Developing Java Software
Simon P. Chappell writes "It's good to learn a programming language, but it's a far better thing to learn to write programs in that language. What the world needs are less programming language books and more books on programming with the language of your choice. Enter Developing Java Software, 3rd edition by Russel Winder and Graham Roberts. Dr. Winder is the primary author and I became aware of this book when he mentioned it on the Groovy mailing list. Knowing him to be an intelligent and helpful member of the Groovy development team, I rushed to suggest that I could review it for him." Read the rest of Simon's review.
Developing Java Software (3rd edition)
author
Winder and Roberts
pages
885 (19 page index)
publisher
Wiley
rating
7/10
reviewer
Simon P. Chappell
ISBN
0470090251
summary
A good book for learning to write programs with Java.
Developing Java Software is a text book, and is targeted towards university undergraduates, most likely in some form of computer science curriculum. It is also completely suitable for self-learners who want to teach themselves how to write software in Java. The book has been used by the authors when teaching undergraduate classes at University College London, so it has been fully tested in the academic environment.
There are five parts, with twenty four chapters between the first four parts and ten appendixes in the fifth. Each of the chapters are short, most are less than 40 pages, tightly focused and fairly self-contained.
The first part, the longest of them all, starts out with the introduction chapter that no book is complete without. Really, how many people who want to learn Java don't know that it used to be called Oak and was originally designed for set-top boxes? Anyway, after that little excursion, the book moves onto useful stuff like "Programming Fundamentals", introducing concepts like statements, variables and expressions. Next is "Adding Structure" where we discover methods and control structures. Chapter four is "Introducing Containers" and does a good job of covering arrays and the whole slew of container data structure classes in the standard library. Chapter five is a little time off for good behaviour, where we get to spend some time "Drawing Pictures" before heading into chapter six for "Classes and Objects". Chapter seven explains "Class Relationships" while chapter eight introduces us to "Exceptions". Chapter nine is "Introducing Concurrency with Threads". We finish up with chapter ten covering "User Interfaces".
Part two addresses the "Process of Programming" and this is where it really differentiates itself from the rest of the Java book crowd. Chapter eleven gives an overview of "The Programming Process". Chapter twelve begins the process of making that real by addressing "Unit Testing". Chapter thirteen continues the story with "Test-driven Programming Strategies". More practical advice comes in chapter fourteen as they introduce the reader to "Programming Tools".
Part three brings two "Case Studies in Developing Programs". Chapter fifteen introduces the case studies. The first study, "Contacts Book" is in chapter sixteen and the second, a "Pedestrian Crossing Simulation" is in chapter seventeen.
Part four is "The Java Programming Language in Detail". This is the more reference portion of the book and it's seven chapters cover variables, types and expressions, flow-control, classes and packages, inheritance and interfaces, exception handling, threads and concurrency.
Part five is the "Endmatter" and holds ten appendixes.
The first thing to like with this book is that it has an engaging style. The style comes not just from the body text, but also from the notes, tips and references in the margins of the book. As someone who learned Java almost ten years ago, I have difficulty plowing through yet more body text explaining the same old stuff that every other Java book covers; yet, jaded and cynical as I am, I enjoyed the sparks of honesty and humour in the text.
As I alluded to in my opening remarks, this book takes the approach of trying to not only teach Java, but how to approach and actually write programs using Java. The book takes an iterative approach and emphasizes the use of testing tools. Interestingly, they use TestNG rather than the de facto standard JUnit. This is the first book that I've seen that uses TestNG; perhaps JUnit is finally getting some competition?
The book is completely targeted at Java 5. All of the code examples use the new features where appropriate. This makes the book worth considering for those that already know Java but want to finally climb onboard with the latest version.
Naturally, there is a website available at www.devjavasoft.org where all of the source code for the programs in the book may be downloaded, together with answers to the exercises and any updates or revisions of the material in the book.
