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Open Source Car on the Horizon

PreacherTom writes "So here's a question: can open-source practices and approaches be applied to make hardware, to create tangible and physical objects, including complex ones? Markus Merz believes they can. The young German is the founder of the OScar project, whose goal is to develop and build a car according to open-source principles. Merz and his team aren't going for a super-accessorized SUV — they're aiming at designing a simple and functionally smart car. The OScar is not the only open-source hardware project out there: others include Zero Prestige, which designs kites and kite-powered vehicles, and Open Prosthetics, which offers free exchange of designs for prosthetic devices."

2 of 214 comments (clear)

  1. Re:If your open source car breaks down... by edmicman · · Score: 4, Insightful

    Actually, depending on your variation, wouldn't it be...

    "You will have to search out mechanics on your own, and in most cases if you find them they will laugh at you for being too stupid to use the car, and point you to libraries spread throughout the country. In each of those libraries there will be manuals that give small, different chunks that sort of relate to the problem you're having. Sometimes you will be lucky enough to find a mechanic who has seen your problem before, and actually gives you a straight answer and gets you back on the road. But good luck on the rest of the times." :-/

  2. Standards by inKubus · · Score: 4, Insightful

    I think the most important part of Open Source development of ANYTHING is standards. You need to have a standards body. The problem with the auto industry today is there are no real standards. Take for example custom wheels--a simple, non-moving piece of metal that basically holds the tire. It's main purpose is cosmetic after the basic functionality that all wheels share (round, has bolt holes in the middle, etc.). You'd think it would be simple to get a different wheel for your car, but if you ever try you'll find hundreds of different widths, bolt-patterns, diameters, etc.

    This Open Source car would only be better if there were standards employed in these particular sections. Or have any connections be customizeable on both sides of the connection. So, if someone invents a better wheel pattern, it's easy to change the disc brake assembly to to fit it (dependency).

    The problem is that just having the design isn't going to get you very far because of the specialized components involved. A car is very expensive to build but at million plus quantities it's very cheap. But try to one-off one gear for a transmission sometime (it'll be THOUSANDS to get the precision in a $900 off-the-shelf manual transmission like Mazda makes for Ford).

    Instead, from the design stage, standardize everything. A standard ring or star topology for communications and power bussing throughout the car. Then each powered device has a microcontroller that turns it off or on. Then the microcontroller can report back it's status to a central computer. Most of the electricals are easily standardized. Where you run into problems is precision machined steel parts of an engine and transmission. Replacing also those with electrics is the way to go. Use electric motors, magnetic suspension, etc. Modular body panels can have their own microcontrollers also, so the car can reconfigure itself based on what you have mounted. You have the rear door in place, the rear door up/down button appears on the interface. The top is off, no sense showing the moonroof control. Etc etc.

    RFC's and the like are what's really made stuff like linux possible. It's not just having the source but having the standards that really make everything easy to work with, and make sure that many different programmers can all work on different sections of the project without worrying about if their module can talk with the others.

    --
    Cool! Amazing Toys.