Virtual Reality Creates False Memories
moon_monkey writes "There's an interesting post on NewScientistTech's blog about virtual reality inducing false memories during a recent experiment (pdf). Ann Schlosser at the University of Washington tested students' ability to learn how to use a real digital camera by operating a virtual one. Although those students who used the virtual camera found it easier to remember how the camera worked, they also experienced more 'false memories'. As the post points out, could this be a serious problem for VR going forward?"
Just design it the way they think it should work. Problem solved.
Regardless of whether this happened in reality or a virtual reality it still happend so how are the memories false? Or is this just a matter of distinguishing between real and virtual worlds if so then that makes perfect sense because dreams imo are our own virtual reality and I've had some dreams that I couldn't distinguish between reality when I woke up.
I think the invisible hand of the market has its middle finger extended
--A wise old fart named SC0RN
That's the whole point of virtual reality: be realistic enough to be indistinguishable from reality. The fact that it results in more false memories already is just evidence that we're finally catching up with the goals set for virtual reality decades ago.
There is a slight gap between "reality" and "entertainment".
I think we can keep recursing like this until someone returns 1
"Memory" is a completely inadequate word to cover all the things we use it for, as if our minds were cameras that recorded our experiences on tape. There are sense memories; emotional memories; recognition memories; navigation memories; skill memories; procedure memories; narrative memories; association memories, and probably dozens more. Memory is not just recall, it has a substantial element of re-creation and imagination.
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
History (dull) is the recitation of factoids that (generally) no one can dispute. However, the factoids have no meaning, and therefore little truth alone.
History (narrative) draws conclusions from the factoids, and creates historical principles. Subject to the caveat that these are only as good as the person drawing the conclusions, these historical principles have much truth, but become open to interpretation.
Contemporary fiction deliberately masks most/all factoids to sculpt a specific scenario necessary to demonstrate an overall truth the writer has noticed.
Scifi creates a subset of specific scenarios by adding new technology and social conventions to create a wider range of scenarios to use as backdrops. The best Scifi demonstrates truths which are not possible in any other genre.
Fantasy is generally an anti-technology subset cross between fictional history and mythology. It too attempts to create additional backdrop scenarios.
VR creates specific events in an alternate space that may only exist for a single specific user. If an external documentation method were used, they might be as 'factual' as any other event, but there may not be any other person able to verify these events.
We'd need a new word to describe the results of what was termed elsewhere 'faulty data processing'.
My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
If your goal is truth, I would agree that humans brains are generally not so good at finding it. But for stuff like survival and reproduction, the brain has served humanity well. It is interesting to see the adapatations that the human brain has to make to fit in to a world where objective truth seems almost possible. At least the science users among us seem to be the most successfull right now.