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Aliens Slated for Next-Gen Game

Gamespot reports that there's going to be an Aliens title for the new round of consoles. Sega has been tapped (again) to bring the Fox license to market, with an expectation that the game will be showing up in 2009. From the article: "This is not the first time either company has adapted the sci-fi series for gaming. In 1993, Sega released the arcade game Alien 3: The Gun, while the Fox Interactive brand scored a hit with the PC first-person shooting series Alien Versus Predator. Other publishers to tackle the franchise in interactive form include Electronic Arts (Aliens Versus Predator: Extinction for PlayStation 2), Konami (Aliens for the arcade), Capcom (Alien Vs. Predator for the arcade), and the former incarnation of Acclaim (Alien Trilogy and Alien 3 for multiple platforms)."

45 comments

  1. Extinction by xenoterracide · · Score: 0

    AvP extinction would have been good. but was flawed a few ways ways.
    1.) RTS aren't easy on console. I really believe they require a keyboard and mouse.
    2.) the game was not finished. it had a lot of balancing issues and bugs.
    3.)No skirmish.
    4.)No custom content
    otherwise it could have been a potentially fun game. I really liked how they had designed the xenomorphs.
    hope they do a good job. I love the Alien and Predator Genre's.

    1. Re:Extinction by Firefly1 · · Score: 1

      I picked this up from the discount bin a few months back out of sheer curiousity. There's a lot of potential - they get bonus points for including a comprehensive bestiary inside the game proper - but I'll have to agree with most of your points (haven't gotten far enough into it to be able to comment on #2).
      That said, Extinction would become awesome if they let Massive Entertainment (Ground Control series) or Relic Studios (Dawn of War series; Company of Heroes) have go at it...
      Hmmm, is Capcom's AvP game included in any of their anthologies? But it and that Alien^3-based shooter aren't the only representatives of the franchise in the arcades: Konami put out their take on Aliens back in '90, and that proved a great deal of fun to play (Protip: if you're playing this solo, it's better to forego the powerloaders, with the obvious exception of the final battle with the queen).
      Now, just to make things interesting: imagine an AvP FPS developed by the Rainbow Six development team.

      --
      - White Knight of the Order of Mihoshi Enthusiasts
  2. New by Anonymous Coward · · Score: 2, Funny

    New on XBOX: Aliens Vs. the Burger King

  3. Atari Jaguar by future+assassin · · Score: 2, Interesting

    Lets not forget AVP on the Jaguar http://en.wikipedia.org/wiki/Alien_vs_Predator_(Ja guar_game). One hell of a 3D game for its day. The Aliens scared the crap out of me and a few of my friends playing it. See an old skool Atari AVP commercial here http://www.youtube.com/watch?v=0szF9nVicOg

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    1. Re:Atari Jaguar by Anonymous Coward · · Score: 0

      Hey, they didn't mention the Aliens game on the C64 neighter, let's face it, we're *OLD*

      See here: http://www.lemon64.com/reviews/view.php?id=6

    2. Re:Atari Jaguar by Anonymous Coward · · Score: 0

      Oh, at first I thought that was a game I used to have. I had a cartridge game for my VIC20 called "Alien", but it wasn't based on the films.

    3. Re:Atari Jaguar by Enderandrew · · Score: 1

      The PC version was just as good, and AvP:2 was also quite good.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  4. Thats it man, game over man, GAME OVER! by Cordath · · Score: 3, Funny

    Well, somebody had to say it.

    1. Re:Thats it man, game over man, GAME OVER! by dintech · · Score: 2, Funny

      This just can't be happenin' man.

  5. Arcade... by Cyno01 · · Score: 1

    How many hundreds of dollars did i pump into that Aliens arcade game back in the day... bet my high score is still on there. The Landing hotel in Egg Harbor WI if anybody wants to check.

    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:Arcade... by MadUndergrad · · Score: 1

      We need your initials to check. ASS, I presume? Or possibly POO?

    2. Re:Arcade... by jpardey · · Score: 1

      Well no, you see, you tell him the high score, and he tells you if that's his code or not.

      --
      I have freaks! I did something right...
    3. Re:Arcade... by despisethesun · · Score: 1

      Those are my initials! Is my score still there?

      --
      This poo is cold.
  6. Direction of the franchise by Swifti · · Score: 2, Interesting

    I hope SEGA treats the franchise with the reverence and irreverence it needs.

