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The Importance of Game Length

Gamasutra's regular 'Question of the Week' feature touches, this week, on the ideal length of games, and the importance of game length. While the overwhelming opinion was 'quality is better than quantity', there were a range of opinions along that scale. From the article: "I would say as a gamer on the more casual side (30+ years) the game length is fine around 20-25 hours. If you are having fun while playing. I never have time to finish anything longer. It makes me more satisfied to have played through the game in 20-25 game hours than never even reach half way. - Joachim Carlsson, Massive Entertainment"

4 of 168 comments (clear)

  1. growing older by gEvil+(beta) · · Score: 4, Insightful

    As a gamer who's growing older (heading into my mid-thirties), I realize my response will likely anger many younger gamers who have 10 hours a day to play games. The maximum length I want a game to be these days is 25-30 hours. If it's a mindless platformer, I only want 10-15 hours out of it before I get bored. I have played some RPGs that go longer than 30 hours, but by that point I just want it to wrap itself up. For me, it's hard to make the time to play anything longer.

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    This guy's the limit!
  2. Re:Genre by Mark+Programmer · · Score: 5, Insightful

    The funny thing is that this is exactly why I don't play RPGs on a regular basis.

    For me, most game mechanics get stale after twenty hours of play. RPGs in particular tend to have relatively simple game mechanics that rarely get changed-up---they pad the game out with level-grinding and plot. Once I've mastered the game mechanics, I want to move faster; I've found very few RPGs that allow me to do so, since the artificial wall of gaining levels still exists.

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    Take care,
    Mark

    There is a solution...

  3. Re:They forgot... by wuie · · Score: 5, Insightful

    As funny as the parent comment sounds, I agree with it.

    When I play through a game, I like to know that it's more than just A-B-C plot progression. I love sideplots. I love side missions. I love small quirky things that happen in the game that can either distract me from the main plot, or join up with it eventually and make it a broader gaming experience.

  4. MOD PARENT UP by DreadPiratePizz · · Score: 4, Insightful

    What was said is absolutely true: game depth is really the driving question. Much of the length of games today is derrived through repitition. Levels are drawn out longer than they need to be, in order to afford the player extra play time. However the extra time isn't really that valuable, since it consists of the player either doing repetitive or boring tasks, or places the player in the same situation repeatedly. A game with 10 hours play time, where every encounter and situation is utterly unique, seems much more fun than a 20 hour game with areas and levels mostly the same.

    Games like Stubbs the Zombie I think fit this mold as well. The game itself is quite short, yet every minute is utterly enjoyable. It's not perfect, but the experience is far from repetitive.

    Look at puzzle games. Mean Bean Machine, which is based on Puyo Puyo, takes all of about 30 minutes to 'beat'. Yet the game itself is so good, and adicting, and especially with the two player mode, just plain fun to play. Wario Ware can similarly be beaten quickly, however it's still fun to play the minigames just for minigame's sake.

    RPGs are definately the biggest offenders in my opinion. A Link to the Past or Alundra is an example of what to do right. Final Fantasy is not. Much of the 'gameplay' in final fantasy involves looking at cutscenes, wandering around, or battling random monsters over and over. This is not to say that the game isn't fun, it's simply that it could easily have been half the length and not suffered at all.

    I'm more concerned with playtime beyond the first playthrough. A game could have 20 hours of playtime, but be totally and utterly unreplayable. Yet that 10 hour game is so compelling, I go back for a second, third or even fourth try. If people come back to play it again, THAT's when you know you have a winner. Ideally, the game would be short and very replayable.