Halo 3 Teaser Aired, Beta Signups Start
Gamespot reports on the airing of the Halo 3 Teaser trailer on Monday Night Football, and the beginning of signups for the Halo 3 beta at Halo3.com. From the article: "[Yesterday] registration for the beta program began at the Halo 3 Web site. The beta will initially be open to North American gamers, and not everyone who applies is guaranteed a spot. To participate, gamers must have: a) An Xbox 360 with a hard-drive; b) A valid Xbox Live Gold subscription; c) A valid Microsoft. NET Passport account with a Xbox Live GamerTag linked to it." The teaser featured a mix of live-action and very impressive CG. It just didn't grab me in the same way that the trailer from E3 did, though. If you're interested in some more substantive information on the game, the folks at Ziff have been offering up information via the 1up Show.
Streaming version found at Break.com.
First God made idiots. That was for practice. Then He made Jack Thompson.
A mix of live action and CG? It looked like it was entirely CG to me. Not to say that the CG didn't look great, it did. I just don't recall any live action. Did I miss something?
mmm...muffins
I downloaded a fairly high-quality
I like the visuals (the white sands contrasting with the deep-blue-to-black sky) and the sound and animation look great, but the presence of pre-rendered footage in advertising a computer game still annoys me. But I do hope Bungie steals the specular map for the pre-rendered Whatsit Chief's armour - it looks far better than the slightly naff, moulded-plastic effort being flaunted in in-game screenshots...
Tedious Bloggy Stuff - hooray?
Unlock other companies (*cough*Sony*cough*), Bungie has been up-front with the fact that this ad uses rendered images rather than in-game footage. Ever since they announced that the ad was going to air, they've made it clear that it's not in-game.
While the footage is rendered CGI, all of the assets used in the video are from the game itself (or more likely, the high-resolution models and textures that the lower-poly in-game models and lower-res in-game textures will be generated from). That's not to say that there aren't more effects in the rendered video that can't or won't be done in-game, but I'd expect it to be relatively close by the time the game is done.