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Taxing Virtual Gaming Assets

rijit writes " It appears very likely that taxation of online games assets is inevitable. Quote: 'That's because game publishers may well in the not too distant future have to send the forms — which individuals receive when earning nonemployee income from companies or institutions — to virtual world players engaging in transactions for valuable items like Ultima Online castles, EverQuest weapons or Second Life currency, even when those players don't convert the assets into cash.' "

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  1. Re:Taxes suck, but why not? by tomstdenis · · Score: 1, Offtopic

    The following is *NOT* a threat, I have no intentions on doing anything, just stating facts...

    If I, or anyone else for that matter, really wanted you dead. You'd be dead. You must leave the house some time to go to work, shopping, for food, etc. A carefully placed round from a .30 and down you go. All the guns in the world won't save you from that.

    What makes society half-useable is people don't usually have the desire or intentions to carry out such actions. You're "guns" don't protect you. Common decency does.

    Tom

    --
    Someday, I'll have a real sig.