    A part of me wants them to build a game that is faithful to the Aliens franchise like the two AVP games released for the PC. The Xenomorphs, brutal and nasty. The Predators, merciless and unrelenting. The United States Colonial Marines, cocky and sardonic. The weapons gritty and awesome.

    However, another part of me wants them to rebuild that classic Aliens Versus Predator Capcom arcade beat 'em up, ridiculously featuring 1000 different alien castes, 50 different predator weapons not in canon, and a two dimensional caricature representation of the colonial marines...

    Oh! Oh! Don't forget the manga stylized artwork with uber-cute butch colonial marine chicks that normally wouldn't look cute in real life! :D

  7. Wishlist for a new Aliens game by Anonymous Coward · · Score: 4, Interesting

    Ok, a few things I'd like to see in a new Aliens game, ranted vaguely in the direction of the developers:

    1) No Predator. Please, god, no Predator. Aliens are scary. Predators... well... they have a certain slight "cool" factor, but ultimately, I've seen scarier things watching Sesame Street. The Predator campaigns in both of the PC fpses were utterly dull and insipid.

    2) Keep it in a first person or, at worst, third person perspective. Extinction wasn't scary. Aliens are scary when they are leaning over you, dripping slime into your face, as you scramble to reload your rifle before they can plunge their jaws into your face. They're not scary when they're a bunch of little figures running around jumping at other little figures a few hundred feet below the camera. The first person perspective limits the player's perspective and better allows for paranoia and surprises.

    3) Give us a nice, long marine campaign. The marine campaign in AvP2 was excellent in many ways, despite the hideous engine. Sadly, it was quite short and only made up a third of the total game. The Predator campaign was just boring and the Alien campaign degenerated into a case of "hunt for the tiny little vent you need to find to progress to the next section". Give us a plot that hopefully doesn't involve yet-another-mad-scientist-trying-to-control-the-Al iens, give us a nice selection of guns to blow the aliens away with and give us some sections where the player has to go without said guns, just to keep the scare factor up. Pay attention to pacing - that the first two Aliens movies were scary was as much down to the quieter sections as it was to the battles. Let the player stew for a while and speculate over where the next attack will come from. Hell, let us do the whole "fortify an area and then defend it" thing, with multiple routes to seal off and keep secure.

    4) Give us proper squad-mates. The banter between the squad is one of the best things about Aliens. Even when AvP2 first came out, it seemed a bit poor that we spent so much of the Marine campaign separated from our squad by rather artificial plot twists. Gears of War and other games have shown that squad mates don't have to be low-IQ encumberances in modern action games.

    5) You don't need to let us play as the Alien. But if you do (and if it isn't multiplayer-only), then please, for the love of god, let us actually feel like the Alien. Don't make us hunt around for a tiny little vent tucked away in the top corner of the room, just because there's a flimsy little door blocking our way. The Alien is an 8-foot-tall spikey bundle of destruction. While stealth and sneaking should always be an option for it (and often deeply useful for closing the gap against enemies with ranged weapons), a little more tolerance of brute-force solutions than we saw in the AvP games would be extremely nice.

    6) This should go without saying, but please, whatever you do, keep the setting and timeline close to the second movie. Resurrection wasn't scary (except in the sheer fact that something that bad managed to get released). The extended universe from the books and comics may have some potential, but it needs to look and feel like the second movie.

    7) Depart from the canon if you want, but depart in the detail rather than in the spirit. I know there are some people out there who will throw a tantrum if you change the clip-size on the pulse-rifle, or add a single new Alien strain, but I'm not one of them. By all means, if you want to add a little variety to the enemies, add stuff beyond the basic models from the movies. I don't think AvP2 suffered at all from the inclusion of the Praetorian and the extended universe has added a couple of extra beasties such as the Queen Mother. If you have any other strains that fit the plot, then use them. Just be sure to keep the look and feel of anything you add consistent with the original setting.

    1. Re:Wishlist for a new Aliens game by rucs_hack · · Score: 1

      comparing AvP 2 to Gears of War is hardly fair...

      The best part about the Alien in previous titles was the ability to hang on ceilings/walls and stalk other players, with the odd bit of rushing past them just to make them waste ammo (oh the memories of late nights in the undergrad CS lab). the AvP series is the only game where this is a viable tactic. More along these lines would rock.

