Xbox Live Sees Surge in Usage
Arts Technica reports on a large increase in usage on Xbox Live since last month. Network monitoring company Sandvine Incorporated has passed on word that, since November 7th, the service has seen an 80% increase in usage. iTunes usage has also gone up considerably since Apple's latest software update in September. From the article: "[The week of November 7th], Microsoft released six new games for the Xbox 360--one of which was the highly-anticipated Gears of War--which spiked Xbox Live traffic. This traffic pattern is similar to the spike that followed the introduction of Halo II in 2004, says Sandvine, which managed to sustain Xbox Live's popularity after the spike for the first time. Sandvine CEO Dave Caputo said that 'the effect Gears of War and other games are having on networks indicates to service providers that online gaming is not just a craze.'"
I have played free multiplayer games on PC, and now pay the $50 for xbox live, and I can tell you that just being able to block users you don't like, report users who are abusing the system, etc., is well worth the $50.
Free means that anyone can sign up, create an account, abuse the system all they like, and then sign up for another free account with no cost. $50 a year means that if someone abuses the system, and has their account disabled - well, it costs them another $50 to come back on. At that rate, it is not financially viable for them to abuse the system too much.
I think the cause for the rise in Xbox Live usage is obvious: the wonderful, delicious Xbox Live-enabled games recently released by Burger King! Sneak King alone probably accounts for 80% of this recent surge.
-William Brendel