core engine of Ryzom having been GPL'd for as long as I can recall.

    --
    Done with slashdot, done with nerds, getting a life.
    1. Re:NeL is already open source by chew827 · · Score: 3, Informative

      The NeL engine is a very powerful engine and could have been the framework behind a lot of open-source MMORPGs. The problem is that it is only meagerly documented. Nevrax nearly abandoned the community (with a couple exceptions of developers from within helping us in their spare time) so none of this documentation was ever updated and completed. Recently they converted to a wiki and some of us have been putting together documentation ourselves. One of the big issues, that opening Ryzom up would help with, is that there is a lot of code that makes no sense without context. An example that I use frequently is the NLLIGO module. Nevrax refers to this as "legos for landscape." Ligoscape is a module for rapid development of landscape/levels. Only about 10% of this module is really documented (and only self-documented through code and examples of usages in the NLSOUND library) and the pieces that make this module shine - notably the pieces that take the "legos" and generate the landscape you as a player see - are contained in the closed source tools. Opening these tools up would empower existing (and new) NeL projects as well as encourage the ongoing improvement and development of the tools.

  9. Not just code assets! by CompSci101 · · Score: 4, Interesting

    It seems like people are criticizing the effort because they've only considered the code that will be saved, or that the game itself wasn't very good, or that nobody will be able to run it with commercial success. But what about the various other assets like art (models, textures) and music that would be saved?

    I think it would kick ass for smaller dev groups to have a production-ready (well, it's been used in production, anyway...) library of (L?)GPL-ed art to pick from, even if it was just to have available at production time and not polishing/shipping time. All that stuff sucks up resources and gets in the way of little shops producing anything commercially viable.

    Granted, it ain't Oblivion but it's sure better than looking at a blank page to start with.
    C

    --
    The Sun is proof that we can't even do fire properly.
  10. OS is not for mmorpgs by sinij · · Score: 2, Interesting

    Open Source if done right can be good for projects where access to data and source code, community contributions and decisions by community consent are good things. That is clearly not the case for mmorpgs due to data security and balance decisions that clearly cannot be done by public.

    Data Security: Assuming that potential cheating issues are somehow resolved, even that all mmorpgs out there use security by obscurity approach due to non-trusted client AND need to offload large chunk of computations client-side at all times, simple access to formulas will take min-maxing to the extreme and will make balancing nearly impossible.

    Balance Decisions: What community of players would ever agree on balancing changes? For any mmorpg player your class/type/template is underpowered and class/type/template of anybody that beat you is overpowered by definition. Good luck getting anyone to agree how to balance the game.

    As to mmorpg.com ranking - it is irrelevant and biased data. Subjectively - no way obscure vaporware like SoR can be ranked #3 when even in North America when there are more than 3 mmorpgs that are NOT going bankrupt right now. Objectively - you should look into available subscription data, mmogchart.com is a good place to start.

    1. Re:OS is not for mmorpgs by Saffaya · · Score: 2

      "simple access to formulas will take min-maxing to the extreme and will make balancing nearly impossible."

      umh .. no. At all.
      A properly designed game has absolutely no problems with that. Only shoddy crafted ones do.

      "Good luck getting anyone to agree how to balance the game"

      You are missing the point entirely.
      MMORPG as free software means ... Freedom to compete.
      You don't like the balance on this particular server ? Then go to another ! The choice is yours.

      Commercial RPGs lock you into a monopolistic micro market where you have absolutely no choice.
      If the GM, events, hotfixes, balance, design, etc ... sucks, then tough luck.
      But if the game is free software, you can still enjoy the game on a server that you agree more with.

  11. As Nevrax's former CEO & founder by Lejade · · Score: 5, Informative

    I find it immensely sad that it has come to this.

    When I started Nevrax it was with the idea that all the code would be GPL both on the client and the server side. Following a dispute over corporate strategy with the VCs funding the company, a good chunk of the core team left (myself included).
    From that point on, the remaining managment and shareholders slowly closed more and more of the code - destroying in the process the spirit and the vision over which the company had been founded. In the end, destroying the company itself.

    If Xavier Antoviaque and the folks behind this initiative think they can bring the ideas underlying Ryzom back to life , I sincerly wish them the best of luck.

