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Take-Two Signs In-Game Ad Deal

Gamespot reports that publisher Take-Two Interactive has signed a deal with the Double Fusion company for in-game ads. The company has been signed on for somewhere around nine of titles in 2007 and 2008. From the article: "'With respect to dynamic ads, we can only serve dynamic ads as platforms authorize that,' Double Fusion CEO and president Jonathan Epstein told GameSpot. 'And right now, Sony and Nintendo, who have been very busy launching platforms, are still formulating their policies in that regard. So our arrangement is contingent on those platforms authorizing in-game advertising in the first place, and then authorizing Double Fusion as a vendor. We're hopeful that during the time of the deal... we'll see such authorizations and approvals.'"

6 of 100 comments (clear)

  1. not authorized on my PC by El_Muerte_TDS · · Score: 4, Insightful

    So, I'm not going to buy it any of their games that contain in-game ads. And if they add it through a patch I'll demand my money back. Going to vote with my wallet.

    1. Re:not authorized on my PC by Aladrin · · Score: 4, Insightful

      While I applaud you for 'voting with your wallet' (not enough people do this, I'm afraid) I have to disagree with your view.

      Ad revenue has pretty much been proving to be significant for a company. A famous search engine comes to mind. And game production costs ARE rising.

      I only object to in-game ads if they are obnoxious and/or annoying. Billboards in a city, or product placement are fine. I'm on the fence about loading screens... I'm afraid they'd abuse that one pretty quickly. (Minimum load-time, etc.)

      In the end, it simply matters whether the ad placement was tasteful or not. If not, then I'll be another one 'voting with my wallet.'

      --
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  2. Worrying by simm1701 · · Score: 4, Insightful

    I get very worried about this whole idea. Ok if its a FPS set in a city or somethign similar and they want to have live add on the bill boards and TVs around the city - then fine - I don't see a problem. But if they want to try and replace a loading scree with a "commercial break" or "a word from our sponsors" then I for one will be looking for a crack to disable it - or taking the game back to the store!

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  3. Never understood the problem by The-Bus · · Score: 1, Insightful

    I never understood people's problems with in-game ads, especially since they've been around almost as long as video games themselves. The most obvious tie-in is licensing, from the bad (E.T.) to the decent (Simpsons arcade game). Then you've got games that are one giant advertisement (7-Up's Cool Spot, the new Xbox Burker King games). Then you've got the toy-based games (Barbie, Bratz, Pokémon), sponsored games (Ford Racing), etc. And plenty of games have straight-ahead advertisements (Honda ads in SSX3, Jeep ads in the Tony Hawk series).

    I think good advertisers know that you can't annoy gamers, you want to deliver a good value for the game, and you want the game to (Warning: Marketing speak ahead) "deliver the brand's core values": something that the $3.99 Burger King games do very well.

    I think the games that have exploited ads so far will be the ones using the new ad technology. I don't see the Mario flower being replaced by a Thinking of You 1-800-Flowers Bouquet(tm). But it would be interesting in Madden for the stadiums to have advertisements for local businesses. And micropayments could be replaced by being forced to watch a 60-second Old Spice "ultramercial" while you download a new costume for your character.

    If the game you love doesn't have any advertisement content, it's unlikely to have any in the future. But for sports games, racing games, and the like, I can see this definitely being widely adopted. If we wanted to stop it, we should've said something ten years ago.

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    Small potatoes make the steak look bigger.

  4. Re:Not a big deal.. maybe. by El+Gigante+de+Justic · · Score: 2, Insightful

    The real problem with ads in games is that it's often done in way so that the ads are totally overwhelming, or they completely destroy any immersion in the game world.

      Now in some game genres, like sports games, it makes sense for there to be ads in the stadiums and arenas, etc. However, if Halo 3 had ads for Nike, Dodge, or Pepsi in it, it would seem really odd. Not to say that games like Halo can't have advertising in them, but the ads should be done in a way to look like they fit; for example, a game set in a post-apocolyptic near future (like Fallout) could conceivably have old and busted up billboards and posters around for ads, while a game set further in the future should have futuristic looking ads, possibly for made up future products for existing brand names. Likewise, a game set in France in WW2 should have ads in French, in 1940s style.
          In any case, the ads need to be varied and unobtrusive. Enter the Matrix was completely filled with Powerade machines and NVidia posters, and apparantly no other products exist in the Matrix. Likewise, any sort of forced commercial, for example, at half-time of every game of Madden, for a real product is bad move; but a commercial parody which might include a real product reference could be ok if it happens as part of the story of a bigger game and I don't see it more than once per play through.

          In any case, as the price of game development skyrockets due to demand for HD graphics increases, ads in games are inevitable unless game companies either 1) only create games guaranteed to sell millions of copies and recoup their costs, thus stifling innovation or 2) start charging $100 a game for high end systems.

  5. ads in games by brkello · · Score: 2, Insightful

    I think we all agree that ads in games are fine as long as they don't ruin the immersion. In a car racing game, it is comon to see adds along the side of the road in certain sections of a track. This is fine. If I see an add for Burger King in WoW or if the ultimate helmet drop from Nax is the Burger King guys head, then it becomes a problem. As long as they can keep with the theme of the game, they are fine. As soon as they cross the line, people will get irritated.

    The thing that really bothers me is that this is not done to any benefit of the consumer. For example, I go to a movie and before it starts I am watching commercials. Are my prices lowered? Heck no, it is more expensive than ever to go to a movie. Now, I refuse to go to movies. I'll catch it in the $.99 rental bin when it falls of the new release shelf.

    If adds become intrusive in a game, I will not buy the game. Period. Unfortunately, companies are too stupid to understand why their consumers are leaving. Instead of thinking "hey, now with the added ad revenue, I can give them a cheaper game/movie ticket and that will increase sales and profit", they are thinking "I am not making enough profit, I better jack up the prices and find a way to insert more ads". If you treat your consumers well, they will become loyal. If you treat them like crap, they will dump you. I don't understand why companies don't catch on to this.

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