Slashdot Mirror


Army Game Proves U.S. Can't Lose

Alien54 writes to tell us that the latest game in the US Army's recruiting toolbox is an impressive game, simulating both weaponry already in use and some still on the drawing board. The game portrays the nation's military in 2015 but, as some critics have said, may lack even the most basic elements of realism. From the article: "For example, there's no consideration that military power or technology could fail or be jammed, she says. And the enemy doesn't learn, in contrast to a certain real-life conflict where the hallmark of insurgents is their ability to rapidly gain knowledge and evolve."

5 of 636 comments (clear)

  1. Re:A sim by Ksempac · · Score: 4, Interesting

    You are confusing 2 words : "game" and "simulation".

    A game is something you can play it to have some fun.
    A simulation is an attempt to simulate the real world by including real physics and real world constraints.
    A simulation might be a game if you can play it. But a game isn t always a simulation.

    For example Need for Speed is a racing game which isn t a simulation. You can drive at insane speed and even if you crash into a wall your car wont notice it (not real world physics). Moreover even if you re the most dangerous guy on the road, its easy to get rid of the police (not real world constraints).
    On the other hand, TOCA Touring car is a racing game which is also a simulation. If you go too fast you go out of the track at the first turn. And if you run into your opponents, you will receive some damages (real world physics), and might get disqualified (real world constraints.

  2. Re:Escaping reality? by malsdavis · · Score: 3, Interesting

    Its the old Salesmen vs. Engineer problem.

    The Salesmen's job is to sell the product (i.e. the politician selling the idea of an easily won war)
    The Engineer's job is to actually deliver the product (i.e. the army actually winning the said war)

    No-one ever seems to listen to the engineers, it's always the salesman who the client communicates with; the half which has absolutely no experience of what is actually required to get the job done (or whether it is even technically possible).

    To me, the parallels between the current Iraq war situation and your typical incompetently specified I.T. project are startling.

  3. America's Army by mcvos · · Score: 3, Interesting

    In their previous propaganda game, America's Army (which we play a lot at the office because it's free, not because we actually like the US army), weapons could jam. And hitting the enemy is far from trivial; a well aimed shot with a good scope is often worth a lot more than a machine gun. But when you're hit and the bullet doesn't kill you outright (which it might), you move slower, and you can still bleed to death. Pretty convincing game IMO. On the other hand, the game also clearly demonstrates the US view that your own side is always the good guys, and the opponents are always the bad guys: both sides see their team mates as US soldiers, and the other side as terrorists. It confuses a lot of new players who want to know if they're the Americans or the terrorists, and who else is on their side.

  4. Re:But wait ... by DMoylan · · Score: 5, Interesting

    worked for the russians in wwii against a technologically superior enemy

    worked for the chinese in the korean war

    to quote stalin (maybe)
    Quantity has a quality all its own

  5. Re:But wait ... by EvilTwinSkippy · · Score: 3, Interesting

    Except that you have to deliver your horde into the belly of the infidel.

    Last I checked there was about 6000 miles of Ocean between the US and China. And the US has a deep water navy, while China does not.

    --
    "Learning is not compulsory... neither is survival."
    --Dr.W.Edwards Deming