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Interplay Developing $75 Million Fallout MMOG

Next Generation has very, very good news for RPG fans. Interplay is going to be developing a Fallout Massively Multiplayer Online Game ... and they're in it for serious. The official announcement says that they're going to be throwing $75 Million (dollars!) at development for this thing. From the article: "Production is proposed to begin as early as 2007, with a launch slated for Q3 2010. The company's proposal expects 1 million subscribers during the first year, and projects profitability in year two, revenue of $160 million annually after its first year and net income of $50 million annually starting in year three." Those are fighting words, and the 1 Million club they're aiming for ... maybe not so easy to get into. Also, didn't Interplay go out of business?

2 of 132 comments (clear)

  1. The MMO Business Pitch by trawg · · Score: 4, Insightful

    ...or, how to get investors to give you a dumptruck full of money:

    1) Show them the statistics that explain how video games are now bigger than the movie industry.
    2) Show them Blizzard press releases announcing the number of million subscribers (we'll call this x.
    3) Explain how each of those people not only shelled out for the game, but pays per $y month for playing.
    4) Create a PowerPoint presentation which shows xxy (ensure your projector screen has enough room for all the zeros that come after the $ sign.
    5) Let investors know where the dump truck is parked.

    In all seriousness - I can't believe Fallout has the brand awareness that the Warcraft brand does. Whoever managed to scrounge together $75m should get some sort of medal. These guys are going to have to be in it for the long haul, but I wonder how much of that cash is going to be allocated towards the marketing budget to try to get WoW players to switch teams.

    Not only that, they've got a three year development window to compete with. Who knows what other massive mass-market brands are going to get their MMOs out the door in that time, further chewing away at the potential player base (I'm waiting for the Harry Potter MMO to come out and rule the world - hell, if they make it kid safe and put in enough decent content...).

  2. I'm failing to see how this is "good news" by DoctaWatson · · Score: 3, Insightful

    MMO's have a tendency to, how should I put this, erode their source materials.

    There's few things worse than seeing a world or setting that you've loved for years suddenly inhabited by psychotic idiots. One of those few things is when the people in charge of managing that world start changing it to cater to said psychotic idiots.

    For reference, see Ultima Online or Star Wars Galaxies.

    Fallout deserves better.