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The 25 Games Industry Influentials of 2006

Next Generation has up a list of the people it considers the game industry's top 25 people of 2006. Headlining the list are the veterans of this round of the console wars, with the rest of the folks notables from individual game companies. Plus two guys who make a comic. From the article: "6. Todd Howard, Bethesda - On Xbox 360, Oblivion has sold over 800,000 copies in the U.S., generating $50 million in revenues. Todd Howard, the game's executive producer, has spent four years on an RPG that captured many gamers who did not see themselves as the types to lope around grassy fields, collecting mushrooms and perhaps doing the odd bit of combat. The game's goal was to allow players to 'live another life' and it certainly succeeded. This is what makes Oblivion one of the most important games of the decade, as well as one of the best games."

13 of 38 comments (clear)

  1. Peter Moore? by Anonymous Coward · · Score: 2, Interesting

    How is Peter Moore at the top of the list?

    He is not involved with the largest videogame publisher in the world (Nintendo)
    He is not involved with the largest videogame publisher in North America (EA)
    His company has not produced the best selling videogame system in the world (Nintendo DS)
    His company has not produced the best selling videogame system in North America (Nintendo DS)
    His company was not involved with the highest ranked videogame of the year (The Legend Of Zelda)
    His company was not involved with the best selling videogame of the year in the World ( New Super Mario Bros )
    His company was not involved with the best selling videogame of the year in North America (Madden)

    Why was he even near the top of this list? The XBox 360 has been outsold by the Nintendo DS, Playstation 2, PSP and will soon be outsold by the Nintendo Wii and possibly the PS3 ...

    I wish I was as successful as this guy ...

    1. Re:Peter Moore? by Anonymous Coward · · Score: 2, Insightful

      He's the man primarily responsible for bringing Microsoft successfully into the console industry.

      I suppose the question is whether Microsoft can actually be considered to be successfully in the console industry. The XBox 360 (for the most part) has performed worse than the original XBox and is only now catching up to where they were last generation:

      http://www.vgcharts.org/usaconscomps.php?name1=X36 0&name2=XB&type=2

      And the XBox 360 is not selling near the pace of the PS2

      http://www.vgcharts.org/usaconscomps.php?name1=X36 0&name2=PS2&type=2

      The point is that Peter Moore has not made the XBox successful by any real measure, whereas Nintendo (over the past 18 months) has completely turned around and is amazingly successful by practically every measure. The article seemed to be poorly though out, written, with arbitrary placement for most of the people on the list.

  2. Let us see... by SharpFang · · Score: 4, Interesting

    25 Rating board head - lawyer
    24 CEO
    23 Comic makers
    22 President
    21 gfx engine developer
    20 Shop network division president
    19 hardware manufacturer's PR guy
    18 CEO
    17 Marketing
    16 shop network COO
    15 CEO
    14 developer
    13 Sales&Marketing
    12 director
    11 distribution
    10 sales, marketing and management
    9 PR
    8 CEO and creative director
    7 marketing
    6 executive producer
    5 engineered the takeover of the Eidos
    4 sales and marketing
    3 attending interviews and doing the whole PR thing,
    2 boss of Nintendo
    1 business leader

    Rather few people who are involved in making actual games. Sales, management, shops, money making, corporate relationships and so on. Somehow actual games get lost in this all.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:Let us see... by cliffski · · Score: 3, Informative

      agreed 100%. This is the sad state of big retail game development. Great to see Chris Delay (introversion) there, but he is the exception.
      Too many people at the 'top' of the games biz talk about 'products' and 'skus'. Most of them don't even play games, or know how they work. The finance director at the last big company I worked for wouldnt recognise one of the companies games if it smacked him in the face.
      We have big budget games now, but sadly none of the enthusiasm or passion makes it through to the end product in lots of those games. Worse still, the developers are kept at arms length from the actual gamers, not even allowed to chat freely about the games with those who buy them.
      Sad times.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:Let us see... by 91degrees · · Score: 3, Interesting

      Well, this is something of a puff piece. When you get comments like, "Her efforts in 2006 have sought to leverage the synergy between the new generation of consoles", I think a lot of these people wrote their own blurb. The marketing people talk about these terms like synergy and partnership, the execs tak about upswings, figures, markets, and agressive targets (rather jargonny again, but I think these terms mean something to the suits).

