'Killer' Network Card Actually Reduces Latency
fatduck writes "HardOCP has published a review of the KillerNIC network card from Bigfoot Networks. The piece examines benchmarks of the product in online gaming and a number of user experiences. The product features a 'Network Processing Unit' or NPU, among other acronyms, which promise to drastically reduce latency in online games. Too good to be true? The card also sports a hefty price tag of $250." From the article: "The Killer NIC does exactly what it is advertised to do. It will lower your pings and very likely give you marginally better framerates in real world gaming scenarios. The Killer NIC is not for everyone as it is extremely expensive in this day and age of "free" onboard NICs. There are very likely other upgrades you can make to your computer for the same investment that will give you more in return. Some gamers will see a benefit while others do not. Hardcore deathmatchers are likely to feel the Killer NIC advantages while the middle-of-the road player will not be fine tuned enough to benefit from the experience. Certainly though, the hardcore online gamer is exactly who this product is targeted at."
But the only real concern in making a killer NIC is keeping all the processing off of the CPU and bus. If the CPU/MB can shuffle packets at and from the NIC at the speed of the data bus, then it can't get much faster unless you want to offload protocols to the NIC etc.
A killer NIC? LOL what a phrase... Aren't there several of these Nicolas guys in jail already? right next to the killer Bobs and killer Joes.... sheesh
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Back in the heyday of Quake II, me and a friend who made the Quake Superheroes and Quake Superheroes II mods put in a superpower that would (ostensibly) reduce your ping time, using some kind of technobabble handwaving. Everyone was convinced that it worked, too, because when you used it, the ping times listed in the player screen would indeed be lower for you!
:) I don't know if anyone ever caught on, but it was funny watching people argue over whether you should take a "real" superpower like flying or teleportation, or try to improve your ping :)
What almost no one knew was that the mod API allowed you to simply edit those values on the fly.
"Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
Network-layer, Deering-model multicast is never going to happen. It has nothing to do with ISP business models and everything to do with simple technical feasibility:
There isn't even an agreement among protocol designers about what multicast is supposed to accomplish anymore. BitTorrent is taking a lot of the steam out of it; so are unicast solutions to streaming media that prove that multicast is inessential. Multicast gets used tactically inside of some networks, but if you're on the same LAN as your other players, the network is already plenty fast for gaming even with unicast.
Forget about multicast.