Future of Ritual, Sin Episodes In Question
The Escapist blog is reporting that several key employees have left Ritual. With the ongoing episodic title Sin Episodes up in the air, one has to wonder if any additional installments will follow the somewhat tepidly received first entry. From the article: "After five and a half years as the CEO of Ritual, Steve Nix turned up on the official id Software site as the new Director of Business Development. His reasons for leaving Ritual were not made public. Over two months ago on September 16th, Shawn Ketcherside also left Ritual after nearly six years with the company. He was the lead designer on Sin Episodes: Emergence. Today, former QA lead Michael Russell updated his blog with word that he was also looking for a new job. Last week, Russell had made a post calling out poor QA practices at Sony. He claims that the article was not the reason for his leaving the company."
And the winner is... Episodic content. Remind me how this benefits gamers?
I'm not surprised if someone leaves a company after five or six years. Seems like normal turnover. Whether Ritual can maintain its own business after key members left is a good question. Was it built around personalities or a solid business plan?
(On a related note, I'm still bitter that I never got a write up in Slashdot after being at Accolade/Infogrames/Atari for six years. I guess lead testers don't count for anything.)
I don't think you can call your game "Episodic" until you've, you know, released more than 1 episode. Until then it's just a really short game.
http://www.ritual.com/ We made a press release announcing our new CEO this week.
So you paid $20 and didn't like what you got, and won't buy more episodes.
Correct?
So how is this worse then paying $50 and getting MORE of what you don't like but at a higher cost?
Having a couple to several months between is just crazy, and doesn't really appeal. I bought HL2:E1 and even SIN:E1, The HL2:E1 was great and I was sorry to see it end so quickly. SIN:E1 I started up watched the openning sequence screwed with it for a couple minutes in game play and then pretty much tucked away as a waste of the cash...eh more of the same.
I like the Idea, I thinl HL2:E2, and E3 are going to be great, but the delays are killing me. I think the problem and solution are paradoxical. HL is a franchise is great because of the great skill and attention to detail of Valve, they don't want to let something out the door until its truely done. However if they were to really push the episode thing to give us more more often it would quickly become tiring, eh more of the same since the innovation would suffer and the attention to detail would suffer.
On the whole several months wait for more content is better than several years it would take for a full HL3 (please tell me they are already working on that).
Still perhaps a longer pipeline where 3 is at the beta stage when 2 is at release, and 4 is being fleshed out, with 5 on the drawing board would be nice. (I know they are probably not going that far as 3 is the only confirmed further release).
What we really need is something that can randomly generate new levels and story elements, with the developers tossing in new content elements from time to time in updates. Infinately playablity.
Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.