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2007 IGF Finalists Announced

Gamasutra has the listing of the finalists for the 2007 Independent Games Festival. The 9th year of the event saw a strong turnout for contenders, with 141 entries into the field. From the article: "Nominations are led by Bit Blot's dreamlike, innovatively controlled 2D underwater adventure title Aquaria , which garnered 4 nominations, including one for the Seumas McNally Grand Prize. According to a statement: 'Other Grand Prize nominees included Queasy Games' cleverly designed abstract shoot-em-up, Everyday Shooter , which grabbed 3 nominations in total — nominees for the top prize were rounded out by Peter Stock's intelligently complex physics puzzle game Armadillo Run /a>, Three Rings' Wild West indie strategy MMO Bang! Howdy , and Naked Sky's Xbox Live Arcade action-puzzler RoboBlitz ." In the interests of full disclosure, I was a judge for the first round of voting this year.

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  1. I have an entry in the Student Showcase by JNighthawk · · Score: 3, Interesting

    I was the Technical Lead (a.k.a. Guy-Who-Codes-Whatever-Needs-Coding) for Ultimate Fairy Battle. I did the networking and rendering code for it. For those that are wondering (doubt there are any), we used UDP for the networking and OpenGL with Corona for rendering. UFB is an entry in the IGF Student Showcase this year, go check it out! It's a multiplayer arena combat game where you play as a spellcasting fairy trying to rack up the most kills during a round. Full online/LAN support along with built-in bots. It's pretty fun.

    And because I'm a huge proponent of data-driven design and logic, all of our spell logic is written in Lua and the spell data (damage, mana cost, etc.) is written in XML, so it allows whoever wants to run a server the ability to change the spells however they want.

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    Wheel in the sky keeps on turnin'.