Rare Still Leery of Downloadable Content
GamesIndustry.biz reports on comments by Rare lead designer Gregg Mayles, who has gone on record saying that Rare will only do downloadable content if there is a need. The popularity of their Viva Piñata title notwithstanding, the company has no interest in making content if there is no interest. From the article: "'We've got plenty of ideas for what we can do with downloadable content because Piñata is such a unique game ... But the jury is still out.' However, the team does still see the potential of Xbox Live and the push for downloadable content, with Viva Piñata offering interaction between players over the service. 'That vision of sending Piñata to each other was around before Xbox Live even existed. That's why [Viva Piñata] began life on a handheld PDA device because we wanted one machine that could communicate with another,' revealed Mayles."
There's a reason Nintendo dumped them...
I find it strange that they DON'T want to do downloadable content for this game. This is one of the few games I'd even want to see it done on.
Hey who knows, this whole networking thing could catch on... NAH, we'll just keep working in isolation and see if everyone else is wrong about it...
>> saying that Rare will only do downloadable content if there is a need.
that is so lame. "we'll jump in the bandwagon only if we see other people are making money first"
historically, its the one taking the risk that gets payed off in the long run. those jumping in later only gets fractions (ok, except for blizzard and WoW)
If we're beginning to see downloadable content its because there's a need for it, it'll only become bigger now.
If you look like your passport photo, you're too ill to travel. - Will Kommen
For years whenever someone has mentioned Rare I've immediately thought of that old "Donkey Kong Country" intro with Cranky Kong listening to his old crank-operated record player.
I guess Cranky still works there.
Slashdot Burying Stories About Slashdot Media Owned
...find it odd that Rare is more or less questioning the viability of downloadable content on XBox Live when they are owned by MS? They try to cover their asses a bit by saying the don't know if it's a good model for them, but in the end they are still questioning a business model that their parent company is promoting heavily.
The only funny thing about this is that M$ once spend $375 000 000 for that company.
We've got plenty of ideas for what we can do with downloadable content because Piñata is such a unique game...the team does still see the potential of Xbox Live and the push for downloadable content
The only "leering" going on here is Rare into my wallet.
Watching Rareware get leery... it's not very pretty I tell thee.
Walking through town is quite scary... and not very sensible...
This is probably one of those, "got caught with our trousers down", moments. Companies that make statements like this have generally been caught off guard. Xbox Live has been enough of a success that not only is Sony developing their own similar service for the PS3, even Nintendo has come to the online downloadable content party with the Wii. As another poster mentioned, Rare's development cycle has simply grown too long to keep up with changes in the market and technology.
To the making of books there is no end, so let's get started
1) DIY, homebrew. Huge fans of a game or people with way too much time on their hands (depending on your perspective). The problem is there is a danger letting people write code for you machine. This would open systems to hacks or malicious content, so everything would have to be checked out.
2) A viable market for add-ons or episodic content. They will build it if enough people pay for it.
What would really be cool is a mix of the two. They should let people make percentage of sales for submitting add ons. Since the days of making a game in the garage are fading with the Cecille B DeMille budgets we are seeing....this would give kids today a chance to break in and also insure that mods are 'safe' to use. The sad reality here is the cost to make sure they are safe is probably not worth the pennies to be made from the mod-market.
When was the last time microsoft actually paved the way and met with success? They only seem to succeed with their me-too-but-cheaper products. A headstart means something, buts a hell of a lot easier to watch some one else fall down 10 times and succeed and then copy them then it is to fall down 10 times yourself. I think there's an advantage to doing something first, but not as big as you would think. There's a reason patents exist, otherwise no one would do any research...they'd just wait for the other guy to do it and the copy it.
Something tells me that if they decide to make Killer Instinct next-gen they'll have the interest and demand they seek by an exponent of no less than 10...please Rare please?
Don't forget, Rare already pushed that bandwagon a year ago - Kameo and Perfect Dark Zero both have quite a bit of downloadable content. A lot of it is themes and gamer pictures, but they also released extra maps, online co-op and new game modes, some of it months after release. Some of it was picked up, a lot of it apparently wasn't.
I don't blame them for not rushing into it this time, especially after the reaction to downloadable content we've been seeing lately.
Why would anyone engrave "Elbereth"?
.. is the seven pounds Microsoft charge to change your Gamertag. As I discovered when I tried to merge my pre-Live offline profile and my existing Live profile. That's as much as an X-Box Live Arcade game. Pure profit for something that takes their system two seconds to do.