WarGames Sequel Now Filming
iluvcapra writes "This news is a little late, but on November 20th WarGames 2: The Dead Code began filming in Montreal. (I only became aware of the new production when I read that MGM is suing the rightful owner of WarGames.com for his domain name.) The film will be produced and distributed by MGM — distributor of the original WarGames — and directed by Stewart Gillard, director of such gems as Teenage Mutant Ninja Turtles 3. Lawrence Lasker and Walter F. Parkes, the team behind the original film, are not involved. The plot revolves around a hacker breaking into a terrorism-simulation computer."
No Matthew Broderick? It's gonna suck.
If the masses can keep you down, you're not the Ubermensch.
Actually, in the opening scene of Wargames a psychological experiment reveals that many silo crews would not launch their ICBM's, there not being much point to pounding the rubble when the world is ending anyway. In order to plug this leak in our defense control of the missiles is handed directly to the WOPR supercomputer which already has the most trusted advisory role in case of an attack. And it's WOPR that Broderick hacks. And it's WOPR that doesn't realize the "game" is real, its missile control outputs having been directed to the control of real missiles. And the humans, having been removed from the decision loop, aren't in a position to stop it.
Brackets contain world's first nanosig, highly magnified:[.]
Not sure how that was a huge technical problem, particularly as name for that technique is derived from the name of the film which popularized it
It's named after the method explained in the dialogue, not the particular visual portrayal used, which was clearly chosen by the director so as to let the lay viewer know he's "hooking the phone to the computer". The glaring technical problem is that you can't auto dial with an acoustic coupler because the computer obviously has no mechanism for pressing down the hookswitch on the damn phone to hang up between calls.
If a job's not worth doing, it's not worth doing right.
The story of Stanislav Petrov is a good account of one such instance.
> While there were huge *glaring* technical problems with the film...
:-)
On that note, one of the things they did RIGHT was they wrote a special program so that every time Matthew Broderick hit a key on the keyboard, one letter showed up on the screen. (That is, he could press any key, and the correct letter appeared.) I hate that in 99% of movies, the sounds of the keys being pressed has no relation in time, speed, or quantity to what is appearing on the screen. God damn, it was a solved problem TWO FREAKING DECADES AGO!
That said, the studio loaned him a Galaga machine to practice on while shooting--that's really him playing in the scenes that show him playing. He was sad to see it go at the end of filming.
Source: Dynamite Magazine (anyone else remember that?) I think, in an article published way back then.
Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
The Matrix films don't involve much real philosophy beyond the brain in a vat thought experiment. After that, it's not really philosophy, merely, "deep." i.e. it sounds nice, but means nothing.
im in ur
It's all about US trademark law.
Essentially the judge will look at the case in the light of 'causing confusion in the marketplace'. In other words, the entire goal of trademarks is to PREVENT confusion in the free market. If the judge finds the current domain name to be causing confusion, then he could potentially rule that it is to be surrendered to MGM. Who knows how it will go? That's why it pays to have a good attorney that can make a convincing case before a judge.
Libertas in infinitum