      I never managed to complete the Alien campaign in AvP2, because I got bored with that 'find the duct' aproach. I didn't even play long enough to get to the full grown stage.

      The Marine campaign scared the living crap out of me at times. No idea about predator, I saw no reason to play as him.

    2. Re:Wishlist for a new Aliens game by iainl · · Score: 1

      Sega haven't bought rights to the Predator or AvP itself, so we're in luck there.

      --
      "I Know You Are But What Am I?"
    3. Re:Wishlist for a new Aliens game by Dr.+Manhattan · · Score: 2, Interesting
      No Predator. Please, god, no Predator.

      I could go either way on that. The Predator at least had some interesting weapons. If they used some kind of 'code of honor' to encourage unusual gameplay, it could work. It'd take some careful thought, though.

      Give us a plot that hopefully doesn't involve yet-another-mad-scientist-trying-to-control-the-Al iens

      From your lips to the developer'r ears, please!

      Hell, let us do the whole "fortify an area and then defend it" thing

      Bingo. They might take a few cues from Natural Selection. Not all of them, mind you - but a few.

      a little more tolerance of brute-force solutions than we saw in the AvP games would be extremely nice

      Another consideration - these days all the rage is destructible environments. The acid blood in the games would hurt enemies but not, say, the floor. That could easily be part of the Marine campaign - you have to kill enough aliens to burn through to an inaccessible area, or you have to not kill aliens near critical equipment, etc.

      If you have any other strains that fit the plot, then use them. Just be sure to keep the look and feel of anything you add consistent with the original setting.

      It's more-or-less canon that the aliens take on at least the rough outline of whatever they 'infect'. It'd be interesting to see some other creatures as aliens. An elephant? A snake? A bird?

      --
      PHEM - party like it's 1997-2003!
    4. Re:Wishlist for a new Aliens game by WormholeFiend · · Score: 2, Funny

      So basically, just a bug hunt?

    5. Re:Wishlist for a new Aliens game by elrous0 · · Score: 2, Funny

      You secure that shit, Hudson!

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Wishlist for a new Aliens game by Anonymous Coward · · Score: 0
      Keep it in a first person or, at worst, third person perspective.

      And give up the groundbreaking excitement of the Fourth Dimension?!

    7. Re:Wishlist for a new Aliens game by Anonymous Coward · · Score: 0
      At the top of my wishlist: Earth War. Its about damn time that we had an epic treatment of what would happen if ALIENs got to Earth. The movies refuse to go there so let's see it in video game form.

      It's more-or-less canon that the aliens take on at least the rough outline of whatever they 'infect'. It'd be interesting to see some other creatures as aliens. An elephant? A snake? A bird? It's not canon, so much as an interpretation of canon (unfortunately perpetuated by that god-awful AvP movie). Neither the movies nor the comics have out-right stated that ALIENs take on the shape of their hosts (not even for the so-called "Dog-Alien" from ALIEN3, after all, it was very nearly an "Cow-Alien" :P).

      I wish the concept would just die, since its leading to the dilution of Giger's brilliant original design (e.g. Pred-Aliens, the "New Born" from Resurrection (I like to call it "Phlem-Face")... shudder).

      There are plenty of holes in the ALIEN's ecology that can be filled (in interesting ways) without resorting to "they mimic the host's form by sampling its DNA".

      The most obvious, and most likely, is that ALIENs take on different forms depending on their individual functions with in the hive. This is canon (eg. the Queen), and, in my opinion, is far more satisfying and interesting.

      (Sorry, I'll stop there. I'm an ALIENs (and Predator) fanboy and this is a pet-peeve of mine.)

      D.
  8. Wii? by FleaPlus · · Score: 3, Funny

    I wonder if they're counting the Wii as one of the next-gen systems. It'd be pretty amusing to use a Wiimote to play as a facehugger, hunting down a human and having a little mini-game where you're wiggling around the Wiimote to try to lay eggs in their throat. After gestation, then there could be the chestburster mini-game, using the Wiimote to try to jab through somebody's ribcage. :)

    1. Re:Wii? by rob1980 · · Score: 1

      That would frickin rock... and I would finally get up off my lazy ass and go buy a Wii just for that.

  9. The PC AVP2 engine was crap by TheLink · · Score: 1

    The game showed promise, but the engine was crap it was really sluggish for the low quality graphics it produced.

