'Killer' Network Card Actually Reduces Latency
fatduck writes "HardOCP has published a review of the KillerNIC network card from Bigfoot Networks. The piece examines benchmarks of the product in online gaming and a number of user experiences. The product features a 'Network Processing Unit' or NPU, among other acronyms, which promise to drastically reduce latency in online games. Too good to be true? The card also sports a hefty price tag of $250." From the article: "The Killer NIC does exactly what it is advertised to do. It will lower your pings and very likely give you marginally better framerates in real world gaming scenarios. The Killer NIC is not for everyone as it is extremely expensive in this day and age of "free" onboard NICs. There are very likely other upgrades you can make to your computer for the same investment that will give you more in return. Some gamers will see a benefit while others do not. Hardcore deathmatchers are likely to feel the Killer NIC advantages while the middle-of-the road player will not be fine tuned enough to benefit from the experience. Certainly though, the hardcore online gamer is exactly who this product is targeted at."
How can a NIC decrease the latency in any noticable way?
You'd be surprised what marketers can do.
I wonder if I use bold in my signature, people will notice my posts.
I don't see any benchmarks in that article. Here are some,, and they don't make the thing look all that impressive.
The only benefit in this thing, apparently, is that, for games which make too many "select()" polls, there's a faster no-data return. This is really a bug in the game, which ought to be multi-threaded by now. As games are revised for multi-core systems, this problem had better go away. In fact, it probably will go away in Vista, which has a multithreaded network stack.