    1. Re:As Nevrax's former CEO & founder by chew827 · · Score: 2, Insightful

      As a member of the NeL community this effort signifies great hope for me and my project. We've been in the NeL community and contributing bugfixes and updates to the engine that runs Ryzom for over 3 years. The community has supplied the engine more than 1k bugfixes in the 6 year lifespan of the GPL'd version of the engine and all of this with dwindling interest in the community from the company, as Olivier Lejade stated. For more than 2 full years we were next to ignored by the company (except for the wonderful support and help from Vianney Lecroart and Olivier Cado) but we continued. Between this thread and the threads raging on the ryzom.com forums I'm surprised at the treatment this idea has been getting from the user community and others considering the numerous contributions we, the open-source movement, have already made towards this game. Whether Xavier's group can maintain a viable commercial entity doesn't matter. By contributing funds to his group you're not helping him buy Ryzom - you're helping everyone buy Ryzom. Any person here, with some expertise and financial backing, could run their own commercial version of Ryzom if it were GPL'd. A lot of comments have been made about the "chaos" of opening up Ryzom. Hundreds of players contributing code and compromising the integrity of the codebase, etc. A lot of projects do very well if they have a strong maintainer, a bright core team and very well founded peer-review practices. We submitted over 1k patches (as I stated earlier) to Nevrax and we never once compromised the integrity of the end-product. Dozens, if not hundreds, of people contribute to the OGRE but it still remains a strong, viable open-source project which is being used extensively in the commercial arena because Steve (Sinbad) is a good maintainer. Likewise with Linux and Linus. As far as the financial probability of Xavier's group managing servers - I can't say whether he has put a lot of thought into that or not. But by pledging and helping Xavier's group buy and open Ryzom you won't have to rely on Xavier alone to run a Ryzom shard. If Xavier cannot manage to do this Ryzom does not die with him (much like it may die with Nevrax) - anyone will be fully able to take up the torch, commercial or free. Olivier, thank you for your post, it means a lot to us in the community that you started so many years ago.

  12. It's already GPLed by _KiTA_ · · Score: 2, Insightful

    I could see some other, dumber, companies doing this, but Ryzom is a niche game, there's no way they'd waste money to but it just to shut it down.

    I find it interesting to note that Saga of Ryzom's parent company already GPLed the engine -- but offers a non-GPLed version for a fee:

    http://www.nevrax.org/tikiwiki/tiki-index.php

    So it should be trivial to get the end product.

  13. the nature of software development by micromuncher · · Score: 2, Insightful

    The attempt to hit OSS is really a recognition that the game needs a LOT of work in a short period of time, more than anyone is likely to put into it ($).

    The market is pretty much saturated with EverQuest and WoW. There is huge money and tons of time behind polishing these apps. Even lesser crud like GuildWars.

    You can't do A1 titles on a shoestring budget, and if you build it they don't always come because you need to support it. (So capital and operating costs...) So they're looking for a buyer; and one buyer is suggesting an OSS because its sisyphysian in nature.

    There are other open alternatives around. Check out http://en.wikipedia.org/wiki/List_of_open_source_g ames

    The story of some of them is the same; source company can't keep the burner going without income so does whatever it can to keep the dream alive.

    Software development is almost pure labor. Labor is the most expensive part of any endeavor. You can't take from the huge pot of $ without an equal amount of $ comming in. And there is a boatload of competition.

    --
    /\/\icro/\/\uncher
  14. Regret & hope from an ex-player by BandoMcHando · · Score: 2, Interesting

    I played Ryzom for more than 9 months, roughly from the introduction of the encylopaedia missions to shortly after the introduction of the PvP outposts, and for the most part, I loveed it, and made many friends there, some of whom I am still in contact with on a daily basis. One of the tings I liked most about it was the fact that it was so different to the other games around.

    One of the high points in my eyes were the crafting system, which was, Shock! Horror!, more complex than 3a + 2b -> Sword No 5. Enough that best crafters gained a reputation for crafting better items than anyone else, and their items were highly sought after.

    Other things that made it nice were the classless system (get bored of tanking? fine, heal instead), and the community that generally took in new players and guided them, with a remarkable lack of "FFS! Noob!".

    Even though I've stopped playing, I used to pop my head in from time to time, and it is sad to see it get to this state, especially with the relatively recent addition of player created content (sort of player made instances) but hopefully there is an opportunity here for it to be reborn anew.

  15. Re:Whee, another fantasy MMO? Where do I sign up? by Red+Flayer · · Score: 2, Insightful
    Frankly, I can't think of many reasons to play this over WoW (and I don't even play WoW).
    Well, if the content (& source) gets GPL'd and some of the servers turn out to be free-as-in-beer, that can be a pretty compelling reason to play this over WoW.

    I mean someone has to pay for the bandwidth and servers to host it (it's an MMO after all), so it seems likely that they're going to have to have a monthly fee still.
    If that were to happen, I think it's likely we'd see different pricing structures from different suppliers... for me, a per-hour fee might be ideal, while serious grinders would enjoy unlimited access for a monthly fee. Either way, I don't think I'd end up spending $200-300 per year to play the game a couple hours a week, which is reason enough not to play WoW, IMO.
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  16. User created content? by cyberfunkr · · Score: 2, Funny

    The life blood of any MMORPG is adding new content. Look at the original EverQuest; seems like they pump out an expansion every 6 months so there is some new quest to solve or item to gain.

    Now you want to trust the content to programming geeks? Have you SEEN the state of the average fan fic?

    Talk about Dork Ex Machina.

    Every quest will involve having to visit the 99th level Wizard/Paladin/Thief in their trans-dimensional fortress who is surrounded with topless wenches while he watches a death match between Picard and Kirk. Oh, and Sam and Frodo are "doing it" in the next room.