Servers, Hackers, and Code In the Movies
Billosaur writes "As with anything, Hollywood has a weird way of viewing computer technology and the people who use it. To help quantify things, take a look at The Top 20 Movie Hackers, the Top Ten Movie Servers, and the things code doesn't do in real life." From the servers article: "3. UNIX environment - Jurassic Park (1993). The UNIX environment here is a classic geek joke. Everything we saw was real - created by Silicon Graphics and called IRIX. InGen was the corporation funding the island, and from an IT perspective they let the worst possible thing happen: they allowed one programmer to design the infrastructure with no supervision. What's worse, they obviously required no documentation of what was done. The result was a kid had to hack in and gain ROOT privileges. The likelihood of a young kid knowing a way to get ROOT (and not a more experienced programmer) is pretty hard to swallow. The hardware for this server was probably minimal, running door locks and starting Quicktime movies. 'We spared no expense!' You would think that with the millions of dollars they spent on the park, they could have hired a couple newbie programmers and added a server on the backend."
It may be weird to you or I, but Hollywood does it that way because that's how your "average joe" sees it.
It's the other way around, the "average joe" sees it that way because of the movies.
Ever watched E.R. with a doctor? This is hardly a computer geek specific trait.
There's nothing unusual about someone with knowledge in a specialized field finding the Hollywood portrayal of that field amusing. Because they are, 95% of the time, wrong and 50% of the time they're wrong enough for it to be funny to the person who knows better.
"I know this! This is UNIX!" is funny as shit. Okay, it's not funny at all to non-computer-geeks, but neither are the Hollywood gaffs that doctors, lawyers, auto mechanics, and ninja assassins find amusing to people not in those fields.
The enemies of Democracy are
Indepence Day has flaws--many, many, many flaws--but the whole virus-on-a-Mac is not one of them. What Jeff Goldblum's character did was standard cross-platform development. He wrote the virus on his Mac, compiled it to an EvilAlienOS binary and uploaded it via the EvilAlienNetwork port on the captured spaceship.
This is more or less exactly what you'd do if you were developing for, say, an embedded microcontroller. The host computer doesn't need to be compatible with the target.
If you want to quibble, you could ask where he got the EvilAlienOS programmer's reference manual or the EvilAlienCPU's architecture description or how he managed to find an exploitable vulnerability in EvilAlienOS so quickly. But enough about the frickin' Mac, okay?
I can code for hours without touching the mouse. What purpose does a mouse serve when writing code? What does it provide that a keyboard doesn't? This isn't photo-editing or game-playing we're talking about, it's coding.
The only benefit I could see would be for cut-and-paste purposes, but even then a couple quick keystrokes in a good editor will do the trick faster.
If we start buying CDs then the terrorists have already won.