Does Portable Music Have to be Compressed?
FunkeyMonk writes "The Christian Science monitor has an article discussing the gap between music fans and audiophiles when it comes to portable music. Would you pay a few cents more to have lossless downloads from iTunes and other online music retailers? As a classical musician myself, I choose not to download most of my music, but rather rip it myself in lossless format."
...just with no quality loss. Perhaps the question is "Does portable music have to be lossy?"
It depends on how you intend to listen to your music. If you're going to be listening to earbuds while you're outside or working out at the gym or whatever, then compressed files are fine. Enough ambient noise will be getting through that you'll barely notice any compression artifacts, if at all. However, if you intend to listen to music through a nice set of headphones or speakers in a quiet listening environment, then you'll want it to be as uncompressed as possible. The same generally applies for music with wide dynamic ranges, such as classical/orchestral music.
This guy's the limit!
Well, the poster of this article obviously doesn't consider CD quality to be "lossless." How far we've come from the OLD audiophiles who wouldn't touch anything that wasn't a meticulously cared for LP -- or better yet, reel-to-reel tape in your home rig.
How much longer before we consider 128-kpbs MP3's to be the "standard" for quality music, especially as we're moving to more and more of a "download on demand" compression crazed society?
Won't anyone think of the children!
This sig is a test. If this had been an actual sig, you would be reading something quite a bit wittier than this now.
So yes, some people out there would pay extra for a digital file that is uncompressed or losslessly compressed, but as most people use crap cans or speakers, most of those people would be wasting their money. If you want maximum fidelity, stick with the physical CD or vinyl.
I remember talking about MP3s with an audio engineer friend about a decade ago. As an engineer, he said that he would prefer MP3s to be mastered for the format, which means any limitations of the MP3 and other compressed file formats would be taken into account to minimize/delete any perceivable quality loss. For instance, the cassette version of a recording is mastered differently from the CD version, since tape has different audio qualities (the same also applies for vinyl versions). They don't just stick the CD master onto cassette tapes. On this point, I fully agree with him. However, it seems that all of the AAC/MP3/WMA files that you can buy are sourced from CDs, rather than being mixed especially for the format.
This guy's the limit!
From TFA
The sheer number of variations in compression technology. The array of audio file formats includes Apple's AAC and Dolby's AC3, as well as WMA, OGG, FLAC, AVI, and others.
AAC is not "Apple's". WMA is a container, not a compression codec. OGG is a container (usually used for Vorbis and FLAC), not a compression codec. FLAC is both a container and lossless compression codec. AVI is a container and not a compression codec. The man complains about audio quality, yet 4 out of 5 things that he discusses have "nothing" to do with audio quality.
For his own use, Mr. Goddard, like Willens, favors WAV, a "lossless" compression format that renders sound accurately but has some drawbacks - notably the tremendous amount of storage space it requires: some 50 to 60 megabytes per song, versus about two for an MP3.
Wav is not a lossless format. It is limited by in it's dynamic range (bits per sample) and sample rate. Compared to analog or a raw sound source, raw wav/pcm data loses a lot of the sound. FLAC and other lossless codecs produce identical byte-to-byte output when compared to wav/pcm.
I believe that this guys priorities are a little messed up. We should be focusing on lowering the noise floor, increasing the dynamic range, increasing the sampling rate, and getting the music industry to stop producing albums that are ultra compressed and "loud". You're not going to get decent fidelity out of an iPod when it is limited to 16 bit output and a 44.1/48khz sampling rate with a -90db noise floor. We need 24/96 players with a -110db noise floor, and a decent set of ear buds. Not that it would matter for consumers that listen to the typical tizz and boom being produced today.
BBH