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Interplay Developing $75 Million Fallout MMOG

Next Generation has very, very good news for RPG fans. Interplay is going to be developing a Fallout Massively Multiplayer Online Game ... and they're in it for serious. The official announcement says that they're going to be throwing $75 Million (dollars!) at development for this thing. From the article: "Production is proposed to begin as early as 2007, with a launch slated for Q3 2010. The company's proposal expects 1 million subscribers during the first year, and projects profitability in year two, revenue of $160 million annually after its first year and net income of $50 million annually starting in year three." Those are fighting words, and the 1 Million club they're aiming for ... maybe not so easy to get into. Also, didn't Interplay go out of business?

4 of 132 comments (clear)

  1. Re:Doesn't Bethesda own Fallout now? by LarsWestergren · · Score: 4, Informative

    Bethesda bought the rights for everything EXCEPT a MMO in the Fallout universe, if I understood it correctly.

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    Being bitter is drinking poison and hoping someone else will die

  2. Check Anarchy Online by Tei · · Score: 2, Informative

    Firearms are simple like bows and crossbows. Nothing complex on a MMORPG. It feels Ok. You can simply download and play Anarchy Online to test how feel.

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    -Woof woof woof!

  3. Other fall-outy games by Lonewolf666 · · Score: 3, Informative

    Fallen Earth (http://fallenearth.com/) might be interesting too. And since they have already shown a playable demo in an interview, it might be ready a lot earlier than the interplay game ;-)

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    C - the footgun of programming languages
  4. Re:This is going to ruin Fallout by Mondoz · · Score: 2, Informative

    You make some good points here.

    Some of my favorite Fallout moments were completing quests that actually made a difference.
    Go kill the thugs terrorizing a town and the town gets happy.
    Go blow up the outhouse that leads down to a cave, and you have crap all over the place forever.
    Take out one of the major factions in town and things change...

    One thing I hate about typical MMORPGS is that everything is infinitely repeatable. It has to be. If I can do a quest, then you have to be able to do the same quest. For that to work, everything has to reset.

    If I screw with the controls to the nuclear reactor and irradiate everyone in town, I don't want to run back into town and see everyone has come back to life and waiting to see if you're going to kill them all too.
    If I want to run into town and kill everyone there, right down to the women and children and claim the town as my own, I don't want to see you come in and do business with the newly resurrected weapons dealer.

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