      But I think you underestimate how much influence the execs can have. Maybe less so in the big PLCs, but a few of these developers are fairly small shops, where the CEO knows exactly what's going on and is directly involved in the individual projects.

    3. Re:Let us see... by JFMulder · · Score: 2, Insightful

      To be fair, Will Wright hasn't released anything this year, and those are THIS YEAR's most influential game personalities, and he hasn't released anything this year, tough we heard a lot about Spore. But Spore is only hype and vapor right now, it hasn't shipped. He will definitely make the list next year tough. if the game is any good.

      That being said, I'm not going to read the article because I simply don't care.

    4. Re:Let us see... by LordKronos · · Score: 2, Funny
      2 boss of Nintendo

      I'd give Satoru Iwata a bit more credit than that. He's not really your typical executive. He's a bit more of a geek than that. He got his start making games in high school, moved on to be a full time developer, and even these days he is still heavily involved in the creative process.

      Overall, though, I can't say I disagree with your summary.

      20. Jill Hamburger
      Best Buy

      Jill Hamburger is vice president of gaming for Best Buy.....Her efforts in 2006 have sought to leverage the synergy between the new generation of consoles and Best Buy's other great interest right now - home theater and HDTV.


      Oh yeah....people leveraging the synergy are always going to be influential. You've got to leverage the synergy these days.
  3. Influential? by RocketScientist · · Score: 3, Insightful

    Oh, console influential. I get it.

    Not industry influential. How can I tell? Well, if you ship a half million consoles, your company (SCEA) gets 2 spots in the top 25. If your company has an MMORPG on the PC with 7 MILLION paying subscribers, you get squat. Zero, zilch, not even an "honorable mention". So, you effect a a half million, 2 spots, you effect 14 times as many, you get 0 spots. Even the XBox 360, which Microsoft wants to ship, what, a couple million of? gets very high billing.

    The console industry is not the games industry. It is a part of the industry, but not the entire industry. I'd argue it may not even be the most popular or influential part of the industry.

    1. Re:Influential? by HappySqurriel · · Score: 3, Informative

      Well, if you ship a half million consoles, your company (SCEA) gets 2 spots in the top 25.

      Well, technically speaking SECA sold well over 15 Million pieces of hardware (PS2+PSP+PS3) and over 10 Million pieces of sofware this year; Nintendo has sold well over 20 Million pieces of hardware (DS, GBA, GC, Wii) and over 40 Million pieces of software this year. (Both approximate values because of no good european numbers) ...

      World of Warcraft is an important piece of software, but it hasn't sold that many units in 2006 (being that it was released in 2004) and Blizzard is not even in the same weight class as Nintendo or Sony. Yes WoW probably should have been added (probably in place of Best Buy) but saying that Nintendo or Sony should give up one of their spots for Blizzard is laughable.

    2. Re:Influential? by Wampus+Aurelius · · Score: 2, Funny
      The console industry is not the games industry. It is a part of the industry, but not the entire industry. I'd argue it may not even be the most popular or influential part of the industry.

      You must be new here.

    3. Re:Influential? by king-manic · · Score: 2, Interesting

      The article is titled "Next Gens most.." not "video games most"... Also Pc video games are fairly small portion of the market. There are more NHL 200k fans then there are PC gamign fans.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  4. Re:Iwata wuz robbed! by Anonymous Coward · · Score: 2, Interesting

    I agree. Iwata got shafted. I'm at a loss to figure out what precisely Moore did that places him higher than basically heading up the Wii and pushing the DS(not mention Iwata's career at HAL includes things like Earthbound, Smash Bros and Kirby, whereas Moore's history is a series of failures).

    Guy didn't join the XBox project until the console had been out for 2 years, bungie and rare had been acquired, and the work to make live what it is today was already well underway.

  5. Iwata by SetupWeasel · · Score: 2, Insightful

    I'm trying to think what criteria Next Gen might have used to judge Iwata that might make him second on this list.

    English accent?
    Penis size?

    I really am at a loss. This should have been a lock for him.