Ubisoft Aims For Number Two
GI.biz reports that French games maker Ubisoft is aiming to be the second-largest publisher by 2012. They obviously figure EA will retain it's top spot, but Ubisoft Montreal boss Yannis Mallat vows that the company will grow in the next five years. From the article: "Ubisoft Montreal was founded in 1997 and now employs more than 1000 members of staff. The studio is best known for producing titles in the Splinter Cell and Prince of Persia series, and hit the headlines earlier this year after clashing with EA Montreal over staff hirings. When asked if those problems have now been resolved, Mallat replied, 'I wouldn't say we had problems, actually; we had differences ... EA is a competitor and business is business, so sometimes we have competitors' relationships. I know Alain [Tascan, head of EA Montreal], he's someone I know and I respect, and we are now competitors as with A2M and as with Activision, and our relationships are as fine as they could be.'" How can they gain on EA when they've been overrun by bunnies?
Random scatological response.
And the fact that we got World Champion status on our Wii with Rayman's Raving Rabbids has nothing to do with that.
Quick, duck behind the cow!
-- Tigger warning: This post may contain tiggers! --
If I had been asked, I would've gone with Ubisoft.
Just as a question, why does no one ever consider Nintendo the top publisher?
In 2006 Nintendo has sold 25,572,000 pieces of software in Japan (48% of all games sold), and 14,704,000 pieces of software in North America (20% of all games sold). EA has sold 16,693,000 pieces of software in North America and very few pieces of software ing Japan.
Am I missing something, did EA publish 2 to 3 times as much software as Nintendo in the rest of the world or do people automatically discount first party publishers?
They inherited the Might & Magic line from now-defunct 3DO, and frankly, Ubi's entries in the field sorta scare me with their incompetence. Nevermind that I can't even play them half the time due to new patches introducing new crash-at-load SecuROM bugs. The error "Not enought movement points" pretty much kills any hope I have for them. If they can't be bothered to spell-check one of the most common messages in a game, which scrolls up on screen just about every turn, I can't take them seriously.
Some of their work is pretty interesting, anyway, but the quality control is poor; I think this story explains it, if they're trying to push growth, they're going to have to hire more people than they can find qualified people.
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With a title like "Ubisoft Aims For Number Two", it's just too easy to insert a "random scatological response."
Infogrames France (Atari USA) been saying that for years. So is Infogrames going to buy out Ubisoft or is Ubisoft going to buy out Infogrames?
I guess that would make them the shit!
If I were an editor, I'd first do some basic editing before I did any "overrun by bunnies" comments. How hard is it to proofread the submissions?
Who does Number Two work for?
Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
I've noticed this in a bunch of their titles recently as well. I spotted two early on in Red Steel (Tattoo spelled Tatoo in one cutscene, and before the action even starts, there's a sign that says something like "Authorized Acces Only" or something like that, with the missing S in Access.
There was another typo early in in Raving Rabbids too - maybe someone should send that Rabbids back to grammar school.
I never aim for number two, not when I can sit.
Its number one that tends to require more accuracy, otherwise you have to wipe up after.
Sigs are for Terrorists.
If Ubisoft can hold up their current progress, I would be surprised if they dont. EA is the largest because of the large number of subsidaries it owns, but all the action adventure games I've tried from Ubisoft are always amusing and bring new concept to the gaming world, from Beyond Good and Evil, Prince of Persia my favorite, to King Kong (The Gorilla part) They didnt do well in the human part. Another thing they have to be aware of is their subsidaries game quality. For example Legend of Jack Sparrow from Seven Studios does not meet up with the expectations for someone who tried Prince of Persia or others.
Ubisoft titles always seem loaded with bugs, but I wait patiently for the patches and often buy their games. At least some of their titles try to break out of the norm, which is more then I can say for the other guys. At least some of their titles can be considered a little innovative. The closest thing EA does to innovation is buying out a small shop that did innovate, then defecating all over it. Understand I'm not giving them a pass on their sloppy releases, but to their credit they do seem to eventually get things working like they should. Even if it takes a year. You may think thats not much of a standard to be held too...and you're right. But it still seems to be a higher standard then the one EA is held to with its battlefield series...where the priority is the sequel and expansion packs and the glaring flaws in the previous title seem to be completely ignored. I still think valve is the only place with much new and innovative to offer. Not so much from their own games, but steam seems to provide an avenue for small indy-style titles to get to consumers. I think we'll see that business model continue to grow despite its naysayers. At the very least, it should be able to hold onto a healthy niche.