Practical Software Testing Resources?
rhartness asks: "I've been a software engineer by profession for a few years and a programming enthusiast for much longer. As my experience has increased, so has the size of the projects that I have had to work on. My software testing method involves trying to do everything I can think of that the end user might try to do. Hopefully, this will break the application if there is a bug within my code. The current project that I am working on involves numerous tiers within a smart client environment. Trial and error testing is no longer sufficient — there is simply too much that could happen. Searching the Internet for software testing resources provides an abundant amount of information but it's often quite philosophical and verbose. What are some practical resources that Slashdot readers use for testing your software projects?"
Release it with a big BETA label. Let your customers find the bugs.
Read "The Art of Software Testing" by Glenford Myers. Even if you only get a few chapters in, you'll get a lot of ideas that will improve your testing. "Testing Computer Software" by Cem Kaner is another good one.
A huge step is to put in unit testing / regression testing that's run nightly, and idealy with every build. You should at least cover the basics, e.g., at the persistence level can you create/read/update/delete a record? If you load a parent object, do dependent objects get loaded as well? At the presentation layer you can verify that a missing field will set the right error message.
You still need to do additional testing, but this will catch the underlying errors that can cause flakiness -- and worse, bad workaround -- at the higher levels in your code.
For every complex problem there is an answer that is clear, simple, and wrong. -- H L Mencken
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
Step 1: write a systematic test plan. There are all kinds of acronyms and books out there on the subject - I doubt you need it. At the very least you can start with CRUD (Create, Read, Update, Delete) and go from there. Cover the success path, cover the failure paths.
Step 2: automate. This isn't optional if you're planning to maintain a project beyond the 1.0 release. For specifics, it depends on your project. Is it mostly a Java app (http://www.junit.org/)? Is a lot of the logic in the database (http://www.dbunit.org/)? Is it a web app, regardless of language (http://webtest.canoo.com, http://wtr.rubyforge.org/)?
Step 3: run your automated tests and laugh at how much easier it makes your life than manual testing.
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While full-time testers are often made fun of, ("Those who can't code, test."), or it is considered a secondary role that developers can perform on their own, there is no replacement for an experienced tester.
Testing is an important part of the development process. If you have an expensive and complex application, do yourself a favor, and hire a test team. Don't try to do it yourself, unless you have no choice. You may do an OK job of it, but it sounds like you don't have the experience to do it properly. This isn't a critique of your skills, it is a fact that you have a different skillset. You don't expect an embedded programmer to develop web apps or vice-versa. Could they do it? Sure. But it will be a long and difficult road as they make the mistakes an experienced person already known how to avoid.
If you have decided that comprehensive testing is important, (and some people decide it isn't), then do the right thing and get professional (test) help.
Reading code is like reading the dictionary - you have to read half of it before you can go back and understand it.
Let me start by saying that there is no one size fits all
solution. You described the nature of your projects to a degree, but
not the nature of your employment.
Do you work for a company or are you a contractor? Is your
responsiblity just for your code or the application as a whole (which
is another way of asking how big the team is in most cases)? Are the
users of the software someone close to you, you can ask them "does this
do what you want" or is this going to go on the shelf in a store and
you have no idea who might wind up using it?
I think these kinds of things factor into the equation. For example a
number of people have suggested having dedicated testers. My guess is
if you had them, you wouldn't be asking slashdot. And if you don't,
it's probably not something you can make happen by yourself, though it
might be a good point to bring up to your coworkers/boss.
I disagree with the Unit Testing advice that is being given out
too. You should have unit tests, but it will only get you so far. Unit
tests are effective at guarding against bugs being introduced when
making changes, but far from sufficient to make sure there are no bugs
in the entire system. In my experience the people who most heavily
rely on unit tests are also the ones who produce the buggiest code. I
think some of the comments make them out to be more of a panacea than
they actually are, and worse yet can lead to a false sense of
security.
Automation is extremely helpful. However if your issue is that " there
is simply too much that could happen", it's hard to realistically
automate all those paths. Presumably a problem with the things like
CRUD operations are going to be tested in virtually any path through
the application, which is why I don't think unit tests are necessarily
what you are looking for. Still do automate everything you can, just
be aware of the limitations.
My advice is as follows:
1) Keep doing what you're doing. You won't be able to catch
everything, but if you stop trying to do mimic what you think an
end user will do, you're going to miss a lot of things.
2) Write code that is likely to be bug free. Easier said than done,
but it's extremely important. Comment things, use descriptive
names, clear separation of concerns. You already know this, but
don't lose sight of it.
3) Use a logging framework. Have an error reporter for client side
apps. Write assertion checks into your code. If you try to insert a
row into the database, check the return value to see how many rows
were inserted. If you expected 1 and got something else, make sure
it's logged so you can find it later. Make sure you log as much
about the data/application state as reasonable so you can tell what
circumstances cause that problem. Make sure it's logged in such a
way that you can distinguish between serious errors like this and
as-you-go debugging output.
4) Do code reviews with other programmers. Develop best
practices. Re-evaluate them periodically to make sure they are
still "best".
5) Have a short write, compile, run cycle. Test that code as soon as
you can after writing it. If you find one of those "hmmm... I think
this should work", try to verify as soon as you can before you
forget. Don't wait until the end of the day and then conclude
"guess it worked". Test corner cases while the corner cases are
still apparent to you. If getting just created code to run is a big
pain in the ass (which could mean o
First, you should write a test plan. Actually, scratch that... first, you should write a design document. You have one of those, right? If not, you don't know what you're testing, and will eventually fail to cover some portion of your product, and that portion will likely break. Once you have a halfway decent design document, write a test plan that refers to your design document.
I'm going to second the notion I've seen in other posts that if your project really is big, there should be a programmer or analyst dedicated to testing it. You can hire someone who is less of a programmer and more of a tester if you want, but you'll get the best coverage if you can find someone with real programming chops who is able to design and implement tests. If you're doing your project right, that QA team will be every bit as involved in every portion of your project as you are.
Without knowing more about your particular project, it's very difficult to suggest appropriate tools. Different types of systems require different approaches to testing.
As a software engineer, I would have expected you to rely less on sanity tests, and more on formal verification. That's what we did in the (few) software engineering courses that I took. I don't know if there are any verification tools for the programming language you are using (the ones I used were all for toy languages), but that was my first thought.
Please correct me if I got my facts wrong.
Go to wikipedia, look up software testing. Click aon some of the referenced links, then chase those links and you will find a wealth of information.
Just google +"software testing" you will find tons of links.
you might try these guys: http://www.softwareqatest.com/
They have some nice links as well.
Or would you rather start with a newsgroup? Go to google news groups and seach on software testing again. Lots of knowledgable and helpful folks hang out on those boards.
BTW, a colorful phrase for "trying to test everything a user might do" is "soap opera testing". Google it, the story behind the name is sort of fun.
putting the 'B' in LGBTQ+