One of the challenges of writing or updating a book of this size is that it's possible (nay, almost guaranteed) to miss important things. The tip at the top of page 190 is a classic example, where the reader is advised that calling System.gc() will force the Java Virtual Machine (JVM) to perform a garbage collection. This is not, and has never been, true. The most that the System.gc() call will do is let the JVM know that now would be a good time for it to garbage collect, but there are no guarantees that any collection will actually take place. With this being the third edition of the book, I expected errors of this sort to have been caught by now.
Another point to consider is that with this being a textbook the writing style is less like a mass-market book and it also includes questions and exercises at the end of each chapter. I normally avoid books of this sort, although this does seem to be one of the better ones.
I hate being picky about typography, especially with the average level being quite good these days, but this book is set in a smallish font for the amount of text on each page. It is a serif font, but I didn't find it the most comfortable to read. Also, and this is the most egregious fault in the whole book, the program listings are set in a proportional font! I could hardly believe it when I saw it. While I realize that the authors are unlikely to be responsible for the final font selections, I fear that it damages an otherwise strong book and does them a disservice.
This is a good book for learning Java. More importantly, it's a good book for learning to write programs with Java.
You can purchase Developing Java Software 3rd edition from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
Developing Java Software is a text book, and is targeted towards university undergraduates, most likely in some form of computer science curriculum. It is also completely suitable for self-learners who want to teach themselves how to write software in Java. The book has been used by the authors when teaching undergraduate classes at University College London, so it has been fully tested in the academic environment.
There are five parts, with twenty four chapters between the first four parts and ten appendixes in the fifth. Each of the chapters are short, most are less than 40 pages, tightly focused and fairly self-contained.
The first part, the longest of them all, starts out with the introduction chapter that no book is complete without. Really, how many people who want to learn Java don't know that it used to be called Oak and was originally designed for set-top boxes? Anyway, after that little excursion, the book moves onto useful stuff like "Programming Fundamentals", introducing concepts like statements, variables and expressions. Next is "Adding Structure" where we discover methods and control structures. Chapter four is "Introducing Containers" and does a good job of covering arrays and the whole slew of container data structure classes in the standard library. Chapter five is a little time off for good behaviour, where we get to spend some time "Drawing Pictures" before heading into chapter six for "Classes and Objects". Chapter seven explains "Class Relationships" while chapter eight introduces us to "Exceptions". Chapter nine is "Introducing Concurrency with Threads". We finish up with chapter ten covering "User Interfaces".
Part two addresses the "Process of Programming" and this is where it really differentiates itself from the rest of the Java book crowd. Chapter eleven gives an overview of "The Programming Process". Chapter twelve begins the process of making that real by addressing "Unit Testing". Chapter thirteen continues the story with "Test-driven Programming Strategies". More practical advice comes in chapter fourteen as they introduce the reader to "Programming Tools".
Part three brings two "Case Studies in Developing Programs". Chapter fifteen introduces the case studies. The first study, "Contacts Book" is in chapter sixteen and the second, a "Pedestrian Crossing Simulation" is in chapter seventeen.
Part four is "The Java Programming Language in Detail". This is the more reference portion of the book and it's seven chapters cover variables, types and expressions, flow-control, classes and packages, inheritance and interfaces, exception handling, threads and concurrency.
Part five is the "Endmatter" and holds ten appendixes.
The first thing to like with this book is that it has an engaging style. The style comes not just from the body text, but also from the notes, tips and references in the margins of the book. As someone who learned Java almost ten years ago, I have difficulty plowing through yet more body text explaining the same old stuff that every other Java book covers; yet, jaded and cynical as I am, I enjoyed the sparks of honesty and humour in the text.
As I alluded to in my opening remarks, this book takes the approach of trying to not only teach Java, but how to approach and actually write programs using Java. The book takes an iterative approach and emphasizes the use of testing tools. Interestingly, they use TestNG rather than the de facto standard JUnit. This is the first book that I've seen that uses TestNG; perhaps JUnit is finally getting some competition?