    PvP had some problems because with some video drivers the marines could still see Predators even when they where cloaked and standing still.

    Was not too bad in the end I guess, but could have been a lot better. Hope they do another one that's much better.

    --
  10. rebellion by choupette · · Score: 1

    When you cite developpers, don't forget rebellion http://www.rebellion.co.uk/. They did the only excellent jaguar game, and they did the better episode of the pc series.

    --
    -- moo
    1. Re:rebellion by poot_rootbeer · · Score: 1

      They did the only excellent jaguar game

      Jeff "Tempest 2000" Minter would like to have a word with you.

    2. Re:rebellion by Anonymous Coward · · Score: 0

      Yeah. Count this AC in on the "Tempest 2000 rocks" vote.
      Didn't Jeff Minter get hired to do a version of his light-synth music thingy for the Gamecube?

    3. Re:rebellion by Blurredplacebo · · Score: 1

      it was the 360 not the cube

  11. I hope not by rucs_hack · · Score: 1

    Given the panic I got into playing previous Alien titles, I dread to think what would happen if I had an 'THEY'RE COMING OUTA THE WALLS!' Moment with that remote in hand.

  12. gonna be doom3 + aliens by Anonymous Coward · · Score: 0

    yes, the ultimate flashlight simulator! Im going to apply to do the design

    run a bit with a torch
    player trips invisible scripted switch
    alien jumps out and goes "raaaargh!"
    player shoots alien with lots of whipping tail sounds
    repeat for 11 hours gameplay
    bloody great bit alien at the end with hissing sounds, player has to take it out with an omlette pan

    profit!

  13. AvP 1 for Linux by Dr.+Manhattan · · Score: 1
    I'm mucking with icculus' AvP port, trying to finish off the features. I've fixed some compile issues and got the music playing from Ogg files instead of CD-ROM, and I'm about halfway there on getting the in-game movies to play (yay ffmpeg for supporting Smacker vids now). (BTW, the in-game movies on the first edition are way better than the ones in the 'Gold' edition. The first edition had actual actors, for the 'Gold' edition they let the developers flex their vanity and 'act'. Bad move.)

    One irritating thing is that the files are encrypted on the Gold CD, and the CD-check doesn't work in Wine, so you need a Windows install to get the game data (but VMware images will work). I think it's a simple scheme but I'm not a crypto guy. Anyone want to take a crack at it? I have the decrypted files so it's basically a known-plaintext attack. Indeed, some of the files have regular patterns so it becomes almost a chosen-plaintext attack.

    --
    PHEM - party like it's 1997-2003!
  14. Why not a strategy game? by JayBlalock · · Score: 1
    I refer you to the late, lamented Space Hulk. It was sort of a weird hybrid of FPS and RTS, but it was an absolutely INCREDIBLE game for its time. (and really, still is, if you can get past the '93 graphics) Squad-level combat/tactics, with slavering aliens waiting to come out of the goddamn walls around every corner.

    The world could really use a remake of that game (the '96 sequel sucked), and the subject matter is perfect. And it would lend itself perfectly to co-op network play.

    The Aliens FPS has been done to death. Why not something a little different?

    --
    Bush: He's Liberal in all the wrong ways.
    1. Re:Why not a strategy game? by KatchooNJ · · Score: 1

      I remember that game well! I even played the board-game. (In the board-game, you used to put together the maps with these giant puzzle pieces with corridors and corners and whatnot. Cardboard pieces represented marines or blips of the aliens. When the blip was within sight of a marine, it would then change into however many aliens the blip represented.) Both were excellent. I also agree that the sequel to the video game was crappy.

      Anyway, that game would be a great one to remake. Space Hulk was based on the Alien franchise, anyway... specifically Aliens with the Colonial Marines, hoards of Aliens, motion tracking blips and all that jazz. Great game... I doubt it will ever be remade, but I would sure love it if it was. :-)

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    2. Re:Why not a strategy game? by JayBlalock · · Score: 1
      Yeah... I never did understand how they didn't manage to get sued by Brandywine. That game WAS "Aliens: Tac Ops" in all but name.

      I'm just imagining it as remade and being played on X-Box live. The cross chatter would be phenominal.

