Casual Games Now Have Serious Budgets
eldavojohn writes "CNN is running a story on the increasingly-lucrative market for casual gaming. The article mentions that the latest PopCap game 'Bookworm Adventures' cost $700,000 to create. At $30 a pop for the title, PopCap is almost certain to make a profit." From the article: "Casual gamers play to relax -- the same reason people play solitaire, dominoes or mahjong. The games can be played for 5 minutes -- while the baby is sleeping or between office meetings -- or for hours at a stretch in a Zen-like trance. Big Fish Games Inc. released its most expensive title -- 'Travelogue 360: Paris' -- earlier this month. The Seattle-based company spent $300,000, hired seasoned illustrators and photographers, and bought the rights to images of historic landmarks like the Eiffel Tower. Players scour Paris for souvenirs as they are interviewed for an article in a travel magazine."
For one game company I worked at, $700,000 wouldn't cover the CEO's salary and his NYC penthouse apartment for a year.
At $30 a pop for the title, PopCap is almost certain to make a profit.
$30? I wouldn't pay that for a package of 5 of their games. And furthermore, $30 isn't the correct price.
Buy Bookworm Deluxe today! Get unlimited play when you register and unlock your Deluxe game! Only $19.95.
Or a bunch of games at $5.29 / game.
Get 17 games for only $89.95. Save over 70% with the PopCap Platinum Pack
I'd like to where I got the information from but I used the one in the main post.
No sig for you. YOU GET NO SIG!
I'm quite fond of the Burger King games... the value meal I had to buy to get them was the first time I set foot in a Burger King in a LONG time but it was worth it for the cheap entertainment those games have provided. Sneak King is entertaining on concept alone, but Pocketbike Racer is entertaining for it's multiplayer capabilities (both online and off).
I'm curious how much those games actually cost to make, and if the development costs were just seen as an advertising budget to get people to buy more burgers or if they're actually turning a profit on these games and the advertising/burgers is just a happy side effect.
Collector's Edition
I can't point to a source but I remember reading that the games were written off as marketing, not a product they expect to make a profit on, but I think they will nonetheless. I have the 3 games at home, I bought all of them with my lunch (hadn't been to BK for a couple of months) the day they came out but I haven't unwrapped them yet, I'm still stuck on Gears Of War on the 360 and Final Fantasy 3 and Elite Beat Agents on the DS.
:)
But I hear that they are great value. Can't wait to unlock those achievements.
It is funny that Big Fish Games can spend over $300,000 on a game but in another turn laying off a people to "streamline" the company (aka people who couldn't play the politics, so we got rid of them).
e s/107586.asp
You can read it here at Seattle Post Intelligencer site: http://blog.seattlepi.nwsource.com/venture/archiv
The comments in this blog are fasinating.
I'm guessing the cost of the game was to offset the publisher manufacturing fee and the entire budget was probably written off, so they weren't expecting to make a dime. (Generally MS, Sony & Nintendo charge upwards of %25 of a title in fees). I doubt though that it mattered much considering the advertising budget for playing all those commercials dwarfed the cost of the actual game. And seeing as the post above got someone to walk into a Burger King who hadn't been there in years I'd say they did the job.