The book is completely targeted at Java 5. All of the code examples use the new features where appropriate. This makes the book worth considering for those that already know Java but want to finally climb onboard with the latest version.
Naturally, there is a website available at www.devjavasoft.org where all of the source code for the programs in the book may be downloaded, together with answers to the exercises and any updates or revisions of the material in the book.
One of the challenges of writing or updating a book of this size is that it's possible (nay, almost guaranteed) to miss important things. The tip at the top of page 190 is a classic example, where the reader is advised that calling System.gc() will force the Java Virtual Machine (JVM) to perform a garbage collection. This is not, and has never been, true. The most that the System.gc() call will do is let the JVM know that now would be a good time for it to garbage collect, but there are no guarantees that any collection will actually take place. With this being the third edition of the book, I expected errors of this sort to have been caught by now.
Another point to consider is that with this being a textbook the writing style is less like a mass-market book and it also includes questions and exercises at the end of each chapter. I normally avoid books of this sort, although this does seem to be one of the better ones.
I hate being picky about typography, especially with the average level being quite good these days, but this book is set in a smallish font for the amount of text on each page. It is a serif font, but I didn't find it the most comfortable to read. Also, and this is the most egregious fault in the whole book, the program listings are set in a proportional font! I could hardly believe it when I saw it. While I realize that the authors are unlikely to be responsible for the final font selections, I fear that it damages an otherwise strong book and does them a disservice.
This is a good book for learning Java. More importantly, it's a good book for learning to write programs with Java.
You can purchase Developing Java Software 3rd edition from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
...is Bruce Eckel's Thinking in Java which has already invented the idea displayed here. Thats why you'll see that this book (tij) doesn't fully go into the bare Jave code but mostly reflects on the things which really matter. Knowing what things like Objects are, why objects differ from primitives, etc. Being a Java enthousiast myself it still amazes me how many people "program in Java" yet never learned how to interpret the JDK documentation, especially the so called API documentation.
Anyway, the Thinking in Java book is both available for free download (see URL above) and if you wish a hardcopy (or the latest release) then you can also purchase it. In my opinion this is a much better book which is also presented in a more fair way.
... is more skilled programmers. I learn new languages from the language specification. Once you know how to write code in one language, and you actually _understand_ what you are doing, picking up a new language is easy.
What the world really REALLY needs are more programming books that reinforce software engineering concepts and best practices as they teach you the language. Almost every programming language has its own unique set of rules that makes code easier to develop and manage.
Most programming language books I've seen will give you just enough rope to hang yourself... you'll be able to write a sweet multithreaded Hello World program with a nice GUI and a database connection, but without understanding how and why to develop and use objects properly, you might as well be coding in PHP 4.
Learn the libraries to write fast code. Don't concatenate, use StringBuffer-s. Don't use buffer.append("a" + "b") - kinda defeats the purpose :) . Don't copy arrays to add an element, use Vector/ArrayLists. Don't do linear search, use Hashtable/HashMap. Don't insert into sorted arrays/vectors, use TreeSet. Don't search inside a Vector, use HashSet. Learn how to write objects that can be hashtable keys (i.e. they must have proper equals() and hashCode()). Learn how to write objects that can be used inside Tree-s (i.e. they must be Comparable-s that have proper equals() and compareTo()). Learn how to make objects sortable or implement Comparable correctly.
Yeah, kinda basic but you will be amazed what kind of speed improvements you can get by learning these and using them whereever it is appropriate. With the proper data structure (most of them are already in the JDK) your app will fly.
Oh, and don't redraw AWT/Swing like crazy. That's why the app is so slow. Learn how to use invokeLater to avoid deadlocks/bad data, etc.
Learn how to synchronize properly with no deadlocks and what wait() and notify() are for.
Learn char and byte streams and learn memory streams (ByteArrayInput/OutputStream, etc).
Learn to love try-finally for dealing with streams.
Learn to log.
Learn by writing actual app code. Nothing beats that.