      --
      Bush: He's Liberal in all the wrong ways.
  15. Atari by Anonymous Coward · · Score: 0

    Nobody remembers the Alien game for Atari? Produced by Fox's own game-design division? Poor system doesn't get much love anymore.

  16. Missed one by Sizzlean · · Score: 1

    Make sure the audio gets as much attention as the graphics. The echos and sound of the radar in the AvP game (human campaign) for the PC were very well done for the time and added immensely to the feeling of fear and paranoia.

  17. Unknown Worlds by wickedj · · Score: 1

    If they want Aliens done right, they should talk to the Unknown Worlds team that created the Natural Selection mod for Half-Life. If there was ever a game that captured the mood and excitement of the Aliens movie, it's NS.

    http://www.unknownworlds.com/ns/

  18. "Franchise" by ucblockhead · · Score: 0

    I don't give a fuck about the "franchise"...just make it a good game.

    --
    The cake is a pie
  19. Hmmm... by silentounce · · Score: 1

    As long as Sigourney Weaver isn't involved it might be good.

    --
    There are many tongues to talk, and but few heads to think. -Victor Hugo
    1. Re:Hmmm... by Anonymous Coward · · Score: 0

      I'd hit it...

  20. The failure of high-level corporate strategy by Anonymous Coward · · Score: 0

    > Now, just to make things interesting: imagine an AvP FPS developed by the Rainbow Six development team.

    That touches on a bit of a sore point for me, especially because that would be GREAT! Instead we get buggy PC games made in-house by 'Fox Interactive' or a small third-party developer. Historically, Fox has made some very lousy calls with these licenses.

    It really boils down to Fox trying to appeal to a broader market on the cheap. What Fox wants is another 'Star Wars' cash cow. What they've got is something *different* they regularly treat with irreverance and try to pedal to the teenager market. By which I point to the anime-style arcade video games, the goofy rainbow coloured aliens toys of the early '90s, and the horrible AVP film (given a PG-13 rating naturally).

    It just irks me that Fox always seems to put so little *effort* into the development of their licensed property beyond a buggy FPS and a lame slasher flick.

    To make money, you have to spend a little money. And you'll make *more* money if you produce what the fans really want, instead of what your overpaid focus group tells you after spending all day pretending to be 13 year olds on myspace.

    My 2p

    1. Re:The failure of high-level corporate strategy by Firefly1 · · Score: 1

      Let me see if I understand this correctly: Fox wants, as you put it, "another 'Star Wars' cash cow", but isn't willing to put in the effort LucasArts did in this vein. Note to Fox: look how much work Relic's put into Dawn of War (and Company of Heroes); or the care with which Westwood treated the C&C franchise...
      "Anime-style arcade video games." Waitasec, you mean there were more aside from Capcom's AvP (which wasn't bad per se, but I wouldn't mind seeing it redone using the engine/mechanics from the ever-upcoming Red Star adaptation); Konami's own adaptation of Aliens (tidbit: the game's Ripley is for some reason a blonde); and Alien^3: The Gun (only saw this once, and my reaction to the 'super facehugger' came to 'what the...?!')?
      On the home front, Akklaim's take on Alien^3 for the SNES worked fairly well (archived 1up article); can't say as much for its Genesis counterpart (created by, as I recall, some other entity).
      For refrence purposes, here's IGN's profile for the abovementioned Red Star game, along with the official capsule from the game's current custodians. Interestingly, this was one of the games Akklaim had pretty much ready for release when they folded up...

      --
      - White Knight of the Order of Mihoshi Enthusiasts
  21. RPG by atomicstrawberry · · Score: 1

    Looks like the first of the games developed with this license will be an Alien RPG deveoped by Obsidian.

    Hopefully Sega aren't as bad to work with as Lucasarts are. I don't want to see another good Obsidian RPG forced out three or four months before it's ready. Knights of the Old Republic 2 would have been a fantastic game had they been allowed to finish it. With all the bugs and missing bits it ended up at the low end of average. Neverwinter Nights 2 is undercooked too.

  22. Alien game confirmed as an RPG by DeeDob · · Score: 1

    The Alien game is said to be made by Obsidian (NeverWinter Nights 2), and that the game will be an RPG.

    Sorry folks, no FPS, RTS or Action title.

    (Although from the demographics at /., i'm guessing the fact that it's an RPG is actually good news)

    Here's a link:
    http://xbox360.ign.com/articles/750/750837p1.html